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NSO Mario Golf 64 coming to NSO Expansion Pack on April 15 (out now!)

I'd guess DK64 is a lock for the next wave. The rest of the Rare library... well, that depends.
Definitely expect Diddy Kong racing at some point. Other likely candidates for the next wave are 1080, Excitebike 64, and Wave race. Smash and Mario party 2/3 should show up at some point
Not an ounce.
To be fair it did take a couple updates for the OOT fixes
 
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I'd guess DK64 is a lock for the next wave. The rest of the Rare library... well, that depends.

Perfect Dark already leaked (things could change but it was found in the NSO code or whatever), and with Banjo already there I fully expect the full lineup of Rare to be released (minus licensed stuff obviously).

Especially Diddy considering how popular it is and it stars a Nintendo IP.
 
Definitely seeing less lag when playing on handheld with joy cons compared to my pro controller.
 
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I'd guess DK64 is a lock for the next wave. The rest of the Rare library... well, that depends.
We have 10 more Rareware games on the N64
  • Banjo Tooie- Seems like a no brainer since the first game is already on the service.
  • Blast Corps- Good chance
  • Conker's Bad Fur Day- This is the ultimate IDK. It basically comes down to whether Nintendo wants an M rated game in the same app as Super Mario 64.
  • Donkey Kong 64- No brainer
  • Diddy Kong Racing- Should be a no brainer, especially since Banjo made it to the system.
  • Goldeneye 007- Unlikely due to licensing issues. Plus the rumored remake is on the way
  • Killer Instinct Gold- Maybe, but the SNES version hasn't shown up so I'll lean towards no.
  • Jet Force Gemini- Good chance
  • Mickey's Speedway USA- Unlikely due to licensing issues
  • Perfect Dark- I would have said toss up, but supposedly it leaked from a datamine.
I have it at 4 for yes, 2 with a decent chance, 1 for unlikely, 2 for no because of licensing, and the crude little squirrel.
 
I don't expect Conker or even Perfect Dark simply because they're both M rated.

DK64 is 100% owned by Nintendo (except for the few Rare related elements like Jetpac), so we'll see it at some point. As far as Microsoft are concerned, we should probably be looking at Banjo-Tooie, Diddy Kong Racing, Jet Force Gemini, Blast Corps and Killer Instinct Gold, as just like Banjo-Kazooie, they're all E-T rated games fully owned by Rare/MS (minus Diddy and Krunch in DKR, of course) with no additional parties involved, unlike Mickey's Speedway USA or GoldenEye 007.

Though the latter isn't a total write off, with the most common prediction being that Switch will get the N64 version of GoldenEye on NSO while Xbox/PC gets the rumored remaster.
 
I don't expect Conker or even Perfect Dark simply because they're both M rated.

DK64 is 100% owned by Nintendo (except for the few Rare related elements like Jetpac), so we'll see it at some point. As far as Microsoft are concerned, we should probably be looking at Banjo-Tooie, Diddy Kong Racing, Jet Force Gemini, Blast Corps and Killer Instinct Gold, as just like Banjo-Kazooie, they're all E-T rated games fully owned by Rare/MS (minus Diddy and Krunch in DKR, of course) with no additional parties involved, unlike Mickey's Speedway USA or GoldenEye 007.

Though the latter isn't a total write off, with the most common prediction being that Switch will get the N64 version of GoldenEye on NSO while Xbox/PC gets the rumored remaster.

Doesn't Nintendo own Diddy Kong? I think Rare only got to keep completely original property not attached to Nintendo IP. Does not seem like Nintendo to sell Rare and let them keep this one.
 
Doesn't Nintendo own Diddy Kong? I think Rare only got to keep completely original property not attached to Nintendo IP. Does not seem like Nintendo to sell Rare and let them keep this one.
Nintendo owns Diddy, but Rare owns all the other characters in the game like Banjo and Conker.
 
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Doesn't Nintendo own Diddy Kong? I think Rare only got to keep completely original property not attached to Nintendo IP. Does not seem like Nintendo to sell Rare and let them keep this one.

A big effin' nope.


TDLR: Diddy Kong Racing was originally a RC Pro-AM revival that was being published by Rare that had Diddy jammed into it and the title at the last minute for marquee value. This means that everything in DKR except for Diddy and Krunch (who was originally a generic crocodile before being turned into a Kremling after Diddy was added), as well as Dixie and Tiny in the DS remake, are fully owned by Microsoft.
 
I always assumed Nintendo owned all the Diddy Kong Racing characters besides Conker and Banjo. Since the DS remake cut those two but kept all the others. I guess not.
 
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A big effin' nope.


TDLR: Diddy Kong Racing was originally a RC Pro-AM revival that was being published by Rare that had Diddy jammed into it and the title at the last minute for marquee value. This means that everything in DKR except for Diddy and Krunch (who was originally a generic crocodile before being turned into a Kremling after Diddy was added), as well as Dixie and Tiny in the DS remake, are fully owned by Microsoft.

But I am more curious about the actual game it self, despite Rare owning Conker and Banjo and the like. Because there is a difference. Because while she was jammed in there, Nintendo still owns the character of Diddy and the Kremlins. So while they may own their own developed characters, it is the actual game itself I am curious about, cause two different things depending what the actual contract stipulations were at the time of sale, especially since they did own Rare when they made Diddy Kong Racing, unlike SMRPG where they had no ownership with Square and they have to negotiate for the copyrighted original characters.

While if say, Nintendo owns the game, either one or two things happens depending on the stipulations: one, while they own the game, but share ownership with rare since it is a DK property despite how it started (Look at Star Fox Adventures), and royalty fees have to be paid out or if they actually need permission.

That is what I am curious about
 
But I am more curious about the actual game it self, despite Rare owning Conker and Banjo and the like. Because there is a difference. Because while she was jammed in there, Nintendo still owns the character of Diddy and the Kremlins. So while they may own their own developed characters, it is the actual game itself I am curious about, cause two different things depending what the actual contract stipulations were at the time of sale, especially since they did own Rare when they made Diddy Kong Racing, unlike SMRPG where they had no ownership with Square and they have to negotiate for the copyrighted original characters.

While if say, Nintendo owns the game, either one or two things happens depending on the stipulations: one, while they own the game, but share ownership with rare since it is a DK property despite how it started (Look at Star Fox Adventures), and royalty fees have to be paid out or if they actually need permission.

That is what I am curious about

Read the article, it makes it clear Rare and Microsoft owns Diddy Kong Racing and all of its content besides Diddy and Krunch.
 
Read the article, it makes it clear Rare and Microsoft owns Diddy Kong Racing and all of its content besides Diddy and Krunch.
I did. And it still does not make it clear. Like yes, we all know they kept the rights to Banjo and original characters, but it does not mention the game itself. Just the parts they created. Things we know. So they own contents of the game, but they do not mention the actual game itself. As in, unless they re-do and re-brand the series, Rare also cannot just release it as is on their own.
 
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Diddy Kong Racing is just in this weird legal void, where while most of the game is Microsoft owned. The titular Diddy Kong they don't and it puts the game into this limbo where neither Microsoft nor Nintendo can just release it on their own. It's why it never appears on virtual console or rare replay.
 
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Perfect Dark already leaked (things could change but it was found in the NSO code or whatever), and with Banjo already there I fully expect the full lineup of Rare to be released (minus licensed stuff obviously).

Especially Diddy considering how popular it is and it stars a Nintendo IP.
Perfect Dark was found in Super Mario 3D All-Stars code. It was never datamined for NSO.
 
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I remember Mario Golf 64 being harder than Super Rush

I feel like they were willing to let the AI be genuinely good in that one, in a way that it wasn't in Super Rush

It's sorta doofy but I kind of miss this method of unlocking characters instead of grinding for club sets
 
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Perfect Dark wasn't datamined for NSO, but I do expect it to make it onto the service. The age rating is of no concern if they just set the app to hide games by parental control settings; the NSO apps already have the functionality to hide games by account region (only used twice so far, both times for Korean accounts). Don't think Conker makes it regardless though. Everything else besides Mickey's Speedway is in play for NSO I feel.
 
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Having only ever really played Mario Golf games on native hardware (with CRTs for the 64/GCN games), I'm finding this shockingly difficult. I did dabble a little with Toadstool Tour hooked up to a modern display in the past, and remember the delay bit me there too. But I can barely do this at all lol.

I should fire up my actual 64 again and see how it feels.
 
This game is kicking. my. BUTT. lol... I've got to relearn everything I think.

Even so, can I just say that putt putt is fantastic? If you haven't tried it before, stop messing with the other modes and go do putt putt! For added joy, and a worse score, make sure you set the putter to the farthest reaching shot and watch the ball ping pong around the courses like a game of pinball... you won't regret it!

I can't believe they dropped this mode in the other games, what were they thinking?
 
Took me a few rounds to get used to how this plays. But Iā€™ve learned how it all works now, just need to actually get better. Doing a regular 18hole match with a friend. Going to try Mini-Golf next.

EDIT: This mini-golf is so bad. Iā€™m doing the Luigiā€™s one and thought it was going to be this crazy, Nintendo-ish thing with obstacles and such and itā€™s just soā€¦ bland. Definitely up there as one do the most least creative things Nintendo has ever done.
 
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But I am more curious about the actual game it self, despite Rare owning Conker and Banjo and the like. Because there is a difference. Because while she was jammed in there, Nintendo still owns the character of Diddy and the Kremlins. So while they may own their own developed characters, it is the actual game itself I am curious about, cause two different things depending what the actual contract stipulations were at the time of sale, especially since they did own Rare when they made Diddy Kong Racing, unlike SMRPG where they had no ownership with Square and they have to negotiate for the copyrighted original characters.

While if say, Nintendo owns the game, either one or two things happens depending on the stipulations: one, while they own the game, but share ownership with rare since it is a DK property despite how it started (Look at Star Fox Adventures), and royalty fees have to be paid out or if they actually need permission.

That is what I am curious about
Rare owned the game back in the N64 days. They technically got the license to use Diddy, Krunch and Banjo from Nintendo (yeah, Nintendo owned Banjo, strangely enough!), just like SEGA and Ubisoft are now getting the license to use the Mario characters and the Mario IP for the Mario + Rabbids and Mario & Sonic games. If Rare wanted, they could have re-released the game by just removing references to the Nintendo characters.

But do they own it now? Probably not. The ending credits of Diddy Kong Racing DS make it pretty clear that Nintendo 100% owns the game, baring "certain characters". Between the MS buyout and the release of the DS port, they must have sold the game rights to Nintendo.

WPlVXdn.png


Of course, without MS permission, Nintendo can't re-release either the N64 original or the DS remake in their current forms, because they still have those Rare characters!
 
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Gonna be real cool to reflect on this Rareware discussion when Nintendo announces DKR in the second wave of N64 NSO games in June :)
Not sure I understand this post. Nobody has ever argued against a re-release of DKR, especially after Banjo-Kazooie. @Clix and I were just discussing who owns the game.

Besides, in both cases the two parties must come to an agreement if they want to release the game without major modifications:
  • If Rare owns DKR, they must license the Kong-related IP and characters from Nintendo;
  • if Nintendo owns DKR (as it seems, from the DS re-release), they must license Timber and the other OCs from Rare.
 
Not sure I understand this post. Nobody has ever argued against a re-release of DKR, especially after Banjo-Kazooie. @Clix and I were just discussing who owns the game.

Besides, in both cases the two parties must come to an agreement if they want to release the game without major modifications:
  • If Rare owns DKR, they must license the Kong-related IP and characters from Nintendo;
  • if Nintendo owns DKR (as it seems, from the DS re-release), they must license Timber and the other OCs from Rare.
Nah, I'm not trying to be tongue-in-cheek about ownership. I'm just saying I didn't know there was this much nuance into who owns the game and I still believe it'll come to the NSO service.
 
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I should fire up my actual 64 again and see how it feels.
I did this. The difference is huge. Even after giving myself time to acclimate, I tended to press the button too early (if I messed up at all - I found it fairly easy to get perfect shots, just like I remembered), to the point that I suspect the game may have some built-in delay compensation (pretty easy to do when it's just stopping a simple meter). Won't do much good on NSO when it was tuned for native hardware on a CRT though (assuming I'm right that it exists to begin with). But in those conditions, the meter stops directly on the spot when you press A. I have to lead the button press considerably on the Switch.

As much as I love Mario Golf, I might not dig back into it here, especially without the Game Boy game to go with it. This particular iteration is difficult enough with how basic the ball flight path prediction is, and how much you need to manually adjust for certain factors. Making it difficult to stop the meter where you want on top of that is going to make the later courses super difficult.
 
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My love for Mario Golf has won out lol.

I've largely adjusted. Still missing shots that I definitely wouldn't with less input lag, but I'm having a good time.
 
Is there a way of knowing which holes you've birdied on and those you've not?
Like, gotten a birdie badge on (which can only be earned in a tournament fyi)? While the game obviously tracks it, I don't think it provides a way to check it.

Funnily enough, after transferring with the GBC version, N64 stats are visible in that game - including individual birdie badges. But that doesn't help you right now.
 
Is there a way of knowing which holes you've birdied on and those you've not?

I just look at my scorecard on a course in the Tournament mode, and see if the birdie badge is there or not underneath the score on a given hole. It'll show all the badges, so if there's a missing one, I can be sure to try to get it.
 
I just look at my scorecard on a course in the Tournament mode, and see if the birdie badge is there or not underneath the score on a given hole. It'll show all the badges, so if there's a missing one, I can be sure to try to get it.
Ah right, that's the answer; you can do it from within the tournament.
 
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Picked this up the other day and either Iā€™ve gotten rusty over the last 20+ years since I played this game or it feels different on NSO. I savescummed more than I care to admit.

That music though! Motoi Sakuraba putting in the work.
 
16 hours of gameplay and I have finally unlocked all of the characters.

So glad to have my girl, Maple again!
 
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