Robin64
Switch Icon Snob
Any F-Zero X improvement?
Not an ounce.
Any F-Zero X improvement?
Definitely expect Diddy Kong racing at some point. Other likely candidates for the next wave are 1080, Excitebike 64, and Wave race. Smash and Mario party 2/3 should show up at some pointI'd guess DK64 is a lock for the next wave. The rest of the Rare library... well, that depends.
To be fair it did take a couple updates for the OOT fixesNot an ounce.
Sigh, the one N64 game I was excited for .Not an ounce.
I'd guess DK64 is a lock for the next wave. The rest of the Rare library... well, that depends.
We have 10 more Rareware games on the N64I'd guess DK64 is a lock for the next wave. The rest of the Rare library... well, that depends.
I don't expect Conker or even Perfect Dark simply because they're both M rated.
DK64 is 100% owned by Nintendo (except for the few Rare related elements like Jetpac), so we'll see it at some point. As far as Microsoft are concerned, we should probably be looking at Banjo-Tooie, Diddy Kong Racing, Jet Force Gemini, Blast Corps and Killer Instinct Gold, as just like Banjo-Kazooie, they're all E-T rated games fully owned by Rare/MS (minus Diddy and Krunch in DKR, of course) with no additional parties involved, unlike Mickey's Speedway USA or GoldenEye 007.
Though the latter isn't a total write off, with the most common prediction being that Switch will get the N64 version of GoldenEye on NSO while Xbox/PC gets the rumored remaster.
Nintendo owns Diddy, but Rare owns all the other characters in the game like Banjo and Conker.Doesn't Nintendo own Diddy Kong? I think Rare only got to keep completely original property not attached to Nintendo IP. Does not seem like Nintendo to sell Rare and let them keep this one.
Doesn't Nintendo own Diddy Kong? I think Rare only got to keep completely original property not attached to Nintendo IP. Does not seem like Nintendo to sell Rare and let them keep this one.
A big effin' nope.
TDLR: Diddy Kong Racing was originally a RC Pro-AM revival that was being published by Rare that had Diddy jammed into it and the title at the last minute for marquee value. This means that everything in DKR except for Diddy and Krunch (who was originally a generic crocodile before being turned into a Kremling after Diddy was added), as well as Dixie and Tiny in the DS remake, are fully owned by Microsoft.
But I am more curious about the actual game it self, despite Rare owning Conker and Banjo and the like. Because there is a difference. Because while she was jammed in there, Nintendo still owns the character of Diddy and the Kremlins. So while they may own their own developed characters, it is the actual game itself I am curious about, cause two different things depending what the actual contract stipulations were at the time of sale, especially since they did own Rare when they made Diddy Kong Racing, unlike SMRPG where they had no ownership with Square and they have to negotiate for the copyrighted original characters.
While if say, Nintendo owns the game, either one or two things happens depending on the stipulations: one, while they own the game, but share ownership with rare since it is a DK property despite how it started (Look at Star Fox Adventures), and royalty fees have to be paid out or if they actually need permission.
That is what I am curious about
I did. And it still does not make it clear. Like yes, we all know they kept the rights to Banjo and original characters, but it does not mention the game itself. Just the parts they created. Things we know. So they own contents of the game, but they do not mention the actual game itself. As in, unless they re-do and re-brand the series, Rare also cannot just release it as is on their own.Read the article, it makes it clear Rare and Microsoft owns Diddy Kong Racing and all of its content besides Diddy and Krunch.
Perfect Dark was found in Super Mario 3D All-Stars code. It was never datamined for NSO.Perfect Dark already leaked (things could change but it was found in the NSO code or whatever), and with Banjo already there I fully expect the full lineup of Rare to be released (minus licensed stuff obviously).
Especially Diddy considering how popular it is and it stars a Nintendo IP.
Rare owned the game back in the N64 days. They technically got the license to use Diddy, Krunch and Banjo from Nintendo (yeah, Nintendo owned Banjo, strangely enough!), just like SEGA and Ubisoft are now getting the license to use the Mario characters and the Mario IP for the Mario + Rabbids and Mario & Sonic games. If Rare wanted, they could have re-released the game by just removing references to the Nintendo characters.But I am more curious about the actual game it self, despite Rare owning Conker and Banjo and the like. Because there is a difference. Because while she was jammed in there, Nintendo still owns the character of Diddy and the Kremlins. So while they may own their own developed characters, it is the actual game itself I am curious about, cause two different things depending what the actual contract stipulations were at the time of sale, especially since they did own Rare when they made Diddy Kong Racing, unlike SMRPG where they had no ownership with Square and they have to negotiate for the copyrighted original characters.
While if say, Nintendo owns the game, either one or two things happens depending on the stipulations: one, while they own the game, but share ownership with rare since it is a DK property despite how it started (Look at Star Fox Adventures), and royalty fees have to be paid out or if they actually need permission.
That is what I am curious about
Not sure I understand this post. Nobody has ever argued against a re-release of DKR, especially after Banjo-Kazooie. @Clix and I were just discussing who owns the game.Gonna be real cool to reflect on this Rareware discussion when Nintendo announces DKR in the second wave of N64 NSO games in June
Nah, I'm not trying to be tongue-in-cheek about ownership. I'm just saying I didn't know there was this much nuance into who owns the game and I still believe it'll come to the NSO service.Not sure I understand this post. Nobody has ever argued against a re-release of DKR, especially after Banjo-Kazooie. @Clix and I were just discussing who owns the game.
Besides, in both cases the two parties must come to an agreement if they want to release the game without major modifications:
- If Rare owns DKR, they must license the Kong-related IP and characters from Nintendo;
- if Nintendo owns DKR (as it seems, from the DS re-release), they must license Timber and the other OCs from Rare.
I did this. The difference is huge. Even after giving myself time to acclimate, I tended to press the button too early (if I messed up at all - I found it fairly easy to get perfect shots, just like I remembered), to the point that I suspect the game may have some built-in delay compensation (pretty easy to do when it's just stopping a simple meter). Won't do much good on NSO when it was tuned for native hardware on a CRT though (assuming I'm right that it exists to begin with). But in those conditions, the meter stops directly on the spot when you press A. I have to lead the button press considerably on the Switch.I should fire up my actual 64 again and see how it feels.
Any F-Zero X improvement?
Bad news indeed...Not an ounce.
Like, gotten a birdie badge on (which can only be earned in a tournament fyi)? While the game obviously tracks it, I don't think it provides a way to check it.Is there a way of knowing which holes you've birdied on and those you've not?
Is there a way of knowing which holes you've birdied on and those you've not?
Ah right, that's the answer; you can do it from within the tournament.I just look at my scorecard on a course in the Tournament mode, and see if the birdie badge is there or not underneath the score on a given hole. It'll show all the badges, so if there's a missing one, I can be sure to try to get it.