• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.
  • Furukawa Speaks! We discuss the announcement of the Nintendo Switch Successor and our June Direct Predictions on the new episode of the Famiboards Discussion Club! Check it out here!

StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

If Lovelace is still on track for H2, Nvidia vacating 8nm on the current 30xx series chips could also be a hint as Dane production could dovetail into those freed up capacity. I imagine that is the plan as it would be cost efficient. The question is how much extra capacity is needed to produce in the volumes.Nintendo need. How many SoCs can they get out of the much larger GPUs ?
 
I think ultimately I feel that the OLED would be a throw away if the Pro had everything it had.

Like all the other models have their purpose:
-Regular Switch is the base
-Switch Lite is for more portable/cheaper option
-Pro would be for more performance seeking people and higher end

Where does that leave the OLED?

I'd assumed OLED would just replace the current base Switch model (and OLED Model name would drop), but the timeline feels really condensed.
 
0
Last edited:
I'm wondering if utilising DLSS incurs a licensing cost.

I know Nintendo is an Nvidia customer by virtue of the Tegra chip (and numerous ports thanks to Nvidia Lightspeed Studios), but I take it utilizing any of Nvidia's proprietary technologies do not come free, and I could see Nintendo dabbling in FSR as testing the waters for alternate, non-royalty incuring solutions (same reason why they skipped on any Dolby solution once they had a console capabale of all-digital out).
DLSS has no licensing cost. but it's a black box. for someone who has control of both hardware and software, this will always be a negative. to the point of Nintendo making their own DLSS competitor
 
If Lovelace is still on track for H2, Nvidia vacating 8nm on the current 30xx series chips could also be a hint as Dane production could dovetail into those freed up capacity. I imagine that is the plan as it would be cost efficient. The question is how much extra capacity is needed to produce in the volumes.Nintendo need. How many SoCs can they get out of the much larger GPUs ?
I don’t really think reading into that as a direct correlation is going to net you anything. It’s just implied.

That said nVidia isn’t going to stop making 30 series cards so soon, so it really isn’t much of a point as seeing that fab space open for a new chip like the one Nintendo would use.
 
I doubt its mindblowing.
It's not insignificant. The Switch in handheld can be a bit aggressive with FSR thanks to the screen's size, but even docked you could see a sizeable jump similar to watch was being expected out of Mariko overclock (~40%) there is no true number, as the quality of the visuals are subjective, but Nintendo doesn't always use AA anyways, and FSR is a great AA tech with a performance upgrade and in portable it will save battery life. The big deal with it is that switch games will look strikingly better than they have, any FSR from 720p to 1080p youtube video can show off a decent uplift for some games.
 
Here's some interesting tidbits from the Q&A session for Nvidia's Q4 2021 earnings report courtesy of TheStreet.
6:06 PM ET: A question about the big Q/Q increase seen in inventory purchase and supply obligations.

Huang: We expanded our supply chain footprint a lot this (fiscal) year. This was partly in preparation for some exciting product launches. Orin is going to be a very large business for us going forward. This year will feature some major product launches.

6:04 PM ET: A question about Nvidia's plans for Grace.

Huang: We have multiple Arm projects going on, including connected devices and robotics processors. Orin sales will inflect this year. Grace will be succeeded by follow-on Arm CPUs. Hyperscalers are embracing Arm CPUs. Grace "is just the first example" for us. Our focus is on enabling accelerated computing.

FLwlPpVVQAEfvRh

 
Here's some interesting tidbits from the Q&A session for Nvidia's Q4 2021 earnings report courtesy of TheStreet.



Orin is going to be a very large business for us going forward. This year will feature some major product launches.

I'm gonna go ahead and read what I want out of this and get excited. I don't know the first thing about products Orin may be used in
 
Do any of them particularly address (chip) shortage issues?
4:38 PM ET: Nvidia continues making giant prepayments to help secure wafer capacity: The company's "outstanding inventory purchase and long-term supply obligations" totaled $9B at the end of FQ4, up from $6.9B at the end of FQ3 and just $2.54B a year earlier.

Foundry partner TSMC, which set a massive 2022 capex budget last month, is believed to be getting a large chunk of these prepayments.

6:01 PM ET: A question about how much wafer supply limited FQ4 Data Center growth.

Kress: We still have supply constraints for some businesses, such as in Networking. We expect supply to improve each quarter this year.

Huang: We have more Data Center demand than supply. Data Center covers a variety of GPU and networking products. We saw constraints pretty much across the entire range of products. Our guidance assumes an improved supply base.
 
0
FSR isn't AI upscaling nor a DLSS competitor. It's closer to a sharpening filter. It's neat to see Nintendo use it but it isn't that big of a deal.
It does upscale though and add AA. For the 7inch screen, the benefits would be pretty big, offers more battery life and can bring 540p to 720p on the small screen without noticeable degradation.

When docked, the low powered GPU with blurry textures and lower than desired resolution can be cleaned up a lot by AA and upscaling to 1080p when docked. Going from 900p or even 720p to 1080p is a huge burden off the GPU, allowing for more effects. It can also bring games like botw and Odyssey to 1080p with AA, when those games were stuck at 810p-900p dynamic resolution. That's a huge benefit IMO.
 
Its good Nintendo is experimenting with AMD FidelityFX Super Resolution, it suggests they will really use DLSS in next Switch HW.

btw, being honest, if this HW doesn’t release this year, it will be late 2023 at earliest, with either Metroid Prime 4 and/or next Tokyo EPD project. Its just a matter of software that could drive hardware. This year is very “strong” for Nintendo, with comparisons with 2017. So well, 2023 will be comparable to 2018 and thus not have a very exciting first party year, saving last quarter.
 
Its good Nintendo is experimenting with AMD FidelityFX Super Resolution, it suggests they will really use DLSS in next Switch HW.

btw, being honest, if this HW doesn’t release this year, it will be late 2023 at earliest, with either Metroid Prime 4 and/or next Tokyo EPD project. Its just a matter of software that could drive hardware. This year is very “strong” for Nintendo, with comparisons with 2017. So well, 2023 will be comparable to 2018 and thus not have a very exciting first party year, saving last quarter.
Yeah, although BOTW2 could still get pushed to March 2023, so it still falls in that window atm
 
0
I think ultimately I feel that the OLED would be a throw away if the Pro had everything it had.

Like all the other models have their purpose:
-Regular Switch is the base
-Switch Lite is for more portable/cheaper option
-Pro would be for more performance seeking people and higher end

Where does that leave the OLED?
The non-OLED hybrid will most likely be discontinued very soon.
 
I think ultimately I feel that the OLED would be a throw away if the Pro had everything it had.

Like all the other models have their purpose:
-Regular Switch is the base
-Switch Lite is for more portable/cheaper option
-Pro would be for more performance seeking people and higher end

Where does that leave the OLED?
Switch Lite: 200$
Switch OLED: 300-325$ (Replaces OG Hybrid)
Dane 400-500$

It ain't rocket science, the SWOLED just kinda makes the existence of the OG Hybrid redundant
 
Nintendo are not going to make a $400 console, wake up!
People said the same thing many times

"Nintendo is not going to make a 300$ console, wake up!"
Nintendo: Releases the Switch at 300$

"Nintendo will not release a console over 300$, wake up!"
Nintendo: Releases the Switch OLED at 350$

What's another 50-75 over the SWOLED for a system that is closer to the Series S in processing power (in regards to final output after DLSS), but portable.

So, 300$ for the Near-Series S output Power + 100-200$ for making it tiny and portable.
 
Nintendo are not going to make a $400 console, wake up!

just because they haven’t in the past doesn’t mean they can’t or won’t.

if they’re creating a device that targets the core audience as a supplement to the lineup, it seems perfectly reasonable. they’re not removing the lower price points from the market here.
 
Nintendo are not going to make a $400 console, wake up!
They're selling a Tegra X1 with a 720p OLED display for $350.

If they're really planning on releasing a new Switch with A78 CPU cores and an Ampere GPU with DLSS and RTX, then that device could easily be $500. Nintendo likes their profit margins.
 
I think the pricing argument is pointless. I personally think $399 is a strong possibility especially with component prices going up due to the squeeze on supply and high demand and Nintendo clearly moved in that direction with the Switch OLED. That said the last time they did a preparatory price increase before a new hardware was the DSi XL > 3DS which was a $189 making it the most expensive DS/portable to date in preparation for the jump to $249 abs that burned them. Though i'd argue a weak launch lineup and lack of must have titles didn't help.

That said I think $399 from $349 will be a much smaller psychological and dollar barrier to cross than $189 to $249.
 
Last edited:
Inflation rising worldwide, components shortage, a premium/improved product over the current one being sold at $350… If Dane materializes, I honestly think the news would be if they release it below $400.
 
I can see Nintendo using AMD FidelityFX Super Resolution for future Switch games on ordinary Switch while DLSS for Switch 2
 
0
I'm gonna go ahead and read what I want out of this and get excited. I don't know the first thing about products Orin may be used in
ORIN is a family of SoCs that are low powered super computers for ML and AI, Automotive, Medical, autonomous machines, workstations, etc.

This is the main/primary use for the ORIN family of SoCs.



A game console is not one of those.

That is why, if Dane exists, it is derived from a thing meant for/designed something else. So expect Nikki to come back from spotpass and when you hold the home button on the switch controller she speaks and does AI assistant things.🤣


No but seriously, ORIN isn’t meant for gaming at all, if it exists for Nintendo then it’s moving heaven and earth to make it worth for a gaming console. It’s not quite the same as what the Tegra X1 was which was designed first and foremost for smartphones and tablets, but was repurposed for AI after it bombed and later a game console used it but this was still something meant for low powered phones and tablets. It was pretty poor in the AI part due to poor performance of it, which NV later improved with successors that had better cpu performance and better AI and ML capabilities from other hardware blocks. One of NVidia’s reason for their high value is the AI business they have.
Nintendo are not going to make a $400 console, wake up!
People said the same thing many times

"Nintendo is not going to make a 300$ console, wake up!"
Nintendo: Releases the Switch at 300$

"Nintendo will not release a console over 300$, wake up!"
Nintendo: Releases the Switch OLED at 350$

What's another 50-75 over the SWOLED for a system that is closer to the Series S in processing power (in regards to final output after DLSS), but portable.

So, 300$ for the Near-Series S output Power + 100-200$ for making it tiny and portable.
just because they haven’t in the past doesn’t mean they can’t or won’t.

if they’re creating a device that targets the core audience as a supplement to the lineup, it seems perfectly reasonable. they’re not removing the lower price points from the market here.
What’s with the exclamation point?
They're selling a Tegra X1 with a 720p OLED display for $350.

If they're really planning on releasing a new Switch with A78 CPU cores and an Ampere GPU with DLSS and RTX, then that device could easily be $500. Nintendo likes their profit margins.
Bruh, they’re literally selling a console that is only $50 short of $400 lol.
But the person you folks quoted is correct, they won’t release a 400 dollar product, it’ll be 399.99 which is 1 penny under 400!

😏
 
ORIN is a family of SoCs that are low powered super computers for ML and AI, Automotive, Medical, autonomous machines, workstations, etc.

This is the main/primary use for the ORIN family of SoCs.



A game console is not one of those.

That is why, if Dane exists, it is derived from a thing meant for/designed something else. So expect Nikki to come back from spotpass and when you hold the home button on the switch controller she speaks and does AI assistant things.🤣


No but seriously, ORIN isn’t meant for gaming at all, if it exists for Nintendo then it’s moving heaven and earth to make it worth for a gaming console. It’s not quite the same as what the Tegra X1 was which was designed first and foremost for smartphones and tablets, but was repurposed for AI after it bombed and later a game console used it but this was still something meant for low powered phones and tablets. It was pretty poor in the AI part due to poor performance of it, which NV later improved with successors that had better cpu performance and better AI and ML capabilities from other hardware blocks. One of NVidia’s reason for their high value is the AI business they have.
Isnt that where dlss comes in? Why would an AI focused architecture be useful for gaming? You make DLSS a core feature of your console.

And thats just one usecase. Im sure Nintendo and Nvidia are figuring out more uses for AI in gaming as we speak.
 
Isnt that where dlss comes in? Why would an AI focused architecture be useful for gaming? You make DLSS a core feature of your console.

And thats just one usecase. Im sure Nintendo and Nvidia are figuring out more uses for AI in gaming as we speak.
That's the thing. If tensor cores are only going to be primarily used just AI upscaling, then the added cost might not be worth it.

It's coming from the same people who tout 4k as a main feature that should be in the box.
 
That's the thing. If tensor cores are only going to be primarily used just AI upscaling, then the added cost might not be worth it.

It's coming from the same people who tout 4k as a main feature that should be in the box.
Its not just 4k, its a gpu performance multiplier. Use less power for high resolution visuals, have more power leftover for other applications.
Even if AI is used almost exclusively for DLSS (doubt it), I could see it offering a better tradeoff, compared to an architecture where pure rendering grunt was the main focus.

Especially in a game console, where the majority of games are getting platform specific features and optimizations.
 
Last edited:
Its not just 4k, its a gpu performance multiplier. Use less power for high resolution visuals, have more power leftover for other applications.
Even if AI is used almost exclusively for DLSS (doubt it), I could see it offering a better tradeoff, compared to an architecture where pure rendering grunt was the main focus.

Especially in a game console, where the majority of games are getting platform specific features and optimizations.
If they are using AI for applications, then it might be something worth looking into, especially if it involves AR.
 
0
Isnt that where dlss comes in? Why would an AI focused architecture be useful for gaming? You make DLSS a core feature of your console.

And thats just one usecase. Im sure Nintendo and Nvidia are figuring out more uses for AI in gaming as we speak.
can help with water physics for one, but so can the RT hardware in theory as it is really good for physics calculations.
 
0
I will ask since I’ve been a lurker for awhile and new to this thread but do we really think a enhanced/pro switch is coming sometime early next year? I know we got that thing from NateDrake saying that it would be late 2022/early 2023 but that doesn’t seem like a good time for release from a timing and business side.

Timing wise is because the OLED just released and I don’t see Nintendo only giving a year before unveiling a new model especially when the launch, lite and OLED models are basically 2 years apart each. Also if the Pro model had pretty much all the features of the OLED but with DLSS that kinda makes the OLED imo.
Truthfully my expectations/hopes and dreams are just to get an announcement of a Switch Pro/revision/successor/model with updated hardware by March 2023, and go from there.

I wish it could be another hardware launch like 2017; but I have a feeling that would be hard to replicate unless they also want to replicate the failure of the Wii U in its anemic final years. A console launch in November where both the enthusiasts and mainstream are clamoring for one is gonna make it hell to pick up without paying scalpers, and that's before the compounding chip shortage, and doing a console launch in March when ~10mil of the old consoles got shifted just three months prior is a bit of a dick move
 
Truthfully my expectations/hopes and dreams are just to get an announcement of a Switch Pro/revision/successor/model with updated hardware by March 2023, and go from there.

I wish it could be another hardware launch like 2017; but I have a feeling that would be hard to replicate unless they also want to replicate the failure of the Wii U in its anemic final years. A console launch in November where both the enthusiasts and mainstream are clamoring for one is gonna make it hell to pick up without paying scalpers, and that's before the compounding chip shortage, and doing a console launch in March when ~10mil of the old consoles got shifted just three months prior is a bit of a dick move
Yes expectations will be much higher going in, but all Nintendo needs to do is to iterate and give us a stronger Switch.
There will always be people where whatever they do isn't enough, but as long as Nintendo doesn't shoot itself in the foot chasing after some new play concept that alienates their base, they will be fine.

Here's one thing in their favor and Furukawa mentioned this. They have 100 million players in their ecosystem and unlike the Wii/DS where there were no accounts tied to these players and all digital games were tied to the platform, they are much more incentivized to keep these players, especially with NSO. So it will probably affect design choices to keep things familiar and iterate.
 
Here's some interesting tidbits from the Q&A session for Nvidia's Q4 2021 earnings report courtesy of TheStreet.


FLwlPpVVQAEfvRh


Thanks for sharing this. Unfortunately not much that could be deduced about new Nintendo products, but that's not particularly surprising.

6:06 PM ET: A question about the big Q/Q increase seen in inventory purchase and supply obligations.

Huang: We expanded our supply chain footprint a lot this (fiscal) year. This was partly in preparation for some exciting product launches. Orin is going to be a very large business for us going forward. This year will feature some major product launches.
On this particular quote, the increase in inventory is probably Hopper. That's due to launch soon, and it's unlikely they'd be building inventory for Nintendo unless the new model is to launch in the next few months, which seems extremely unlikely. Supply obligations would also be to TSMC for the 5nm allocation for Hopper and Lovelace, and these are also probably the "major product launches" he's talking about. I'd say Orin is mentioned because it's the only 2022 product they've actually announced.
 
Supply obligations would also be to TSMC for the 5nm allocation for Hopper and Lovelace, and these are also probably the "major product launches" he's talking about. I'd say Orin is mentioned because it's the only 2022 product they've actually announced.
Nvidia's probably going to also prioritise capacity for TSMC's N5 process node for Grace, alongside Hopper GPUs, and at least high end Lovelace GPUs, since Grace's expected to be available at the beginning of 2023.

On unrelated news, Intel talked about Intel Foundry Services (IFS) plans for the 2022 Intel Investor Meeting today. I still hope Intel's successful for IFS since there needs to be more competition in the leading edge process node sector of the semiconductor industry.
 
You think so given the supply of the OLED? Seems like there’d have to be a massive ramp up to hit their forecasts. Anecdotal but I still can’t easily find an OLED in the US.
Some of the component upgrades in the Switch OLED and its dock seem likely targeted at transitioning away from older chips that are becoming less available. It's also just a very similar product that doesn't seem designed to coexist with the LCD hybrid long term.
 
0
Probably not, but Nintendo is likely developing a contingency plan in the scenario that they need to switch vendor if it goes down the drain and need a super sampling solution of sort.
That... really seems to be overthinking it. I think the FSR is just a free, computationally cheap solution that they like better than the system's default scaler, so why not start throwing it in?
 
I'm sorry for wasting everyone's time. The article from Video Games Chronicle is over a year old. And the tweet about Intel's process nodes and TSMC's process nodes are probably about what process nodes Intel plans to use for CPUs and GPUs respectively.
 
Last edited:
Quoted by: MP!
1
Hopefully playing A Nintendo game in 4K is a new experience lol

Other than that I think they could do a lot with a stand alone VR or AR head set
I also like the other Ideas proposed here of perhaps Wireless streaming to the dock and such. All these features/experiences could lend to new Gameplay ideas
 
Hopefully playing A Nintendo game in 4K is a new experience lol

Other than that I think they could do a lot with a stand alone VR or AR head set
I also like the other Ideas proposed here of perhaps Wireless streaming to the dock and such. All these features/experiences could lend to new Gameplay ideas
The Video Games Chronicle article is over a year old. So yeah, I'm sorry for wasting your time.
 
Hopefully playing A Nintendo game in 4K is a new experience lol

Other than that I think they could do a lot with a stand alone VR or AR head set
I also like the other Ideas proposed here of perhaps Wireless streaming to the dock and such. All these features/experiences could lend to new Gameplay ideas
Kinda fits my theory that their next platform won't be a "Switch" and will have a very different focus. Though it may still keep the hybrid identity.
 
Nvidia's probably going to also prioritise capacity for TSMC's N5 process node for Grace, alongside Hopper GPUs, and at least high end Lovelace GPUs, since Grace's expected to be available at the beginning of 2023.

On unrelated news, Intel talked about Intel Foundry Services (IFS) plans for the 2022 Intel Investor Meeting today. I still hope Intel's successful for IFS since there needs to be more competition in the leading edge process node sector of the semiconductor industry.
Hmm, the slides first mention foundry customers with Intel 18A, not Intel 3 or 20A. IIRC, when IFS was first mentioned last year, Intel 3 and 20A were the two nodes cited to be offered to foundry customers. Is it a case of plans changed, or a case of 'nothing new to note aside from emphasizing that the nodes themselves are still on track'?
 
That... really seems to be overthinking it. I think the FSR is just a free, computationally cheap solution that they like better than the system's default scaler, so why not start throwing it in?
I’m referring to their patents and the mention of running on Tensor core or equivalent technology for ML to have a super sampler. If the successor, not this Dane, goes to something else it can execute the Super sampler but be based off Nintendo’s proprietary MLSS instead of needing DLSS to execute the similar technique.

It’s the contingency plan for if it goes south with NVidia. They were already preparing I reckon just in case.
 
0
Hmm, the slides first mention foundry customers with Intel 18A, not Intel 3 or 20A. IIRC, when IFS was first mentioned last year, Intel 3 and 20A were the two nodes cited to be offered to foundry customers. Is it a case of plans changed, or a case of 'nothing new to note aside from emphasizing that the nodes themselves are still on track'?
I think the latter, considering that Intel seems to reiterate Intel 3 being available to Intel Foundry Services (IFS) customers in 2023 during the keynote for the 2022 Intel Investor Meeting.




:unsure:
 
Last edited:
Sort of a dumb question, but what makes up the "black" behind and OLED screen? How do we know it's the darkest black available? Is it just really black spray paint or some other material?
 
Please read this new, consolidated staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
Last edited by a moderator:


Back
Top Bottom