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Sales Data Updated sales numbers for Switch titles: Pokémon BDSP (13.97M), Mario Party Superstars (5.43M), Metroid Dread (2.74M), and more

Snap is mostly disappointing compared to the original but I guess one could argue that the N64 games had their sales inflated due to the novelty of seeing Pokémon in 3D. I think it could and should have done better but it outperformed the team's previous game, Pokkén.
 
Those are good numbers for all of Nintendo's releases last year, they'll definitely be happy with Metroid Dread which is encouraging for the franchise (positive news at last for the fanbase). WarioWare hit a million too which is nice for that franchise too. Mario Party continues its transformation into a real money spinner for Nintendo.

So when do we think Mario Kart 8 Deluxe hits 50m sold on it's lonesome?
 
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So with Dread for example, what’s with the talk of it being 2.7m shipped, with 2.3m sell-through?
2.7 million are the copies sold to retailers, so includes copies in transit and on store shelves globally. 2.3 million is the figure for copies in the hands of consumers.
 
Nintendo isn’t going to put Star Fox out to fail. It’s a $60 product to them.
even if they were to sell it at $60 to enthusiasts, the low budget of production for such a project could justify the low sales

it's better to make a real star fox with sights lower than graft it onto a different style of game in pursuit of a larger market

it doesn't matter what either of us think though, it matters what miyamoto and takahashi do
 
I feel like a traditional Star Fox could easily justify a decent budget if they sold it with a robust multiplayer portion. It's not like you need to make a 20h campaign for it.
 
So digital sales aren’t included then? But you just said they were?

Not sure how you got that. A digital sale immediately goes in the "in hands of consumer" pile of sales. There's just no need for a distinction because there's no equivalent "being shipped" status for digital product.

Nah. It’s a niche genre. This is what Pokémon could do. Star Fox would do bad if they stick to rail shooter. For the sake of the series it needs big changes. You can still incorporate rail shooting somewhere in there, but that’s no longer the focus.

There's no goddamn point making a starfox game if it doesn't stick to what the series was made popular for in the first place.

You can make Mario do all sorts of nonsense because the i.p. is super popular (and the mainline games have never gone away anyway).

Trying to force an i.p. on to another one "just because" and it's a popular genre and not considering whether it's appropriate and will it sell is how you get shit decisions like Metroid Prime Federation force that was a waste of everyones time and nobody bought. You can do that with a successful franchise that is alive and well, doing it with a dead one is a great way to piss off the old fans, completely fail to gain new ones, and waste a ton of money.

Trying making Starfox Zelda, trying making starfox a largely ground based third person shooter, and trying making starfox a shitty semi turn based strategy game didn't work, I don't know what else you could be imagining that would work.

But I'm sure I'm getting deja vu here and you know all this already.
 
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I feel like a traditional Star Fox could easily justify a decent budget if they sold it with a robust multiplayer portion. It's not like you need to make a 20h campaign for it.
I feel that now is as good a time as any to try a new Starfox. It's the only big name Nintendo IP to not get a Switch instalment (OK maaaaybe DK too), and sales are up across the board for all Nintendo game. If they want to try and again and re-invogorate the series, now is the time for sure
 
from install base:

c35f92dacaf7a9bcd0a2ac595a509cec0a0448164598d2d240177c4eb1891a27.png
big lol
 
So digital sales aren’t included then? But you just said they were?
Digital sales are included, yes. 2.3 million physical plus digital which consumers have bought.

Nintendo shipped 2.7 million copies to retailers, which will include physical copies as well as any download codes retailers purchased from Nintendo to sell to consumers.

Edit - the overall total for shipped includes copies sold directly through eShop, copies sold through download codes bought at retailers, and all physical copies of the game which were shipped to stores.

The 2.3 million figure includes the first two categories as well as the physical copies consumers purchased from stores.
 
Not sure how you got that. A digital sale immediately goes in the "in hands of consumer" pile of sales. There's just no need for a distinction because there's no equivalent "being shipped" status for digital product.
Because “shipped to retailers” doesn’t imply digital sales. And Dread’s 2.7m shipped number is larger than the 2.3m sell-through number.

That’s where my confusion is coming from.

Edit: saw your edit @MisterSpo, that makes more sense. Thank you!
 
Mario Kart 8 is insane. That game alone has probably consumed over five gigawatt hours of electricity from being played, if my napkin-math is right. I know that's a weird way to put it, but it's enough power to send over 135,000 DeLoreans back in time, assuming they're driven bumper-to-bumper.
 
I feel that now is as good a time as any to try a new Starfox. It's the only big name Nintendo IP to not get a Switch instalment (OK maaaaybe DK too), and sales are up across the board for all Nintendo game. If they want to try and again and re-invogorate the series, now is the time for sure
Definitely. Based on their merchandising plans it would make sense to bring back series like this.
 
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The truth about Star Fox is that the Moto never intended it to be purely a railshooter series like its fanbase wants it to be. At least, according to Mr. Cuthbert.


"That’s all Miyamoto. Whenever I speak to Miyamoto about Star Fox, he says it’s not meant to be just a flying, sci-fi shooting game. It’s meant to be anything we want to think up," said Cuthbert.

"But the core fans don’t want that, but Miyamoto doesn’t really care about that. He wants to make what he wants to make, so he just goes ahead and gets it done."

Really the fact that Star Fox 2 was already heavily different from SF1 is kind of a testament to that. But then that game got cancelled for 20 years and we got Star Fox 64 in its place, which was just a remake/reiteration of the SF1 formula and that cemented what the IP should be for most people.
 
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I don't know whether to be happy that Mario Golf is the lowest selling spin-off or sad that it somehow managed to get past 2m.

In an era where all of Nintendo's games have made massive increases in quality, it feels like Mario Golf has regressed in quality in the last two releases. Super Rush is worse than mediocre, and going back to World Tour on 3ds (which wasn't all that special itself!) really proves it. Better gameplay, better courses, higher quality of UI, gamefeel and animation. And even then, comparing either game to something like the PS3 Hot Shots games is just an embarrassment. It's the only time that I felt ripped off by Nintendo this generation, where I would have asked for a refund if I could.

As a sports game lover (especially golf) I wish they'd put more effort into those games. I really think there's a higher sales ceiling for them if they were actually good.
 
Great numbers for all the games that Nintendo probably wanted to perform really well for their genre. Pokemon BDSP numbers are hilarious, MK8 and BOTW continue to sell like hotcakes, Metroid Dread fell right in the range I was hoping for from its first quarter, only Skyward Sword HD and Poke Snap seemed to "disappoint".
 
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New Pokémon Snap is a interesting one.

I wonder if it would’ve done the same numbers on Wii U honestly.

Probably didn’t do as well as many expected. Tho interesting enough, best graphics in Pokémon game wasn’t really a selling point like my friend predicted it would be lol.

I wonder what the expectations were. Gonna have done well internally with it getting free updates. But after all the desire and outcry for it. Wonder what Pokémon Company and Nintendo expected. Still think they’re happy. A old series returned to a welcome reception overall.
I'm not sure it getting free updates is anything other than those particular levels either not being ready for the initial release, or purposefully held back to be added further down the line to try and maintain sales after launch. Good to see for sure, but probably not a result of doing well internally or anything like that.

I really hope the game has done well enough to be given another game. 2.7m-ish seems pretty good for a rail shooter and I'd love to see more Pokemon get the Snap treatment.
 
I'm just happy that WarioWare sold over 1 million. I think it's only behind Touched and Smooth Moves for sales.
 
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even if they were to sell it at $60 to enthusiasts, the low budget of production for such a project could justify the low sales

it's better to make a real star fox with sights lower than graft it onto a different style of game in pursuit of a larger market

it doesn't matter what either of us think though, it matters what miyamoto and takahashi do
Why do people think Miyamoto is both this immortal shadow emperor while also being a bumbling old man? Like he probably doesn’t really have much to do with day to day decisions in software nor overall software strategy. Sometimes he’ll consult or provide feedback but he is busy with theme parks and movies right now.

If people want StarFox to become a brand again then it cannot just be a pure rail shooter. It needs to be more like Assault plus Starlink and a dash of Kid Icarus to really get the juices flowing.
 
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Why do people think Miyamoto is both this immortal shadow emperor while also being a bumbling old man? Like he probably doesn’t really have much to do with day to day decisions in software nor overall software strategy. Sometimes he’ll consult or provide feedback but his is busy with theme parks and movies right now.

If people want StarFox to become a brand again then it cannot just be a pure rail shooter. It needs to be more like Assault plus Starlink and a dash of Lid Icarus to really get the juices flowing.
takahashi is producer of the switch's software and miyamoto is basically the warden of star fox
 
So StarFox is dead if Miyamoto retires or dies? Also Takahashi is not a producer but General Manager of EPD if he wants to make StarFox without Miyamoto then he will.
There is a certain respect upheld at Nintendo, and I imagine that if Miyamoto discouraged a project it wouldn't happen

That said, I don't know that for sure and neither do you, which is all I was getting at with my initial statement
 
If people want StarFox to become a brand again then it cannot just be a pure rail shooter. It needs to be more like Assault plus Starlink and a dash of Kid Icarus to really get the juices flowing.

Assault and Kid Icarus were hardly sales juggernauts. Kid Icarus, despite being a premier game from one of Nintendo's biggest names, and having pride of place in early 3ds marketing barely beat the just rail shooter n64 port on the same platform.
 
Miyamoto held Star Fox alive as I see it, so with him switching his focus on Nintendo's multi-media ventures, I have trouble seeing a game being made anytime soon.
 
Miyamoto held Star Fox alive as I see it, so with him switching his focus on Nintendo's multi-media ventures, I have trouble seeing a game being made anytime soon.
Starfox will get a game when some third party makes a pitch the big N likes. They're not opposed to using the license when it makes sense, like with the starlink dlc.

It's not important enough to make a game internally though, that much is true.
 
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You talking like almost 4m (it will be 4m+ LT) is bad number for remaster, that good number even for brand new game not to mentione remaster,
they would probably made nice profit even with only 1m sold copies.

But I think that WW/TP HD will be double pack in any case.

It's the only Zelda remaster that outsold the original 😬

Ocarina of Time - 7,6m
Ocarina of Time 3D - 6,22m

Majora's Mask - 3,36m
Majora's Mask 3D - 3,28m

Wind Waker - 4,43m
Wind Waker HD - 2,35m

Twilight Princess - 8,69m
Twilight Princess HD - 1,13m

Skyward Sword - 3,67m
Skyward Sword HD - 3,85m

Which mainly goes to show how relatively unsuccessful the original was
To be honest it’s not just that I expected it to sell more because of the BotW effect, I’m actually shocked it didn’t blow past Link’s Awakening mainly.

I thought that was pretty much guaranteed
 
Confession time:

I secretly hope Nintendo do more 3DS ports so that Kid Icarus: Uprising makes it out on Switch.

laughs
And force players to use touch screen on handheld and gyro on docked mode (you have to hold joycon like a paper plane).

laughs evilly
 
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Switch Evergreens - Japan vs. Overseas*

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*FY2021 3 of 4 quarters

Cross your fingers that Splatoon 2 crosses 1M this quarter and makes the list!

BOTW continues to outperform everything outside of MK8D/ACNH outside of Japan. Overseas, it'll cross 25M this year (soon if we include Wii U), and 30M in a couple of years. And even in Japan, its starting to seem like it'll leg up to 4M. In the US, I think BOTW2 will have a good shot at topping SSBU's 3.65M exclusive physical launch record (depends more on launch timing within the tracked month than anything else).

SMO will make it to 3M in JP by end of 2022 and crossed 20M outside of JP!

MK8D on the verge of passing 40M outside of Japan and cruising to >7M in Japan, higher than that is dependent on sequel timing.

LGPE super steady, should ship another 1.2M this FY outside of JP.

ACNH is about half a year away from crossing 30M outside of Japan. Unsurprisingly, legs have more life overseas than in JP - it will probably chart for a decade.
 
Star Fox is never going to grow as an IP if it remains a rail shooter. If Nintendo is ok with that (and it might be), we’ll probably get a $60 AA Star Fox shooter developed by an external developer at some point.

Star Fox really does have great potential as an open, planet-hopping adventure with twitchy third person shooter ground gameplay and space shooter gameplay when switching planets. And no, Star Fox Assault does not prove the series doesn’t have potential beyond staying a rail shooter that outlasted its usefulness as a genre 25+ years ago.
 
from install base:

Metroid lifetime-to-date shipments:

Metroid Prime (GC): 2.84 million
Metroid Dread (NSW): 2.74 million
Metroid (NES): 2.73 million
Metroid 2 Return of Samus (GB): 1.72 million
Metroid Fusion (GBA): 1.60 million
Super Metroid (SNES): 1.42 million
Metroid Prime 3 Corruption (Wii): 1.41 million
Metroid Prime 2 (GC): 1.10 million
Metroid Prime Hunters (DS): 1.08 million

Below 1 million:
Metroid Zero Mission (GBA) (482K in USA, 85K in Japan)
Metroid Other M (Wii) (349K in USA, 76K in Japan)
Metroid Samus Returns (3DS) (42K in Japan)
Metroid Prime Pinball (DS) (172K in USA, 15K in Japan)
Metroid Prime Federation Force (3DS) (6K in Japan)

Thanks :)
 
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There is a certain respect upheld at Nintendo, and I imagine that if Miyamoto discouraged a project it wouldn't happen

That said, I don't know that for sure and neither do you, which is all I was getting at with my initial statement
There is a certain respect and they’ll probably consult him but if they are making one, whether internal or external, then they’ll make it. If you believe Emily, she already mentioned Nintendo mulling around with the series for the Switch but nothing has come about yet. It’s why I asked if he retires or does the series is dead? Because unlike Mother I think they don’t really need him to continue
Assault and Kid Icarus were hardly sales juggernauts. Kid Icarus, despite being a premier game from one of Nintendo's biggest names, and having pride of place in early 3ds marketing barely beat the just rail shooter n64 port on the same platform.
Okay? Like I get what your saying but rail shooters have not been relevant from since the Wii. Looking at Pokémon Snap I don’t think StarFox even replicates that success there unless its to show a pulse. And, I’m not talking about copying outright but take ideas from both of those games and apply them to the new one.
It shouldn’t be hard to do the following even if your only looking at the past games.
Assault: execute & expand on-foot missions. Perhaps introduce a combined arms multiplayer mode later.
Command: bring back specialized vehicles for characters while also bringing back characters from this entry & SF2. Perhaps bring back the multiple endings.
Starlink: Or just let people customize the look and performance of their & their ally’s vehicles.
64: expand pathing system and make it more intricate. This not only helps replayability but also can help with the multiple endings mentioned above.
Zero: use this as the story basis for the next game to create a quasi reboot sequel. Make the walker better & more dynamic. While also retaining some of the spectacle that game could sometimes give.
Then there is misc. stuff:
Mass Effect: an explorable Great Fox like the Normandy with crew interaction. Doesn’t have to be exact but could mirror something like Adventures beginning menu. Also give us a codex so we can learn more about the universe.
Kid Icarus: see what they did story & characters especially with their interactions with others of the wider world. Star Fox does this but could be better on this front.
I don’t think these suggestions will break the bank and can be implemented within a reasonable budget. Fire Emblem threw a lot at the wall and Star Fox too to see what sticks.
 
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The continued success of the Mario Party series is one of my takeaways here, since it managed to get over 5 million in the span of less than 3 months. It is in my opinion a very underrated and easily underestimated series, given how easily dismissed it is by many enthusiasts despite the fact that it remains uncontested in the party video game series. It also shows how valuable NDCube is to Nintendo's development family, since they develop the style of game not commonly seen by others. Given how many of their games are million sellers, I can see why they are kept around, and in general they are underrated.

Mario Golf being the best-selling within the series is nice to see, and while it would be nice to have feature parity as the last entry, I think the changes that were made for the series is solid, like the fact that it makes golfing more accessible (just wish they still retain Super Topspin), and giving Speed Golf its own identity (previous games' Speed Golf is basically normal Golf but it's Time Attack), though maybe traditional Speed Golf would be nice.

Thank you for reading.
 
I said this before on the Discord server. Furukawa isn't as sentimental as Iwata to these "beloved" ips. He has said he's hands off when it comes to creative and development, but that isn't synonymous to "here's money for a flop". I'll bet he's like, "I'll give you the money if you can guarantee success." And the Miyamoto part, he probably wants to go with the Parks up and running and the movies being successful, not with a flop behind him.
 
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I noticed that launch aligned, Switch software shipments (+ digital of games with physical version) have overtaken Wii.
NSW_WW_SW
 
My little 90s Nintendo fan brain is trying to grapple with just how much some of these series have absolutely exploded on Switch.

Nintendo's top 20 selling games of all time across every system now includes 6 Switch games, tying the Wii? And one of those games is a Zelda game?

The Animal Crossing game from two years ago is in the process of transcending Super Mario Bros. sales record? Mario Kart 8 Deluxe already has?

Luigi's Mansion 3 is not only a bigger hit than any of the Donkey Kong games were, but it's also a bigger hit than all of the Zelda games aside from Breath of the Wild? This one in particular is blowing my mind a little. Gonna have to marinate on that for a while lol.

Those LEGO sets make a lot of sense now.

Super Mario Party was a bigger hit than all the Animal Crossing games prior to New Horizons? As well as being a bigger hit than a really surprising number(to me at least) of Pokemon games? I'm used to the Mario Kart series competing with various Pokemon sales records, but now Mario Party is deciding to have a go at it too? How absolutely wild.

And speaking of Pokemon games, look at how well the Switch entries are doing... how is this even possible? LOL

People talk about Smash Bros. needing a rest or big change up, but I cannot see them possibly doing that after Ultimate's sky rocket into the top 20 best selling Nintendo games ever. Same for Sandbox style 3D Mario with Odyssey.

You might say, "Well, Switch has outpaced the Wii and the Ps1, you should expect these sort of things to be the case." And you'd be absolutely right.

It's just that... well, to see it all put together in the same place like some of you are doing in this thread... it's really illuminating. Like, even small potatoes Nintendo series are seeing growth over past declines. What a change of circumstances this has all been.
 
It's going to be interesting how Nintendo follows up New Horizons. That game has reached basically the biggest audience it could have had, and probably two thirds of them were new to the series. As a result, I'm not sure if the typical Animal Crossing sequel formula of mild tweaks will be enough to entice all those people back, yet I'm also totally unsure what they could add - other than improved social dynamics between villagers, which is the opposite direction they've been taking the series for some time.

I will say that New Horizons innovation of letting you design the entire island was absolutely inspired. Everything about it was.
I personally think there's plenty to be improved upon. NH seems to mostly focus on designing the island, so now that they have that done they could try and focus on other things in the next animal crossing. More activities, minigames, events, villager interactions, etc. Imo the design aspect is there and for the rest installment they should focus on improving the soul of the game (not that NH's soul is bad, but it could be better)
 
Star Fox is never going to grow as an IP if it remains a rail shooter. If Nintendo is ok with that (and it might be), we’ll probably get a $60 AA Star Fox shooter developed by an external developer at some point.

They've been messing around trying to grow it not as a rail shooter for two decades, and every attempt has failed pathetically.

The only game to avoid the "Sell less than the previous entry" trend was when they just ported the goddamn rail shooter. I don't know how much more obvious they could make it.

At some point you are all gonna have to accept that's what the audience interested in buying Star fox actually wants, and this weird demand that they do something else is why the franchise is in the toilet in the first place.

Like, even if they wanted to do something else, there are better franchises for it. Like the above suggestion of just making a third person arena shooter/on foot missions. Why would they ever doom an attempt at that to mediocre failure again like assault, when they could make it a Splatoon game and sell ten times as much by default?

If they can't find a way to make starfox work as a space rail shooter, the franchise will stay buried in mediocre entries that nobody buys at absolute best.
 
They've been messing around trying to grow it not as a rail shooter for two decades, and every attempt has failed pathetically.

The only game to avoid the "Sell less than the previous entry" trend was when they just ported the goddamn rail shooter. I don't know how much more obvious they could make it.

At some point you are all gonna have to accept that's what the audience interested in buying Star fox actually wants, and this weird demand that they do something else is why the franchise is in the toilet in the first place.

Like, even if they wanted to do something else, there are better franchises for it. Like the above suggestion of just making a third person arena shooter/on foot missions. Why would they ever doom an attempt at that to mediocre failure again like assault, when they could make it a Splatoon game and sell ten times as much by default?

If they can't find a way to make starfox work as a space rail shooter, the franchise will stay buried in mediocre entries that nobody buys at absolute best.
honestly, I blame some of those on being mediocre implementations of whatever they were trying to be. whether it was a shitty TPS, a shitty zelda clone, or a shitty strategy game. and all of them tried to to shoehorn Star Fox conventions into it

the best course of action I think, it to actually commit to the genre. Furry Mass Effect that plays similarly to Mass Effect 3/Vanquish has a damn good chance to outselling most, if not all, SF games I believe. Star Fox isn't not aesthetically unappealing, the games just are
 


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