NGL, some of these write-ups are really opening my eyes regarding how difficulty is handled in game reviews. It’s kinda jarring that a game like Kirby, which is clearly aimed at a more casual, family audience, is often criticized (which reflects in the scores) for being “too easy” for veteran gamers, whereas a very difficult game like Elden Ring which is aimed at a core audience is not punished by critics for being “too hard.”
Kinda makes me think that only games designed for a “hardcore audience” are worthy of high review scores in the eyes of some critics.
Kinda makes me think that only games designed for a “hardcore audience” are worthy of high review scores in the eyes of some critics.