Eeeeeh…. Alex isn’t really into Nintendo’s products in that capacity. While he would understand it very well from a philosophical, architectural and technical level, Nintendo is one of the three he cares the least about to discuss nor is he invested in any manner into their products or ecosystem. It’s not that he dislikes Nintendo, he just doesn’t care for them in this sense. Especially a product like the switch that doesn’t suit his preferred method of play that is stationary as he has noted previously, he doesn’t own a switch or sees the need to own one.
His focus would be very much focused on multiplat and PC related content, with the customization and flexibility that is offered there. The switch doesn’t offer the type of flexibility he is into, despite being a flexible platform in other aspects. But as mentioned, it would be a useless flexibility for him.
So asking for him is more like asking for anyone else that could glance and go for this type of thread
Not really trying to bash Alex, his work is wonderful but he’s the last person for this type of discussion that is in focus on Nintendo. That isn’t to say he wouldn’t
appreciate a more philosophical discussion surrounding certain feature parity across platforms, but like Nintendo isn’t catering to his audience demographic.
PS5 and Series X are more of interest and follow more of the general format that he appreciates (stationary), and in due part because these consoles aren’t as weak this time around compared to the predecessors when they released on top of having feature parity that can push for more feature set that is available on PC to actually be implemented and taken advantage of from proxy of the console versions getting these features. Features such as RayTracing wouldn’t really be that prevalent without the consoles pulling in a large amount of weight as game development still focuses primarily on the console space and PC platform simply benefits without using the negatives of a console (it has its own negatives, mind you).
Steam Deck is something he hasn’t really looked too much into but has some interest in it (really a lot less since it’s not his preferred method) for an optimization POV and such, or rather how hard it will be