I can't believe how much the industry has gotten away with just slightly remastering Quake over and over again. God.I mean did anyone go and look at the code for Super Mario RPG and determine how much of the code was the same as the original?
If we really want to go that route.
Hopefully they reutilize this engine.It is a gorgeous visual style. I hope the next Paper Mario game looks like this, regardless of how the gameplay turns out
Yes, the comparison you're making isn't fair. There is a semblance of exploration in TTYD, but Origami King definitely blows it away.How is the actual exploration in this game? It doesn't look like there's much, but that might just be me comparing it to Origami King.
It’s got towns and tons of NPCs to talk too. Dungeons are what you expect in these types of RPGs. it’s more “linear” if that makes sense without spoilingHow is the actual exploration in this game? It doesn't look like there's much, but that might just be me comparing it to Origami King.
Yes, and they'll find it especially more linear since they're coming from TOK.It’s got towns and tons of NPCs to talk too. Dungeons are what you expect in these types of RPGs. it’s more “linear” if that makes sense without spoiling
It's definitely a linear RPG, but the game still asks you to look for secrets and stuff for badges which are a huge part of the depth of the battle system. Screens are usually quite small, but you are definitely rewarded for not always following the linear path the game lays out for you.How is the actual exploration in this game? It doesn't look like there's much, but that might just be me comparing it to Origami King.
It also rewards you for checking stuff out, like a secluded bush or somethingIt's definitely a linear RPG, but the game still asks you to look for secrets and stuff for badges which are a huge part of the depth of the battle system. Screens are usually quite small, but you are definitely rewarded for not always following the linear path the game lays out for you.
Most instances of exploration in the game is done in the main hub world and the underground, though there's not exactly much of it. You can still find secrets and such across the worlds you go to by interacting with stuff but it's a much more constrained scale.How is the actual exploration in this game? It doesn't look like there's much, but that might just be me comparing it to Origami King.
This is very true. You get to explore more of the hub world's surface and underground the more you progress. Those are less linear than the Chapter areas and have more depth to them.Most instances of exploration in the game is done in the main hub world and the underground, though there's not exactly much of it. You can still find secrets and such across the worlds you go to by interacting with stuff but it's a much more constrained scale.
I love the satire. I'm with you... I just wish these people clamoring these games are remasters would bring evidence.I can't believe how much the industry has gotten away with just slightly remastering Quake over and over again. God.
Can you believe Nintendo sold us Mario 64 DS 3 times at full price on the Switch? They just made it 2D and thought we wouldn't notice!
Hopefully they reutilize this engine.
Yes, the comparison you're making isn't fair. There is a semblance of exploration in TTYD, but Origami King definitely blows it away.
If you've played PM64, then it's something like that.
It’s got towns and tons of NPCs to talk too. Dungeons are what you expect in these types of RPGs. it’s more “linear” if that makes sense without spoiling
Oof. That's disappointing, but that's more on my preferences and not the game itself. Exploring is what I value most in games and I loved exploring the areas in Origami King.It's definitely a linear RPG, but the game still asks you to look for secrets and stuff for badges which are a huge part of the depth of the battle system. Screens are usually quite small, but you are definitely rewarded for not always following the linear path the game lays out for you.
Exploration is better in these games (64, TTYD) because it's one coherent world with different races/societies along with the secrets scattered throughout. Exploration can be linked to narratives as well. There are more smaller areas but more of them chained together with branching pathways. Also, the dungeons require more thought. It's not as simplistic as a scavenger hunt in an open area. It's more like an actual RPG. Sidequests can be linked to revisiting areas... etc secret areas... using that new partner to find something...Oof. That's disappointing, but that's more on my preferences and not the game itself. Exploring is what I value most in games and I loved exploring the areas in Origami King.
When it comes to RPGs, I heavily prefer choice/social or exploration focused experiences though. I doubt the game has any meaningful choices, so it has to have good exploration (AKA open world or open areas). A fully linear RPG just doesn't really interest me.Exploration is better in these games (64, TTYD) because it's one coherent world with different races/societies along with the secrets scattered throughout. Exploration can be linked to narratives as well. There are more smaller areas but more of them chained together with branching pathways. Also, the dungeons require more thought. It's not as simplistic as a scavenger hunt in an open area. It's more like an actual RPG. Sidequests can be linked to revisiting areas... etc secret areas... using that new partner to find something...
I disagree here. Color splash and Origami King are very connected as well.Exploration is better in these games (64, TTYD) because it's one coherent world with different races/societies along with the secrets scattered throughout. Exploration can be linked to narratives as well. There are more smaller areas but more of them chained together with branching pathways. Also, the dungeons require more thought. It's not as simplistic as a scavenger hunt in an open area. It's more like an actual RPG. Sidequests can be linked to revisiting areas... etc secret areas... using that new partner to find something...
It's not a linear RPG (gameplay wise) at all, but it's not a choice-driven game either. Few Nintendo games are choice-driven games. They are mostly extremely ludic. Nintendo presents us with challenges, and we solve them. Nintendo rarely focuses on narrative or choice.When it comes to RPGs, I heavily prefer choice/social or exploration focused experiences though. I doubt the game has any meaningful choices, so it has to have good exploration (AKA open world or open areas). A fully linear RPG just doesn't really interest me.
Hear, hear. I wonder if they'll add more partners besides whatshername in the museum city.I’m still hoping for some post game stuff like SMRPG.
New trailer:
Oh I know. I actually just started Baldur's Gate 3 a few days ago! As far as I know, Fire Emblem Three Houses is the only major Nintendo game with choices.It's not a linear RPG (gameplay wise) at all, but it's not a choice-driven game either. Few Nintendo games are choice-driven games. They are mostly extremely ludic. Nintendo presents us with challenges, and we solve them. Nintendo rarely focuses on narrative or choice.
Baldur's Gate III is more what you want. Bethesda stuff... DnD based western RPGs.
The only choice you have in Paper Mario 64 and TTYD is in your buildcraft (what badges to use/synergies, and what partners to use)
When it comes to RPGs, I heavily prefer choice/social or exploration focused experiences though. I doubt the game has any meaningful choices, so it has to have good exploration (AKA open world or open areas). A fully linear RPG just doesn't really interest me.
There's still the mystery of the colored buttons in this game. Maybe we can get it on Switch 2 also with 60fps upgrade. Maybe a free upgrade?
The Return of the Colored Buttons theoryThere's still the mystery of the colored buttons in this game. Maybe we can get it on Switch 2 also with 60fps upgrade. Maybe a free upgrade?
Yeah it's not that sort of RPG sorry lol. I prefer the old games over TOK by a fair amount but I will give that game credit for greatly expanding on the world design to what the previous games did.When it comes to RPGs, I heavily prefer choice/social or exploration focused experiences though. I doubt the game has any meaningful choices, so it has to have good exploration (AKA open world or open areas). A fully linear RPG just doesn't really interest me.
I have such fond memories of doing this growing up, especially with Paper Mario 64. That, and being so excited to hear the NPCs' new dialogue and check the back of Merlin's board every time I came back into town after completing a chapter.Speaking of game structure and open vs linear, I have a lot of nostalgia for TTYD-style games that were a lot more commonplace in that era - the kind of structure where the game is broken up into distinct 'Chapters' or sections that all focused on a new location with a new mini-story. Particularly if there's an overall structure to the game as well, like finding the seven stars, etc. Something about opening an in-game map, knowing there are 7 Chapters/macguffins/etc., and trying to imagine the seven locations you'll go to as shown on the map as you fill out the seven empty slots in your inventory with those macguffins just really works for me.
Yes, a ton of Nintendo games had that sort of open zone feel to them (You still needed to do certain objectives to progress, get certain items etc). Odyssey was this way. Not every game went full open world but yeah, I know exactly what you mean.Speaking of game structure and open vs linear, I have a lot of nostalgia for TTYD-style games that were a lot more commonplace in that era - the kind of structure where the game is broken up into distinct 'Chapters' or sections that all focused on a new location with a new mini-story. Particularly if there's an overall structure to the game as well, like finding the seven stars, etc. Something about opening an in-game map, knowing there are 7 Chapters/macguffins/etc., and trying to imagine the seven locations you'll go to as shown on the map as you fill out the seven empty slots in your inventory with those macguffins just really works for me.
Oh well I guessI don't think you'll like this game honestly
I think this is still a pretty common setup in a lot of RPGs; games like Persona 4/5 definitely have a similar structure even if they don’t give you flags early on that there’s gonna be X amount of dungeons. I like that setup more than say, most FF games where it’s just an onslaught of bosses and dungeons without much structure until you beat the game (something the M&L games kinda adopted and partially why I’m less fond of them than the first two PMs). But I guess in terms of a map it’s less common due to how much more streamlined a lot of map design has gotten since the HD era (or they go full open world).Speaking of game structure and open vs linear, I have a lot of nostalgia for TTYD-style games that were a lot more commonplace in that era - the kind of structure where the game is broken up into distinct 'Chapters' or sections that all focused on a new location with a new mini-story. Particularly if there's an overall structure to the game as well, like finding the seven stars, etc. Something about opening an in-game map, knowing there are 7 Chapters/macguffins/etc., and trying to imagine the seven locations you'll go to as shown on the map as you fill out the seven empty slots in your inventory with those macguffins just really works for me.
You walk from left to right and sometimes when the game feels spicy you walk from right to left.How is the actual exploration in this game? It doesn't look like there's much, but that might just be me comparing it to Origami King.
I don't think there ever has been (nor probably will be) a Direct for a rerelease.Give us a TTYD Direct, please!
Didn’t Link’s Awakening get its own Direct?I don't think there ever has been (nor probably will be) a Direct for a rerelease.
I did a quick Google search, and did not find anything. We've only gotten dedicated Direct for new releases, like Pikmin 4 and Wonder.Didn’t Link’s Awakening get its own Direct?
For me, TTYD was kind of the last major game of my early childhood (or pre-adolescence, however you want to frame it). So it’s nostalgic for me because it reminds me of just before I really became a teenager and entered a very different phase of my life. I remember pouring over the Nintendo Power issues promoting the release, chomping at the bit to get more info and counting down the days until release.Why is this game so mega nostalgic? TTYD just hits different to me. I had a lot of GC games I remember fondly but this and Melee get me right in the heart.
I'm trying to remember...Wonder if getting the Yoshi color you want will be the same method this time around.
Yea I believe so. And black/white were the trickiest to get from what I remember. They knew people wanted those lolI'm trying to remember...
Is it dependent on how quickly you get through the rest of the league after the Yoshi egg jumps on the hot dog stand until it hatches?
Honestly, I kind of hope not. I don't really think it's intended to be a system where you wait the appropriate amount of time for a specific colour; it's probably supposed to feel random and be surprising when you get whatever colour you end up with. This is why AFAIK the game never makes any mention of the timing system; it's supposed to be a surprise.I wonder if they'll streamline the Yoshi egg color hatching thing
Or maybe actually have it changed whenever you want