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StarTopic Mario Kart 8 Deluxe – Booster Course Pass |ST| Doubled Dash!! [WAVE 6 AVAILABLE NOW]

What is your favorite course in Wave 6?

  • Rome Avanti

    Votes: 0 0.0%
  • DK Mountain

    Votes: 7 14.6%
  • Daisy Circuit

    Votes: 1 2.1%
  • Piranha Plant Cove

    Votes: 3 6.3%
  • Madrid Drive

    Votes: 1 2.1%
  • Rosalina's Ice World

    Votes: 7 14.6%
  • SNES Bowser Castle 3

    Votes: 11 22.9%
  • Wii Rainbow Road

    Votes: 18 37.5%

  • Total voters
    48
My wife and I are going to give the new tracks a spin tonight. I'm happy to have more reasons to go back to Mario Kart 8, it's such a fantastic game.
 
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SHROOM RIDGE CREW RIGHT HERE

MK8 on the Wii U was so far ahead of what was expected of it for it's time, and now, 8 years later, we get what we might have expected 8 years ago.
This is so true. Hot take: Mario Kart Wii was such a step down from DS as a racing game that it made me give up on the series. So many gimmicks, so much item spam, and Mario Kart music never resonated for me after SNES (although N64 had a few jams) - and Wii was so not my thing. It felt much more like a party game compared to a racing game.

I didn't care about MK8 at release, but after rumours of the NX started swirling around I went out to check some gameplay... And ended up watching every single track and actively seeking out the music. The amount of care and effort is off the charts.

I have to be honest that, despite being psyched for these official level packs and enjoying them very much, the DLC kinda breaks that consistency.
 
Yeah, going back on the 8DX tracks really makes me hope they implement anti-grav into at least some Booster tracks going forward. It's not as if the tracks are bad without it, but it allows for some more dramatic and interesting course design.

Also, there presumably was some sort of coin glitch going on with my game? That or Nintendo are just upping the rate at which vehicle parts unlocks. I crossed 4000 coins collected and then the game jumped up to 5000 coins collected immediately after.
Honestly Shroom Ridge is an S Tier track, easily.
Always had a soft spot for it and really like the implementation of it here. It's also the one where the cartoonier aesthetic really works brilliantly as far as I'm concerned.
 
*a ton of NSO memberships
Good point. It’s probably not a coincidence that their 2 best selling games on Switch have DLC that’s included in the subscription tier. And both games have existing multiplayer functionality so the likelihood of people already having the base subscription is pretty high.

So I’m sticking with my prediction that at least one of the Smash seasons ends up in the tier before end of year. Or BotW’s expansion pass.

And Splatoon 3’s eventual DLC is a given.

Short of doing their own equivalent of GamePass* this is an incredibly canny and ingenious move by Nintendo.

* which I think is likely to happen given their experiments with limited time digital content of late but maybe not on Switch
 
Played a few time trials on Ninja Hideaway and damn, the aesthetic, so many different routes, the detail, the jamming music... I think it's maybe a top 5 track in the whole game, originals included.
 
I take a break from Triangle Strategy, but now the tough decisions follow me even into Mario Kart. That poll is a hard one.

Toad Circuit and Shroom Ridge are the tracks I enjoy the most. They're the good kind of basic. Choco Mountain and Sky Garden try for more but end up feeling more mediocre as a result. Tokyo Blur's gimmick is well executed but done better by another course in the same pack. Old favorite Coconut Mall remains a classic and fun but the changes merit a protest vote against it. Despite my problems with their visual language, Paris Promenade and Ninja Hideaway are the clear stand-outs, and in a fight between Promenade's awesome final lap and Hideaway's multi-tier structure, the choice goes to the tie-breaker: The track with music ripped straight out of Splatoon. The winner is Ninja Hideaway!
 
I didn't realize how Coconut Mall is basically holy to Mario Kart fans until very recently. I saw a lot of disappointment to the changes that were made to it, with someone actually saying they ruined "the most iconic track in Mario Kart."

Maybe it's because I didn't play Mario Kart Wii a whole heck of a lot but dang I had no idea Coconut Mall was this important to people.
Mario Kart Wii was the best selling entry until rather recently. The sheer breadth of people that remember it fondly is huge.

There's also a dedicated community that still plays the game to this day due to its unique technical mechanics (some intentional, some not); kinda like Melee, but not nearly as big or well known. But if you know how to access custom servers, you can still find an active room at pretty much any time.
 
It's the strangest feeling - here we are 8 years later, yet this feels like playing the original Mario Kart 8 while the actual original Mario Kart 8 feels like the sequel. MK8 on the Wii U was so far ahead of what was expected of it for it's time, and now, 8 years later, we get what we might have expected 8 years ago.
This is where I'm at, too. Base Mario Kart 8 felt like such an elevation of the series. On the surface it doesn't seem all that special. Outside of the antigravity, the mechanics and structure are an iteration of a tried and true formula, particularly to its immediate predecessor, Mario Kart 7. But in practice, it was a real special game. Antigravity adds a lot to making the courses more engaging, adding more routes and allowing courses to be more dynamic, working strongly with 7's water and glider mechanics. Graphically, it took a series that looked nice but never top tier in the graphics (to the benefit of performance, mind you!) and turned it into a visual showcase for the Wii U (even arguably the Switch!) that still looks incredible. And the live instrumentation, following in line with trends in the Super Mario games, brought lots of life and energy to the races - it's arguably one of Nintendo's best soundtracks. All of this made it kind of alright that the battle mode was bad. The rest was at such a high quality. And the two DLC packs that came before kept up the quality, with great new tracks and wonderful reinventions of older GBA tracks. It took a series I really liked and made a game that I could legitimately call one of my favorites of all time.

You go to the DLC, meanwhile, and we got some solid courses. And the soundtrack is just as amazing as it is in base Mario Kart 8. But the presentation is in a different, simpler art style, and the lack of added antigravity keeps the tracks more grounded. And the choices of tracks, overall, skewed more simple (which can change in the future!). It feels more like the older Mario Kart games, which are good, but not this elevated experience.

I'm hoping I grow to feel the love for Ninja Hideaway. I see why it's loved, I knew it would be the favorite, but some of those turns do feel really harsh, almost like right angles especially near the end.
 
Shroom Ridge fan checking in. I love the combination of wavy terrain and traffic, and the course's layout is very enjoyable. Having never played Mario Kart DS, this is a great new track to me
 
don't know why a bunch of people are having issues, these tracks are great. The music is stellar and it's fun to have more MK8 to play. But also, I literally never get fussed about stuff like grass textures. I understand if it matters to others, but just isn't something my brain has ever once cared about.
 
Shroom Ridge fan checking in. I love the combination of wavy terrain and traffic, and the course's layout is very enjoyable. Having never played Mario Kart DS, this is a great new track to me
Play MKDS please. If only for the mission mode, that’s the best single player in any Mario Kart and it’s a crime they didn’t make it a series standard.
 
Let's say we got 16 new courses in 2 waves of DLC, with new characters and karts, so just like in the wii u version announced in the march direct back in 2018 and it finished in Spring 2019 but that was it for Mario kart on switch. Would you be satisfied with nothing until the successor?
 
Okay, playing these tracks on 150cc was a fun time, but playing them on 200cc?

7a9qZj3.png


They feel like they were meant to be played at top speeds. The visuals pop so much more and these courses just feel way more thrilling.
 
Glad to see so many Shroom Ridge fans. What a great course. Engaging even without antigravity or wild gimmicks.
Let's say we got 16 new courses in 2 waves of DLC, with new characters and karts, so just like in the wii u version announced in the march direct back in 2018 and it finished in Spring 2019 but that was it for Mario kart on switch. Would you be satisfied with nothing until the successor?
If they were on par with the Wii U DLC and we got a great set of new characters and parts (not to mention definitely new courses built with MK8D's full set of mechanics), it would feel small, but I'd be for it. Quantity vs Quality, I suppose. Both that DLC and what we have now is good, but they're different executions on the idea.
wait wait wait wait wait

So I don't have to suffer through the boredom of 50CC and 100CC if I want to "100%" the single player mode in this game? Are you for real right now?!
Yep! It's something new to 8. You just gotta do 150cc, Mirror, and 200cc.
 
Okay, playing these tracks on 150cc was a fun time, but playing them on 200cc?

7a9qZj3.png


They feel like they were meant to be played at top speeds. The visuals pop so much more and these courses just feel way more thrilling.
200cc does wonders for the more simple tracks and visuals. I thought 200cc in the original game was sensory overload, but here (apart from Ninja Hideout :p ) it works perfectly.
Glad to see so many Shroom Ridge fans. What a great course. Engaging even without antigravity or wild gimmicks.
Following Shroom Ridge's racing lines while driving is like an eye massage. 🤤
 
Why is Wii loved so much aside from nostalgia? Just an easy + active modding community?
it's a game with a lot of firsts

1. first game with bikes.
2. first game which supports online with all courses on every mode
3. first game with online leaderboards
4. first game to introduce modern drifting

plus it has fan favorite characters missing from future entries, diddy and funky in particular, and more than a few tracks are loved like coconut mall and maple treeway

add in the fact that it's on Wii which had a massive reach and this being the first time a lot of these mechanics were implemented, there's a pretty big skill ceiling around things like tricks and wheelies that would be lowered or removed in 7 and 8.
 
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Shroom Ridge fan checking in. I love the combination of wavy terrain and traffic, and the course's layout is very enjoyable. Having never played Mario Kart DS, this is a great new track to me
Yes! One of us.......

While aesthetically it isn't the most interesting track, but I do enjoy these highway mountainside tracks and how fun it is to drift in between the traffic. It was especially fun to snake drift everywhere in Mario Kart DS as well lol.

I'm very happy with how they treated that track as it's still one of my favs from DS.

Now 200cc...my god. I gotta actually practice that!
 
I played once each cup in 150. Favourite is the mountain road from DS mentioned above. At first I thought the tracks look nice but then I played one of the old cups (the one with the GBA ribbon tracks) and WoW, that looked next gen. Still worth It for the price no doubt.
 
Put me in the camp that's ride or die for the Wii game. I liked the previous ones well enough, but Wii really went in on course design and the more technical aspects of the gameplay.
So I’m sticking with my prediction that at least one of the Smash seasons ends up in the tier before end of year. Or BotW’s expansion pass.
The issue with Smash Bros. is sharing revenue with third-parties, who contributed to most of the DLC.
 
Bloopers have cost me more first places on Ninja Hideout than Blue Shells. The margin or error is so small and one slip-upcan lead to an avalanche of failures, I'd rather take one explosive hit at a predictable time and place than having my screen obstructed when I'm trying to balance on a plank or recover my wits and figure out where I am after just having fallen off one.
 
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Is there an online Worldwide lobby for people with the DLC? I played a few online races last night and didn't see any new courses.
 
0
Glad to see so many Shroom Ridge fans. What a great course. Engaging even without antigravity or wild gimmicks.

If they were on par with the Wii U DLC and we got a great set of new characters and parts (not to mention definitely new courses built with MK8D's full set of mechanics), it would feel small, but I'd be for it. Quantity vs Quality, I suppose. Both that DLC and what we have now is good, but they're different executions on the idea.

Yep! It's something new to 8. You just gotta do 150cc, Mirror, and 200cc.
This is some life changing shit right here.
 
What kind of rollout do you think we can expect for the next waves? I didn't do the math in my head on how it can be paced out until the end of 2023. Would that be one cup every couple of months?
 
Bloopers are a much more deadly item than anything else at 200cc. I wish there were a way to avoid them like with blue shells. Blooper repellent or something. Maybe a raincoat or umbrella as an item? Idk

But they always end up ruining near perfect runs for me.
 
What kind of rollout do you think we can expect for the next waves? I didn't do the math in my head on how it can be paced out until the end of 2023. Would that be one cup every couple of months?
The cups are coming on in waves of two cups each. So we could have releases every three months, something like...
  • Wave 2: June 2022
  • Wave 3: September 2022
  • Wave 4: December 2022
  • Wave 5: March 2023
  • Wave 6: June 2023
...or every four months, like:
  • Wave 2: July 2022
  • Wave 3: November 2022
  • Wave 4: March 2023
  • Wave 5: July 2023
  • Wave 6: November 2023
 
The cups are coming on in waves of two cups each. So we could have releases every three months, something like...
  • Wave 2: June 2022
  • Wave 3: September 2022
  • Wave 4: December 2022
  • Wave 5: March 2023
  • Wave 6: June 2023
...or every four months, like:
  • Wave 2: July 2022
  • Wave 3: November 2022
  • Wave 4: March 2023
  • Wave 5: July 2023
  • Wave 6: November 2023
Probably closer to the latter given the "end of 2023" wording on the pass.
 
What kind of rollout do you think we can expect for the next waves? I didn't do the math in my head on how it can be paced out until the end of 2023. Would that be one cup every couple of months?
nintendo usually has 3 big directs a year, so i'm thinking (each wave 2 cups, obviously):

wave 2 announced in jun 2022 direct, released in july
wave 3 announced in sep 2022 direct, released in october
wave 4 announced in feb 2023 direct, released in march
wave 5 announced in jun 2023 direct, released in july
wave 6 announced in sep 2023 direct, released in october

just like smash was for a long time, i think MK DLC is going to have a consistent presence in the next several directs.
 
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Sorry if this has been covered already but I've been playing a bit of online and haven't seen a single new track show up for voting yet. Is the DLC only live in single player?
 
Sorry if this has been covered already but I've been playing a bit of online and haven't seen a single new track show up for voting yet. Is the DLC only live in single player?
Nah it's in the pool of tracks online, you just haven't been lucky to see them pop up yet...
 
200cc is perfect and also the worst as having gotten used to it makes any other speed feel so tedious
Yeah, 150cc ends up feeling like 50cc to me now, and 100cc and below are just agonizingly slow.
 
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The difference between the Booster course and Kart 8 DX is summarised if you play Toad Circuit and then Mario Kart Stadium.

There's nothing wrong with Toad Circuit as an initial Kart course, at all. It's pleasant, straightforward, and has a great sound track. It's an easy introduction to the game.

Mario Kart Stadium, on the other hand, has helicopters lighting up the track, an enormous crowd cheering on the action from all sides, and an enormous vertical stretch of track with fireworks detonating around it. It's a track that tells you this game is a major set piece.

Edit (I do like the Booster Pass and am glad it's here - but it's a little plain versus the glitz and glam of 8 DX. Also, after crossing 5000 coins collected, I'm now told I've collected 3100...)
 
Went ahead and made my own predictions for the rest of the DLC:

Golden Dash Cup
Tour Paris Promenade
3DS Toad Circuit
N64 Choco Mountain
Wii Coconut Mall

Lucky Cat Cup
Tour Tokyo Blur
DS Shroom Ridge
GBA Sky Garden
Ninja Hideaway

Turnip Cup
Tour London Loop
SNES Mario Circuit 1
N64 Kalimari Desert
DS Peach Gardens

Propeller Cup
Tour Los Angeles Laps
GBA Cheep Cheep Island
Wii Mushroom Gorge
[Unknown new course]

Rock Cup
Tour Vancouver Velocity
DS Waluigi Pinball
GBA Yoshi Desert
3DS Rock Rock Mountain

Moon Cup
Tour New York Minute
GCN Mushroom City/Bridge
Merry Mountain
3DS Rainbow Road

Fruit Cup
Tour Berlin Byways
Wii DK Summit
DS Airship Fortress
[Unknown new course]

Boomerang Cup
Tour Singapore Speedway
GCN Daisy Cruiser
GBA Sunset Wilds
Tour Sydney Sprint

Feather Cup
Tour Bangkok course
Wii Koopa Cape
GBA Bowser Castle 3/4
Tour Athens course

Cherry Cup
Tour Madrid course?
GCN Waluigi Stadium
SNES Vanilla Lake 2
[Unknown new course]

Acorn Cup
Tour Amsterdam course
Wii Maple Treeway
[Unknown new course]
[Unknown new course]

Spiny Cup
Tour Mumbai course?
GCN Dino Dino Jungle
[Unknown new course]
Wii Rainbow Road

How does this look? Did I miss anything that’s been seemingly confirmed by the leaks?

The only courses I listed that currently have no trace of being in Tour are DS Peach Gardens and Wii Rainbow Road, which I chose because they seem to fit those positions better than any other course. Like, they’re not gonna have the final course of the final cup of the DLC be a Wii course and NOT have it be Rainbow Road, right?? Similarly, since it seems 3DS Rainbow Road is a lock, I’d bet that the Moon Cup ends with it, that way each half of the DLC will end with a Rainbow Road. Also it seems that the cups are mostly themed around the final course of the cup in a way, so with the Turnip Cup ending with a DS course instead of a “original”/Tour course, I feel like that one is gonna end up being Peach Gardens, since a Peach course set in a garden would make a lot of sense for the turnip theme.

Still need to narrow down some of the SNES and GBA courses to a single version—and pick between Mushroom Bridge or City (leaning towards City, personally), but I’m sure whichever one is getting in Tour is the one we’ll get—and I also can’t decide between Mushroom Gorge and Toad’s Factory, but other than that I feel pretty good about this list!
 
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The tracks seem to be a little hit or miss, but I'm happy overall. I forgot how good shroom ridge is and ninja hideaway is one of the greatest mario kart tracks in history.
 
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Is Ninja Hideaway a new course? It doesn't say to which previous game ot belongs to?
It’s from Tour, and Nintendo refers to it as a Tour course outside of the game, but in game it doesn’t get the “Tour” prefix; seems like only the courses based on real cities will get that. So presumably Merry Mountain will be the same, plus any other non-city Tour original course. I think they might be trying to blur the lines when it comes to which game these courses truly originate from, and we might see some of these new non-city courses hit the MK8D Booster Course Pass before they’re even added to Tour.
 
Y'all

I grew up thinking Choco Mountain was literally made of chocolate. This DLC has me shook.

And before anyone asks, no, I did not think Donut Plains was made of donuts. I don't know what you want.
 
nintendo usually has 3 big directs a year, so i'm thinking (each wave 2 cups, obviously):

wave 2 announced in jun 2022 direct, released in july
wave 3 announced in sep 2022 direct, released in october
wave 4 announced in feb 2023 direct, released in march
wave 5 announced in jun 2023 direct, released in july
wave 6 announced in sep 2023 direct, released in october

just like smash was for a long time, i think MK DLC is going to have a consistent presence in the next several directs.

Makes me wonder if Nintendo plans on having at least one game with a steady stream of DLC for a couple of years from now on. First Smash, now Mario Kart 8, then maybe something else when Mario Kart 8's is over.
 
Makes me wonder if Nintendo plans on having at least one game with a steady stream of DLC for a couple of years from now on. First Smash, now Mario Kart 8, then maybe something else when Mario Kart 8's is over.
i can see splatoon 3 also having a long DLC roadmap.
in 2024, they're probably going to have the launch year switch 2 games, which some could be ongoing live games with their own DLC plans.
 
Remember when everyone was complaining about the graphics of Pokemon and saying how Nintendo should make it. I bet the same people are complaining about MK8 graphics now, lol
 


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