Leica
Chain Chomp
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Yeah I'm gonna drop it now because I'll end up grumpy posting too much lol, might revisit it in the future.Dang, wish you had a more similar experience to most other people in the thread
Yeah I'm gonna drop it now because I'll end up grumpy posting too much lol, might revisit it in the future.Dang, wish you had a more similar experience to most other people in the thread
Yeah I'm wondering what happened in the Chapter 15 route split that led to thatI was wondering why people seemed so down on Roland, and uhhh… yeah, now I know. C’mon, man!
Great points in the second paragraph there, I thought there would be more weather changes when I got Nezana and the way the game tells you about how the topography can change based on abilities. Archibald also has a skill enhanced by weather, but there are very few times where that seems to matter.It took me a while due to life getting in the way, but I completed my first run of this game with Frederica's route. Unlike a lot of concerns seen online before release I never had any doubts that the game would be good, but it went beyond my expectations and supplanted Tactics Ogre: Let Us Cling Together as my favorite SRPG. It wasn't overly long and the story didn't get bogged down with supernatural deities working behind the scenes which was one of my biggest gripes with Final Fantasy Tactics. I also love how each character was set into their own unique classes rather then having an all-encompassing class system since it meant that there was no way you could just create an all-powerful unit that would trounce anything that got in its path. Instead you had to recognize both the advantages and disadvantages your units had and work them into your strategy to create a cohesive team.
Now for my disappointments, I wish that more maps took advantage of the weather system since every battle took place during sunny weather and it usually came down to using Ezana if you wanted to change it up. More map variety with the mental mock battles would have been appreciated; finally I would have loved to have a skit viewer like in the Bravely series so we can watch and keep track of character stories we unlocked and I would have loved to have seen our optional recruits interact with one another in these scenes outside of our main party members. Overall this is probably my favorite Switch release of the year so far and easily my GOTY. I'll be taking my time in getting the rest of the endings, but I'll have that crown over the title like in Octopath Traveler eventually and hopefully after Live A Live the next original HD-2D title won't be too far behind.
I'm new to the forum, and I just wanted to say that I agree with every word you said here. The surprisingly gripping story, distinct characters with dedicated classes, accessible SRPG combat, and impeccably designed battle scenarios combine to make this my all-time favorite SRPG as well. I was honestly completely lukewarm on the game after playing the Prologue demo before release, but the final product totally surprised me. I was hooked on it for 40-ish hours before finishing it and then moving on to the evangelizing phase of trying to convince all of my friends to buy it.It took me a while due to life getting in the way, but I completed my first run of this game with Frederica's route. Unlike a lot of concerns seen online before release I never had any doubts that the game would be good, but it went beyond my expectations and supplanted Tactics Ogre: Let Us Cling Together as my favorite SRPG. It wasn't overly long and the story didn't get bogged down with supernatural deities working behind the scenes which was one of my biggest gripes with Final Fantasy Tactics. I also love how each character was set into their own unique classes rather then having an all-encompassing class system since it meant that there was no way you could just create an all-powerful unit that would trounce anything that got in its path. Instead you had to recognize both the advantages and disadvantages your units had and work them into your strategy to create a cohesive team.
Now for my disappointments, I wish that more maps took advantage of the weather system since every battle took place during sunny weather and it usually came down to using Ezana if you wanted to change it up. More map variety with the mental mock battles would have been appreciated; finally I would have loved to have a skit viewer like in the Bravely series so we can watch and keep track of character stories we unlocked and I would have loved to have seen our optional recruits interact with one another in these scenes outside of our main party members. Overall this is probably my favorite Switch release of the year so far and easily my GOTY. I'll be taking my time in getting the rest of the endings, but I'll have that crown over the title like in Octopath Traveler eventually and hopefully after Live A Live the next original HD-2D title won't be too far behind.
It's funny because most of the reasons that you brought up as things that made you love the game here are why it fell a bit flat for me. The lack of some external motivating forces and mythology (like deities, ancient hidden powerful relics, fantasy mcguffins of some sort, lost hidden ancient civilizations, lost ancient technology, etc.) made the story feel very bland to me. I just didn't connect with any of the characters or the plot much at all. My favorite thing in any story is mystery, exploration, and the unknown, and this game felt pretty much devoid of that. It was just people being people, in a conflict about resources, with a lot of backstabbing and making difficult political decisions. Which, granted, is kind of what it was advertised as, and I know a lot of people like that! But that's not the kind of story I care for at all.It took me a while due to life getting in the way, but I completed my first run of this game with Frederica's route. Unlike a lot of concerns seen online before release I never had any doubts that the game would be good, but it went beyond my expectations and supplanted Tactics Ogre: Let Us Cling Together as my favorite SRPG. It wasn't overly long and the story didn't get bogged down with supernatural deities working behind the scenes which was one of my biggest gripes with Final Fantasy Tactics. I also love how each character was set into their own unique classes rather then having an all-encompassing class system since it meant that there was no way you could just create an all-powerful unit that would trounce anything that got in its path. Instead you had to recognize both the advantages and disadvantages your units had and work them into your strategy to create a cohesive team.
It's funny because most of the reasons that you brought up as things that made you love the game here are why it fell a bit flat for me. The lack of some external motivating forces and mythology (like deities, ancient hidden powerful relics, fantasy mcguffins of some sort, lost hidden ancient civilizations, lost ancient technology, etc.) made the story feel very bland to me. I just didn't connect with any of the characters or the plot much at all. My favorite thing in any story is mystery, exploration, and the unknown, and this game felt pretty much devoid of that. It was just people being people, in a conflict about resources, with a lot of backstabbing and making difficult political decisions. Which, granted, is kind of what it was advertised as, and I know a lot of people like that! But that's not the kind of story I care for at all.
Character customization and unit building did get a bit better late game once you start unlocking the final weapon abilities and such, but overall I still found it to be far too limiting. My favorite thing about tactics games is the team building aspect of it and crafting every unit you have into something special, and that's extremely minor and lacking in this game. The upgrades just don't feel very meaningful, for one thing, and this is compounded by the fact that the game makes all of the upgrade materials and class promotion items SO limited for no reason.
Overall, I still enjoyed the game, but I'm at the final battle of Benedict's route right now and while I think I'll finish it, I feel basically no motivation to do any more with the game after this. I'm left with a very large "That's it?" feeling right now.
I'd probably give the game around a 7/10 on the whole. Which isn't bad, mind you! This whole post probably comes across as more negative than I really mean to be, but I guess my final thoughts would be that this just isn't the kind of tactics game that I enjoy and it isn't really a game for me. And that's okay! It's good to have variety in games and genres for different people to get different flavors of things they love. I'll just have to wait for the next Fire Emblem, or the FFTactics remake rumor to happen.
More so than other games, Triangle Strategy feels like an interactive fantasy novel. As with books, I feel like if the story isn't compelling then everything else just falls apart. You can't really appreciate the TP system (a brilliant alternative to mana/MP imo) if your eyes glaze over every time the insufferably polite and chaste Serenoa and Frederica discuss their marriage.It's funny because most of the reasons that you brought up as things that made you love the game here are why it fell a bit flat for me. The lack of some external motivating forces and mythology (like deities, ancient hidden powerful relics, fantasy mcguffins of some sort, lost hidden ancient civilizations, lost ancient technology, etc.) made the story feel very bland to me. I just didn't connect with any of the characters or the plot much at all. My favorite thing in any story is mystery, exploration, and the unknown, and this game felt pretty much devoid of that. It was just people being people, in a conflict about resources, with a lot of backstabbing and making difficult political decisions. Which, granted, is kind of what it was advertised as, and I know a lot of people like that! But that's not the kind of story I care for at all.
Character customization and unit building did get a bit better late game once you start unlocking the final weapon abilities and such, but overall I still found it to be far too limiting. My favorite thing about tactics games is the team building aspect of it and crafting every unit you have into something special, and that's extremely minor and lacking in this game. The upgrades just don't feel very meaningful, for one thing, and this is compounded by the fact that the game makes all of the upgrade materials and class promotion items SO limited for no reason.
Overall, I still enjoyed the game, but I'm at the final battle of Benedict's route right now and while I think I'll finish it, I feel basically no motivation to do any more with the game after this. I'm left with a very large "That's it?" feeling right now.
I'd probably give the game around a 7/10 on the whole. Which isn't bad, mind you! This whole post probably comes across as more negative than I really mean to be, but I guess my final thoughts would be that this just isn't the kind of tactics game that I enjoy and it isn't really a game for me. And that's okay! It's good to have variety in games and genres for different people to get different flavors of things they love. I'll just have to wait for the next Fire Emblem, or the FFTactics remake rumor to happen.
It's great to hear you warmed up to the game over time and welcome. I used to be a lurker on Resetera and I remember reading your thread on the final demo and while I disagreed with your points I respected the fact that you presented them in a well-articulated fashion. Unfortunately the same can't be said for the rest of that community and all the hot takes in that and other Direct threads finally got me to swear off following that forum any longer.I'm new to the forum, and I just wanted to say that I agree with every word you said here. The surprisingly gripping story, distinct characters with dedicated classes, accessible SRPG combat, and impeccably designed battle scenarios combine to make this my all-time favorite SRPG as well. I was honestly completely lukewarm on the game after playing the Prologue demo before release, but the final product totally surprised me. I was hooked on it for 40-ish hours before finishing it and then moving on to the evangelizing phase of trying to convince all of my friends to buy it.
I also really enjoyed discussing it with my brother as he played it. He deviated from me on several key decision points, and his playthrough ended up being wildly different as a result. Great stuff.
I'm also very much looking forward to the Live-a-Live remake. I still can barely believe that it's happening.
To be fair I'm not against supernatural elements in games (otherwise RPGs wouldn't be one of my favorite genres) I just don't like it when they are shoved to the forefront and change the trajectory of the story greatly. Final Fantasy Tactics comes to mind because for most of the story it's about the realistic issues like the divide between the rich and poor, the corruption of power, and the follies of ambition; but then it takes a sharp u-turn when the lucavi are introduced and all that is pushed to the side in favor of stopping these demons from resurrecting a world-ending threat.It's funny because most of the reasons that you brought up as things that made you love the game here are why it fell a bit flat for me. The lack of some external motivating forces and mythology (like deities, ancient hidden powerful relics, fantasy mcguffins of some sort, lost hidden ancient civilizations, lost ancient technology, etc.) made the story feel very bland to me. I just didn't connect with any of the characters or the plot much at all. My favorite thing in any story is mystery, exploration, and the unknown, and this game felt pretty much devoid of that. It was just people being people, in a conflict about resources, with a lot of backstabbing and making difficult political decisions. Which, granted, is kind of what it was advertised as, and I know a lot of people like that! But that's not the kind of story I care for at all.
Character customization and unit building did get a bit better late game once you start unlocking the final weapon abilities and such, but overall I still found it to be far too limiting. My favorite thing about tactics games is the team building aspect of it and crafting every unit you have into something special, and that's extremely minor and lacking in this game. The upgrades just don't feel very meaningful, for one thing, and this is compounded by the fact that the game makes all of the upgrade materials and class promotion items SO limited for no reason.
Overall, I still enjoyed the game, but I'm at the final battle of Benedict's route right now and while I think I'll finish it, I feel basically no motivation to do any more with the game after this. I'm left with a very large "That's it?" feeling right now.
I'd probably give the game around a 7/10 on the whole. Which isn't bad, mind you! This whole post probably comes across as more negative than I really mean to be, but I guess my final thoughts would be that this just isn't the kind of tactics game that I enjoy and it isn't really a game for me. And that's okay! It's good to have variety in games and genres for different people to get different flavors of things they love. I'll just have to wait for the next Fire Emblem, or the FFTactics remake rumor to happen.
Finally hit Chapter XV. Time to see what the fuss is about.
This game has been top-tier for me personally, by the way. This might have taken the place of GotY, were it not for Xenoblade Chronicles 3 coming in September to give it some fierce competition.
Feels great to have a brand new all-timer SRPG on the Switch, at home alongside such titles as Fire Emblem: Three Houses and Mario + Rabbids.
I think I completed my first playthrough after about 43 hours. I took my sweet time with it, though.On a sidenote, how long did the game take for everyone to beat?
I look at HTB and it lists it at roughly 30 hours.. I'm at 33 hours now I think and I'm only at chapter 15. Unless it goes much faster towards the end I', not ruling out another 15 or so hours
On a sidenote, how long did the game take for everyone to beat?
I look at HTB and it lists it at roughly 30 hours.. I'm at 33 hours now I think and I'm only at chapter 15. Unless it goes much faster towards the end I', not ruling out another 15 or so hours
On a sidenote, how long did the game take for everyone to beat?
I look at HTB and it lists it at roughly 30 hours.. I'm at 33 hours now I think and I'm only at chapter 15. Unless it goes much faster towards the end I', not ruling out another 15 or so hours
The pacing of the story will pick up from Chapter 16 onward, so I think finishing the game at around 40 hours is still within your reach.Also hit chapter XV today - I struggled a bit with the battle in chapter XIV but made it at long last.
This is definitely has made a much bigger impact on me than I ever expected it to do.
I didnt think I would enjoy it as much as I have.
On a sidenote, how long did the game take for everyone to beat?
I look at HTB and it lists it at roughly 30 hours.. I'm at 33 hours now I think and I'm only at chapter 15. Unless it goes much faster towards the end I', not ruling out another 15 or so hours
I was about 40 hours for both my first and new game+ playthroughs. In the first one, a lot of time was spent exploring and grinding resources/levels in the mock battles plus I read through every story scene without skipping. In my second playthrough, I skipped every story scene I'd seen before, but I still spent a lot of time leveling up under-used characters.Also hit chapter XV today - I struggled a bit with the battle in chapter XIV but made it at long last.
This is definitely has made a much bigger impact on me than I ever expected it to do.
I didnt think I would enjoy it as much as I have.
On a sidenote, how long did the game take for everyone to beat?
I look at HTB and it lists it at roughly 30 hours.. I'm at 33 hours now I think and I'm only at chapter 15. Unless it goes much faster towards the end I', not ruling out another 15 or so hours
Just got Roland's/Utility ending. I hate it so much lol. I got 2 more endings to go: Benedict and the Golden ending.
Nope, they switch around Roland is Utility, Benedict is Liberty, and Frederica is Morality.Pretty sure Benedict's ending is the Utility route.
I noticed that as well. Characters inflicted with Silence don't say anything. It's really a nice touch.Oh wow, I didn't realise until now but Anna got hit by a ice mage and was inflicted with silence so she can't use magic. But what really got me was when I attacked an enemy from behind she will say 'A sound Strike' or 'We win' but since she got inflicted with silence, she says nothing or rather can't say anything, I love these small details lol.
I had to look up the golden ending instructions bc it's not intuitive and there's multiple steps. Also, it's definitely going to be more helpful if you've recruited everyone! I did have to spend time grinding to level up under-used characters though.I completed 3 endings now. Benedict's last 3 chapters definitely had the most dialogue, moreso than Roland's and Frederica's route combined lol.
I also did Benedict's route all on hard and unlocked the shiny crown on my title screen.
Now, onto the Golden ending. Any advice on what to do to get the golden ending?
Which ending did you get btw?I won't say what ending I got, but it left me kinda empty.
I've only done Frederica's ending and the golden ending, and I don't think I'll play through it additional times to see all the different route options and recruit the 3 characters I've missed. I enjoyed both endings, but I was not prepared for the extra challenges to get through it.This thread has been kind of dead recently so let's get some conversations in here! Just finished the 2nd of the 4 endings (Finished Benedict's & Frederica's). Planning to do the last 2 as well. What did folks think of the various endings?
Which ending did you get btw?
This thread has been kind of dead recently so let's get some conversations in here! Just finished the 2nd of the 4 endings (Finished Benedict's & Frederica's). Planning to do the last 2 as well. What did folks think of the various endings?
I've got overarching thoughts, not so much story spoilers as structural musings, after seeing the Benedict ending:
It may have gone unnoticed between negative opinions about the voice acting and him being a boring character, but Serenoa is deceptively well-written. Whenever players have a choice between different dialogue options, no matter what they pick, what comes out will sound like Serenoa. More impressively, it'll be congruent with a specific interpretation of who Serenoa is if they're roleplaying as such. All answers make sense with the, restricted, variety of view points a young noble who was raised to rule and be competent in the areas a feudal society expects them to be competent in might express.
The scales of conviction is part of the trick because it allows Serenoa to never be in a position of direct responsibility. A player can be forced into actions that go against their internal characterization of Serenoa, but because the decision wasn't his fault, players are still able to reconcile those contradictions in their mind.
I understand the splitting of the story into three paths named after and shaped by people who aren't the main protagonist to be another attempt to guard against this problem of incongruity. Writing three logical endings around a character who players are given some agency over and a degree of flexibility in how they wish to perceive them, is almost impossible to do without risking inconsistencies. Letting actors who are not shapeable by the player in any way and who are who they are be the driving force circumvents that issue.
Except...
The Benedict route nonetheless failed in small, correctable ways. Serenoa gives in a little too easily, gives up a little too much, for the person he had been throughout 16 chapters in my campaign. It's only in nuances and bits of dialogue, like handing off a pre-battle speech to rally the troops or waving off the troubles of the poor, but the result was that for the final three chapters Serenoa was not my own. And it's frustrating because the game almost pulled off the illusion and it's amazing it got that close.
Red ending
I think my problem with Benedict’s ending is that I think it could’ve gone differently. I agree that Serenoa gave up too much of himself to get there. I think if Serenoa had asserted himself more, that actually would’ve pleased Benedict.
You can tell Frederica hates what Serenoa has become since she calls him “Your Majesty” instead of Serenoa. I’m guessing they didn’t get married either?
If anything I’m surprised that Svarog is apparently fine, and Archduke Gustadoplh didn’t backstab Glenbrook.
That actually would’ve been a great way to make it a bad ending. Gustadolph backstabs Glenbrook after beating Hyzante. Serenoa and Benedict manage to outsmart Gustadolph to win the final war but it results in a large loss of life and destruction. Maybe Aesfrost uses the cannon on Glenbrook too. Serenoa and co are managing to hold things together and are slowly improving things but Norzelia is so war ravaged that its people are upset.
Hm interesting thoughts. Btw have you done any of the other endings?I said my problems with the ending were fixable, and you point out some easy ways to do it, but upon reflection I'm not sure how much the devs or writers would be interested in fixing it. They were going for a deliberate message with how the story has Exharme Marcial explicitely call out Serenoa as Benedict's puppet and later gives Serenoa the chance to walk away from Benedict only for Serenoa to reject it. The miscalculation is whether those versions of Serenoa's character who would fit the Benedict ending make up the majority or even a significant share of playthroughs which end in Benedict's route.
I think Serenoa and Frederica live in an unhappy political marriage. That part I didn't mind. Or, well, I minded it very much, but I can buy it as the sad inevitable consequence of me making Serenoa tell Frederica one time too many "Wait. Your time and the time for the Roselle will come. Right now other things are more important."
Svarog I completely forgot about. Just like the story completely forgot about him. And his grudge against Gustadolph was something my strategy for achieving a good outcome hinged on for the longest time. I assume Svarog's arc will be paid off in at least one of the other endings.
Hm interesting thoughts. Btw have you done any of the other endings?
Well I'm finally near the end of my first playthrough after taking a break from this game. I enjoyed it a lot for the most part but I am seriously annoyed by RolandIt feels so OOC to me, like the writers realized that Roland didn't fit 2/3 routes so they went with the slightly more believable option that still didn't make sense. I might be wrong since I missed part of his 'story' during that one chapter where you split up but it still made me go WTF.deciding Hyzante is the way to go.
Technically just trying and failing/restarting a story battle also gives xp, and the game has a rubberbanding effect where being underleveled vastly increases xp gain. You really shouldn't need to grind that much if at allIs there NO other way to grind outside the mock battles? I have to keep redoing one I hate and it's getting on my nerves