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StarTopic Triangle Strategy |ST| Romance of the Three Angles [NSW|PC]

Choose your conviction!

  • Utility

    Votes: 3 4.0%
  • Morality

    Votes: 15 20.0%
  • Liberty

    Votes: 7 9.3%
  • One does not simply choose a conviction.

    Votes: 50 66.7%

  • Total voters
    75
Finished my NG+ run with the golden route. I sped through some of the chapters I'd already done with easy mode cause I wasn't trying to double my playtime. I finished the last few chapters on normal and it was awesome. I was more hooked by this narrative than most fantasy RPGs. Hope others enjoy it too!
 
So, that defensive battle at the end of Chapter 7 again, but in NG+ ...
I did it! No traps used at all and a changed post-battle cutscene. Although I'm curious if it's a presequite for the golden ending. Both Rudoplh and Jens managed to hold everyone off with their traps lol. Meanwhile Corentin and Narve can comfortably spam their magic with Julio's assistance. I keep Roland and Serenoa around just to clean up stragglers and Hughette to blind the bowmen.
 
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How does one get the golden route? I want to get the 2 other endings before the golden ending.

The easiest and earliest thing to do to ensure you don't end up on the golden path is

"Burn them all."
 
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I'm kind of amused at the fact Serenoa can leave any situation to visit the encampment. Not referencing anything specific, but if his group gets ambushed he can just say "oh hold on be right back guys" and everything's fine. Unless it all takes place in his mind or something.

Joking aside, I really like the encampment. The mock battles are usually fun and upgrading characters is very satisfying. I'm glad the game is so flexible with being able to visit it so often!
 
It carries over and some recruits are tied to a pretty high level of conviction point it seems.
Yeah, that is the reason I was asking. I am in Chapter 16 now and still missing quite a few high conviction recruits. But I guess it will be easier to just get them in NG+, then. My mind is at ease now.
 
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Shower thoughts: I find the convictions in TS so similar to the alignments in MegaTen series thematically.
Aesfrost stands for Chaos with unlimited freedom at the cost the others.
Hyzante is clearly Law where people must submit to the salt Goddess. Meanwhile Rosellan stands for Neutral, where people can be themselves but still live as a community without being ruled by a higher power.
The difference between TS and MegaTen is perhaps the existence of the golden route in the former. I have not reached that one yet, so I will update my impression later.
 
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I'm kind of amused at the fact Serenoa can leave any situation to visit the encampment. Not referencing anything specific, but if his group gets ambushed he can just say "oh hold on be right back guys" and everything's fine. Unless it all takes place in his mind or something.

Joking aside, I really like the encampment. The mock battles are usually fun and upgrading characters is very satisfying. I'm glad the game is so flexible with being able to visit it so often!
That’s just the nature of QOL features in SRPG lol.

Fire Emblem has the same thing where you’re “captured” or someone is about to die but you’re roaming around the base camp grinding and killing time out of character lol.
 
So it looks like you can get a crown on your title screen but it seems unclear how to get it? Apparently clearing every single story chapter on hard mode unlocks it or apparently clearing every single mock battle on hard mode which gives crowns as opposed to ticks. Or do both, clear every single battle on hard mode.

 
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Burn the villages or the fields?
The village. I forgot the other route had anything to burn. Weirdly, surrendering Roland still keeps the path towards the golden route open. But potecting Roland and then using the traps in the defense of Wolffort is a surefire guarantee you're off the rails.

Otherwise the next crossroads is Chapter IX where to avoid a golden ending you must go to Hyzante and not smuggle the salt for Sorsley.

I did both in my original playthrough, so I can personally attest to the fact that at least in combination they work wonders at preventing a happy conclusion for everyone.
 
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The village. I forgot the other route had anything to burn. Weirdly, surrendering Roland still keeps the path towards the golden route open. But potecting Roland and then using the traps in the defense of Wolffort is a surefire guarantee you're off the rails.

Otherwise the next crossroads is Chapter IX where to avoid a golden ending you must go to Hyzante and not smuggle the salt for Sorsley.

I did both in my original playthrough, so I can personally attest to the fact that at least in combination they work wonders at preventing a happy conclusion for everyone.
Damn it.
I did go to Hyzante in my first playthrough but I want to do the other choice to see how it plays out, at this rate, I may get the golden ending lol
 
Damn it.
I did go to Hyzante in my first playthrough but I want to do the other choice to see how it plays out, at this rate, I may get the golden ending lol

If you go the other route, there's still multiple chances to avert disaster. First one:

Do not reveal the secret.

Does this game have a new game+?

I want to get the Golden route, but without syarting from scratch again.

Yes, and NG+ offers multiple perks to make playing the way you intend to a good experience.
 
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Looks like I'm not getting the golden ending for the first run. Hoping to just reload for the final vote then do NG+ for the golden route. I never made the effort to redo votes that didn't go my way, so hopefully it doesn't give me a hard time when I reload.
 
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Why do people want the golden route so badly? Is that the "good ending"? Is there a drawback to just playing how you want?
 
Maybe I’m too used to Fire Emblem and its combat flow, but this game seems tough. I’m on normal Chapter 8 and I’ve been 2-3 levels below my enemies every map, which I’m used to from FE; what I’m not used to is feeling like I do no damage and it taking like three separate actions just to kill a single swordsman grunt. I’m also really missing defensive terrain like forest/grass/etc.

I thought about choosing Hard but I’m kind of glad I didn’t at this rate.
 
Why do people want the golden route so badly? Is that the "good ending"? Is there a drawback to just playing how you want?
No drawback to playing how you want, imo. I am going with my gut for my first playthrough and leaving the golden route ("best"/"true" ending) for NG+.
 
Maybe I’m too used to Fire Emblem and its combat flow, but this game seems tough. I’m on normal Chapter 8 and I’ve been 2-3 levels below my enemies every map, which I’m used to from FE; what I’m not used to is feeling like I do no damage and it taking like three separate actions just to kill a single swordsman grunt. I’m also really missing defensive terrain like forest/grass/etc.

I thought about choosing Hard but I’m kind of glad I didn’t at this rate.

There's for sure an adjustment to be made coming from Fire Emblem. Triangle Strategy is at the same time both harder and more forgiving.

In Fire Emblem, if I fuck up and park a flier in range of an enemy archer, I kiss that unit goodbye. In Triangle Strategy, despite being weak to arrows, Hughette can take 2 or 3 shots no problem. So you're afforded more room to make use of glass cannon types for focus-fire actions to compensate for those higher health pools. And losing a unit, or even half your army, isn't necessarily disastrous in Triangle Strategy.

Some recruits like Corentin or Jens can create their own defensive terrain. But the best defense is pro-actively blinding, silencing or stunning key threats.
 
Maybe I’m too used to Fire Emblem and its combat flow, but this game seems tough. I’m on normal Chapter 8 and I’ve been 2-3 levels below my enemies every map, which I’m used to from FE; what I’m not used to is feeling like I do no damage and it taking like three separate actions just to kill a single swordsman grunt. I’m also really missing defensive terrain like forest/grass/etc.

I thought about choosing Hard but I’m kind of glad I didn’t at this rate.
I had the same issue, especially before my characters had most abilities unlocked and their weapons leveled up. A few things that helped me were:
  • Level scaling is based on your highest leveled character, which can make the game way harder if you have one character 3-4 levels beyond most of your team.
  • I seems like in this game, your characters become very vulnerable when they're more than a couple of squares away from multiple allies. Anna and Erador are about the only exceptions, but everyone else can't kill/disable enemies on their own.
  • The biggest adjustment for me was continuing battles after I'd lost characters. FE has trained me to believe the battle was over the second someone died, but you keep your experience when you lose and so it's worth continuing and seeing how far you can go. There's also no permadeath. Also, some of your characters have major advantages/disadvantages on different maps and so even after you've lost a couple of ppl, you may have some characters that the enemies can't kill.
It was still a really challenging game and I have no idea how some of y'all have already beaten it multiple times. Hopefully some of the points above with help.
 
Maybe I’m too used to Fire Emblem and its combat flow, but this game seems tough. I’m on normal Chapter 8 and I’ve been 2-3 levels below my enemies every map, which I’m used to from FE; what I’m not used to is feeling like I do no damage and it taking like three separate actions just to kill a single swordsman grunt. I’m also really missing defensive terrain like forest/grass/etc.

I thought about choosing Hard but I’m kind of glad I didn’t at this rate.
I like the battle turns better on FE. It's more streamlined for me. That "you move, your enemy move" isn't really my style.
 
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I had the same issue, especially before my characters had most abilities unlocked and their weapons leveled up. A few things that helped me were:
  • Level scaling is based on your highest leveled character, which can make the game way harder if you have one character 3-4 levels beyond most of your team.
  • I seems like in this game, your characters become very vulnerable when they're more than a couple of squares away from multiple allies. Anna and Erador are about the only exceptions, but everyone else can't kill/disable enemies on their own.
  • The biggest adjustment for me was continuing battles after I'd lost characters. FE has trained me to believe the battle was over the second someone died, but you keep your experience when you lose and so it's worth continuing and seeing how far you can go. There's also no permadeath. Also, some of your characters have major advantages/disadvantages on different maps and so even after you've lost a couple of ppl, you may have some characters that the enemies can't kill.
It was still a really challenging game and I have no idea how some of y'all have already beaten it multiple times. Hopefully some of the points above with help.
Wait, there's level scaling? I actually had no idea about that. I have been trying to keep my entire party around the same level, but certain characters (like Anna, mostly) tend to just shoot up in level due to her ability, so she's level 12 while most of my party is 10, for example (a few elevens in there).

I'm having to remember my FFT experience from way back when I played that for the whole 'losing characters' thing, yeah. Although in that game you could revive people which is another element entirely.

Probably the biggest thing to remember that I'm still getting used to is that you really have move in groups and focus fire to take enemies down, you can't just send in your ringer unit and have them mow down multiple people by themselves. I've also noticed that the enemy AI (at least so far) seems to be pretty good? They're good at positioning to avoid getting backstabbed, avoid being able to be follow-upped, etc.
 
Wait, there's level scaling? I actually had no idea about that. I have been trying to keep my entire party around the same level, but certain characters (like Anna, mostly) tend to just shoot up in level due to her ability, so she's level 12 while most of my party is 10, for example (a few elevens in there).

I'm having to remember my FFT experience from way back when I played that for the whole 'losing characters' thing, yeah. Although in that game you could revive people which is another element entirely.

Probably the biggest thing to remember that I'm still getting used to is that you really have move in groups and focus fire to take enemies down, you can't just send in your ringer unit and have them mow down multiple people by themselves. I've also noticed that the enemy AI (at least so far) seems to be pretty good? They're good at positioning to avoid getting backstabbed, avoid being able to be follow-upped, etc.
The AI ranges from surprisingly good to fairly stupid. Like you mentioned they typically don't leave themselves open but their pathfinding can be wonky sometimes. You can cheese some bosses with that on the right maps
 
Wait, there's level scaling? I actually had no idea about that. I have been trying to keep my entire party around the same level, but certain characters (like Anna, mostly) tend to just shoot up in level due to her ability, so she's level 12 while most of my party is 10, for example (a few elevens in there).
I didn't realize there was scaling until I saw the recommended level for a story battle go up after I did a mental battle when my top character had their level increase (also Anna). It's hard to keep everyone around the same level, but it really limits your ability to create powerhouse characters.
 
So I just had a new recruit join my party in Chapter 16.

It's Flanagan, and I want to take this opportunity to say that I will never tire of mentioning how much I love Ikushima's art.
 
Reloaded my chapter 17 part 1 save so that I can make a different decision (hopefully) and head for a different ending.

Golden Route NGP+ will probably be done on Easy mode, maybe in May or something. But I should be able to get at least one more ending before Kirby is out this Friday.
 
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I really really am struggling on making a certain decision that goes against everything I stand for, but if I wanna see all the routes I will have to make it. BUT IT JUST FEELS SO WRONG.
I wish I wasn't such an empath at times haha.

It's the same reason I haven't been able to do the church route in FE3H either since I can't stand betrayal. 🥲

Edit:
Ok i made the decision, I feel so bad though OTL.. darn this game!!
And WOW the next title chapter name is accurate as hell
"Bloodstained Conscience" T__T
 
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Hahahahahaha, I picked Roland's route for Chapter 15, and fuck that shit on Hard.

You just get surrounded and wiped out before you can even do anything. Nowhere to turtle, no place you can form a chokepoint. Getting pincered by default makes it impossible to deal with as far as I'm concerned, these enemies hit too hard for me to strategize my way out of. There's absolutely no way
At long last, I'll finally have to swallow my pride and bump it down to normal
 
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This game is kicking my ass even on normal, damn. It doesn’t help that the last few battles have started with me at a massive disadvantage. Chapter 8 and 9: First there was the Telliore estate, but starting totally spread out and having to protect Roland was rough. I beat that one by the skin of my teeth after two attempts. But then we get ambushed in this canyon, starting at the bottom, and there are jumping rogues and archers lining the top. First try I got completely destroyed.
 
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Thoughts now I'm close to the end of another route (having reloaded at chapter 17):

in both Frederica and Benedict's route, 18 seems to be the harder mission. The numbers and speed of the enemy cavalry in Benedict's chapter 18 gave me real trouble and only Frederica and Geela were left standing at the end of the mission. Ch. 18 against Minister Lyla in Frederica's route was also tough; while most of my units survived, it was literal backs to the wall, with my group backed up against the bottom left corner of the map using the high ground for archer cover.

By way of comparison, both ch. 19s felt easy. Frederica's route gives you easily defensible high ground with narrow approaches and masses of shockable ground. My mages hit 4 or 5 units a time on multiple turns throughout the battle and the boss didn't commit until I'd decimated his forces. With Benedict's route, it's another open map against cavalry-heavy forces, though fewer in number than the preceeding chapter. Maybe my use of Quietus in the opening turn flipped this map into too easy territory - once the cavalry where in a column, Frederica, Narve, Archibald, and Erador were able to wipe out all but 2 cavalry units very quickly.

Frederica's 18 and 19 definitely had the more interesting maps than Benedict, and I really enjoyed the last mission for Frederica, too. Will check out Benedict's final chapter later today.
 
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Wanted to quickly create a save for Roland's route in Chapter 17, but it seems impossible to obtain for me no matter which dialogue choices I pick.
 
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Got back into the swing of things after a bit of an unintentional break, on Chapter 12 right now, playing on hard

I really enjoy how much the aux battles at this point in the game start to shake up the win/lose conditions. It pushes me to try new strategies beyond my tried- and-true cheesey strats

Also something neat that I haven't heard much talk about are the Support-esque side stories. They go a long way towards fleshing out the main cast as well as some of the side characters
 
Just hit the third of the non Golden Route endings.

Roland's route - My least favourite ending, for sure. It's too unproblematic and, compared to the other 2 routes, which spell out plainly the issues faced by each ending, and which depict Roland and Benedict in their new roles outside the party, this ending felt like a whitewash.

Completely glosses over slavery being fundamental to the new Norzelia and, while Frederica is mentioned, the fact she's an abused hermit and isn't depicted at all contributes to the whitewashing of the negative elements in this ending. Frederica's ending results in peace for her people, but highlights Norzelia's state of perpetual war. Benedict's ending ends with Serenoa ruling a peaceful realm, but inequality is rampant and his marriage with Frederica damaged.

Roland's ending depicts a fundamentalist superstate reliant on slavery as a paradise with seemingly little downside and it just doesn't sit right with me. Feels clumsy compared to the other two endings, to be honest. The Roselle are mentioned once, and Frederica is mentioned, but the Roselle are glossed over and Frederica is absent from the game's final scenes, versus Benedict and Roland being given their little epilogue scenes.
I'll take a month or so away from this game before I return to NG+ and the Golden Route.
 
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I completely changed my strategy for Chapter 9, and then beat it without much trouble. Huh. Makes me think that part of my problem is being way too aggressive, or at least it was for this battle. That and I just discovered how crazy good Picolette's decoy is to keep the enemy busy when you're needing to run away and reposition. I didn't think I'd use her at all since I normally don't care for item-based characters, but she seems like she's going to have some good uses.
 
I completely changed my strategy for Chapter 9, and then beat it without much trouble. Huh. Makes me think that part of my problem is being way too aggressive, or at least it was for this battle. That and I just discovered how crazy good Picolette's decoy is to keep the enemy busy when you're needing to run away and reposition. I didn't think I'd use her at all since I normally don't care for item-based characters, but she seems like she's going to have some good uses.
Picolette is one of my MVPs and I barely if ever use her item functionality. The decoy is just really good at drawing aggro
 
Finished my first playthrough with Frederica's ending.

I will save my thoughts for it until after I have played through the other two standard endings, provided the game will actually let me play Roland's route, as I could not get my party to vote for that option when I tried to set up a save file for it yesterday. Not that I can actually blame them for it.

Will go for Benedict's route next regardless.

Edit: I can also already safely say that this is one of the all-time greats of the genre in my book, even without having seen all the endings. Love this game.
 
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Ok has anyone figured out a use for

Hossabara? She feels like the worst character in the game for me but I'm wondering if there's something I'm just missing. She's just Roland, but worse, but occasionally she has an awkward AoE heal I guess
 
Ok has anyone figured out a use for

Hossabara? She feels like the worst character in the game for me but I'm wondering if there's something I'm just missing. She's just Roland, but worse, but occasionally she has an awkward AoE heal I guess
Nope
Hossbara not being able to heal herself just seems cruel tbh. Why do I need Geela to babysit someone else with a healing move? She just doesn't seem worth running at all. A real shame, since I love her design
 
Finished a couple of endings in recent days, Frederica's and Benedict's

It's interesting how out of the two I've seen so far, certain problems are solved, some remain, and some new ones are created. Frederica's ending was good for the Roselle, but they lost Serenoa and the whole continent was abandoned in the process. In Benedict's route, they accomplish their goal of changing the salt distribution system, but clearly it didn't work out for everyone. I kind of wish they better explained how the gap became so wide, because I'm sure Serenoa and Benedict didn't intend for it to be that way. I find it believable for sure, it's just that some more context would have been nice. I have not done Roland's route yet; not sure I will because I just don't like his reasoning and its implications, but maybe I'll get to it for completion's sake. Anyways, I'm interested in seeing how the golden route ties everything together. I'll start a new game + and work toward that, maybe go back and finish Roland's ending before I get to the big choice in chapter 17.
 
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Ok has anyone figured out a use for

Hossabara? She feels like the worst character in the game for me but I'm wondering if there's something I'm just missing. She's just Roland, but worse, but occasionally she has an awkward AoE heal I guess
I have not. When I first got her I thought she’d be great since she has cleave, a multiheal, and mobility, but she also seems very fragile and her heal is kinda bad.

She seems especially bad as an offensive healer compared to Narve who I got soon after, since he gets sanctuary and tons of spell utility
 
Nope
Hossbara not being able to heal herself just seems cruel tbh. Why do I need Geela to babysit someone else with a healing move? She just doesn't seem worth running at all. A real shame, since I love her design
I have not. When I first got her I thought she’d be great since she has cleave, a multiheal, and mobility, but she also seems very fragile and her heal is kinda bad.

She seems especially bad as an offensive healer compared to Narve who I got soon after, since he gets sanctuary and tons of spell utility
Welp, figures. I've found a use for basically every other character I have, even if it's just in aux battles, but I can only try using her for so long before getting exasperated and switching her out. She just gets outclassed in healing by the other healers and doesn't put up enough damage to compensate

Still, having so many viable characters in a roster this size (at least, from those I've unlocked) is still impressive
 
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Well, I decided to do NG+ straight away after all, simply having too much fun to resist.
 
I love chapter 17 so much, it's probably my favorite part of the game no matter which route you take.

SO MUCH DRAMA 👁️👄👁️🍿 (wow the emoji looks terrifying here lmao)

For the first time I actually had trouble getting the team to vote for an outcome I wanted, and honestly I can't blame em because that characters option just does NOT make any sense.

But the consequence of ch 17's vote is just so good, if I were to rank them it'd go like this:
- Benedicts outburst if you go with Frederica

- Fredericas outburst if you go with Roland

- Rolands outburst if you go with Benedict

Roland is a very well written character, but that does not mean I like him LOL
He keeps making the worst decisions poor guy

Another thing I like, is that Anna and Hughette are like the main units when it comes to the side stories, like they are most of the time the initiators of the conversations with the other characters.

I wasn't expecting that, and its honestly quite refreshing to see!
Geela also has that role, but it fits her more naturally compared to what I expect from the other two haha
 
Having just gotten to it myself, I can't say I care for how they handled the Chapter 17 route split
Benedict: "I know nobody wants to hear it, but teaming up with Aesfrost is our best bet. We can deal with Gustadolph once Hyzante is taken care of"

Frederica: "Let's free the slaves and hope everything works out, I guess"

Roland: "Being king is haaaaaard, I don't wanna do it. Can't we just let the zealot slavers take over instead?"

Roland went from 0 to hardcore SMT Law alignment in like two cutscenes. I can't believe how much of a hypocrite piece of shit he ended up becoming, it seems so forced.

Benedict's plan makes the most sense, even if I don't like it. It's also the "Fuck Roland" option, which makes it doubly appealing, and loosing Benedict by picking Fredrerica's option would suck. He's too useful, meanwhile Roland's pretty useless anyway
 
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