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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

Can you tell me where the ridge Racer 8 rumour for NGS comes from as I thought this was mentioned by Nate this was cancelled? Or did it just move to next platform? Surely it could of run on Switch? Does that also mean that AC7 might goto NGS or get a port or just go Ac8?
 
I recommend rereading the post if thats your conclusion from it. But I'm quoting the parts where Thraktor calculates the peak efficiency for 8nm and later gives estimates for improved processes}:




This range is where 550MHz came from (the average). The 3w had nothing to do with the clocks calculation, it was only used to explain why 8nm doesn't make sense if Nintendo had the same 3w power budget.

And it doesn't make sense handheld be at half of the peak because there's no much saving to be had there:
As I believe I said, I've asked him about this 550MHz directly, and his answer was that he simply decided to use half the clock that he went with at 1.1GHz. This was also all before taking into account Ada power efficiency features too, which should improve the power curve. I'm not saying 660MHz is the most efficient clock for Switch 2 when portable BTW, I'm suggesting that Nintendo and Nvidia decided on targeting 660MHz based on tests done almost a year before there were even engineering samples. That's why these can't be stress tests either mind you, these clocks have nothing to stress, these are performance tests with estimated power consumptions, but based on Thraktor's own post we've been talking about, is clearly within reason, not directly on the most efficient spot of the power curve, but within their budget for GPU power consumption.
 
As I believe I said, I've asked him about this 550MHz directly, and his answer was that he simply decided to use half the clock that he went with at 1.1GHz. This was also all before taking into account Ada power efficiency features too, which should improve the power curve. I'm not saying 660MHz is the most efficient clock for Switch 2 when portable BTW, I'm suggesting that Nintendo and Nvidia decided on targeting 660MHz based on tests done almost a year before there were even engineering samples. That's why these can't be stress tests either mind you, these clocks have nothing to stress, these are performance tests with estimated power consumptions, but based on Thraktor's own post we've been talking about, is clearly within reason, not directly on the most efficient spot of the power curve, but within their budget for GPU power consumption.
100% sure he didn't say he just used double clock for the 1,1ghz number? In the original post he explains in great length why 550 is the efficiency number.

Edit: Also I'm definitely not saying it's nescesarily 100% correct. There's always some degree on Napkin math, we are not Nvidia.
 
100% sure he didn't say he just used double clock for the 1,1ghz number? In the original post he explains in great length why 550 is the efficiency number.

Edit: Also I'm definitely not saying it's nescesarily 100% correct. There's always some degree on Napkin math, we are not Nvidia.
Well we know it's not correct, as it doesn't take into account Ada's power efficiency that Drake inherited, but yeah, I'm fairly sure what he said, not that any point I'm trying to make is in conflict with that post.
 
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100% sure he didn't say he just used double clock for the 1,1ghz number? In the original post he explains in great length why 550 is the efficiency number.

Edit: Also I'm definitely not saying it's nescesarily 100% correct. There's always some degree on Napkin math, we are not Nvidia.
@Thraktor 's post indeed makes the case why the optimal efficiency is somewhere around the range of 500-600 MHz. More precisely, he showed that 522 MHz has a higher performance-per-Watt than 420 MHz and than 624 MHz, and therefore the peak is likely somewhere between those two. I'm not sure if his post was able to show that peak efficiency was necessarily close to 550 MHz, rather than let's say 500 MHz or 520 MHz or 480 MHz.

And additionally, as @Z0m3le mentioned, the analysis is based on Ampere, and the partial Lovelace architecture of T239 might raise that peak efficiency (I doubt it would lower it).
 
To this day, my TV is 720p, which ended up working great for the Switch, hoping to find out the real target resolution of the NG so I can upgrade my TV lol.
I think that with modern games, the console will target 1080p-1440p, obviously reconstructed with DLSS. In particular, I think 1440p will be a very popular resolution. Then depending on the games, we will see if 30 or 60 fps. However, I don't think we will go below 1080p on TV. However graphically complex a game is, I think that in the worst-case scenario, the T239's capabilities will be adequate to handle a 540p -> 1080p. I expect that in the majority of cases, the starting internal resolution will be 720p/900p. We'll see, but either way, you don't have to worry about which TV to buy. 🙂

If Switch 2 is going to be a console that targets 1080p/2K resolution, definitely buy a 4K TV. In terms of upscaling, 2K is a resolution that is handled well even by entry-level Smart TV processors. Then it is clear that as you own a more advanced TV, there are those equipped with processors that can do a better upscaling job on 1080p->4K, 720p->4K, and so on, compared to TVs that cost less. But roughly on 1080p->4K, 2K->4k on average all modern TVs work well. As I was saying, even an old console like the PS4 on a 4K TV visually looks great. The games run at 1080p in 90% of cases, but visually they are excellent. Then with HDR even more. First Parties that make the most of the console look fantastic. But generally, even with multi-platforms, the graphic rendering is always of excellent impact. Modern TVs have gotten much better at handling non-native resolutions and 1080p is still a pretty high resolution, which visually looks great. 🙂

This is why I'm not at all worried about Switch 2. If the console is capable, via DLSS, of stabilizing on resolutions such as 1080p with HDR, a fairly good (medium) graphic detail, such as to guarantee a glance similar to the other platforms, I believe it will fully satisfy the majority of users who want to play games on TV. 🙂
 
Well we know it's not correct, as it doesn't take into account Ada's power efficiency that Drake inherited, but yeah, I'm fairly sure what he said, not that any point I'm trying to make is in conflict with that post.
@Thraktor 's post indeed makes the case why the optimal efficiency is somewhere around the range of 500-600 MHz. More precisely, he showed that 522 MHz has a higher performance-per-Watt than 420 MHz and than 624 MHz, and therefore the peak is likely somewhere between those two. I'm not sure if his post was able to show that peak efficiency was necessarily close to 550 MHz, rather than let's say 500 MHz or 520 MHz or 480 MHz.

And additionally, as @Z0m3le mentioned, the analysis is based on Ampere, and the partial Lovelace architecture of T239 might raise that peak efficiency (I doubt it would lower it).
Then I'll chalk it up to either a typo or @Z0m3le misremembering. 1,1ghz got to have been the number where he just doubled.
 
On an unrelated note, I went back to the power estimation tool that was cited way back when, and I was playing around with the DLA. Setting it to 1 core and 600-ish MHz added on "only"1.5W to the power draw, which was less than I'd expected. Its use would be for accelerating DLSS to lightning speeds, and might be especially useful in docked mode when the 4K DLSS mode is used. The tool uses Orin, which is TSMC 7nm, so TSMC 4nm might be more efficient still if it is used. The big question of course is how much die space the DLA takes up: the Orin chips has a maximum of two DLA cores in total (not per TPC), so it might be pretty hefty area cost. And I'm not sure exactly how powerful the DLA is at accelerating DLSS, but it should be its primary function to accelerate this type of workload.

I don't believe that we have any indication that a DLA was ported to T239, right? So this is of course just an in-theory consideration (and we can always discuss Switch 3 potential hardware!).

Edit: The Jetson Orin NX 8GB even allows you to set the DLA clock speed to 153 MHz, at which point the extra power draw is 0.3W, which may also be acceptable for a portable format in T239. Not sure how much extra juice that would give compared to the Tensor Cores at that level, though.
 
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On an unrelated note, I went back to the power estimation tool that was cited way back when, and I was playing around with the DLA. Setting it to 1 core and 600-ish MHz added on "only"1.5W to the power draw, which was less than I'd expected. Its use would be for accelerating DLSS to lightning speeds, and might be especially useful in docked mode when the 4K DLSS mode is used. The tool uses Orin, which is TSMC 7nm, so TSMC 4nm might be more efficient still if it is used.
Orin is 8nm, not 7.

The big question of course is how much die space the DLA takes up: the Orin chips has a maximum of two DLA cores in total (not per TPC), so it might be pretty hefty area cost. And I'm not sure exactly how powerful the DLA is at accelerating DLSS, but it should be its primary function to accelerate this type of workload.
There's no evidence the DLA would actually be efficient at accelerating DLSS, and we know it didn't make it to Drake. It's use is automotive functions.
I don't believe that we have any indication that a DLA was ported to T239, right? So this is of course just an in-theory consideration (and we can always discuss Switch 3 potential hardware!).

In fact we do have indication it was not ported to Drake.
 
Then I'll chalk it up to either a typo or @Z0m3le misremembering. 1,1ghz got to have been the number where he just doubled.
As I've pointed out, that number isn't accurate when in context to Drake, it's at best accurate to Orin with drake's configuration on TSMC 4N, Drake has different features, and more importantly, it has different goals. If you look at any performance test for a gaming GPU on pc, you'll notice the clocks jump around, even on the Switch in the doom port, we know that the GPU clocks jump around, and we know Nintendo decided on a clock above the efficiency curve for 20nm TX1. Talking about someone else's intentions, isn't really what I'm trying to discuss, we know the clocks for the GPU, Thraktor's post is educational and reasonable with its specifics, but it is not changing Nintendo and Nvidia's mind. It's simply understanding the hardware better.
 
Orin is 8nm, not 7.
My bad, I got confused for a minute.
There's no evidence the DLA would actually be efficient at accelerating DLSS, and we know it didn't make it to Drake. It's use is automotive functions.
Well, we know that a DLA is for:
NVIDIA DLA hardware is a fixed-function accelerator engine targeted for deep learning operations. It’s designed to do full hardware acceleration of convolutional neural networks, supporting various layers such as convolution, deconvolution, fully connected, activation, pooling, batch normalization, and others.
These are the fundamental operations of the DLSS neural network as well, so there is reason to believe DLSS could benefit from it.

Tensor cores also help by accelerating tensor operations, and consumer graphics cards probably have more than enough tensor cores to not need an extra accelerator, at least for now (it might change if NVIDIA develop even more AI applications for rendering). As for Drake, the sheer size might be the obstacle for porting it, but I don't know what its die size actually is compared to other components.

In fact we do have indication it was not ported to Drake.
Fair enough, I thought that'd be the case. But it is nonetheless interesting to discuss whether it would be a useful feature for a Switch 3 or a Switch 2 Pro if one exists.
 
As I've pointed out, that number isn't accurate when in context to Drake, it's at best accurate to Orin with drake's configuration on TSMC 4N, Drake has different features, and more importantly, it has different goals. If you look at any performance test for a gaming GPU on pc, you'll notice the clocks jump around, even on the Switch in the doom port, we know that the GPU clocks jump around, and we know Nintendo decided on a clock above the efficiency curve for 20nm TX1. Talking about someone else's intentions, isn't really what I'm trying to discuss, we know the clocks for the GPU, Thraktor's post is educational and reasonable with its specifics, but it is not changing Nintendo and Nvidia's mind. It's simply understanding the hardware better.
I agree. And in the end I personally don't care if the final clocks ends up being 640mhz, 550 mhz or whatever. The thing we all agree about, is that it's probably going to be somewhere in that ballpark. The specifics doesn't make a huge difference.
 
the DLA is full of hypotheticals that I would think Nvidia ran through already for gaming purposes. even if tensor cores provided excess power, DLAs would still be beneficial in some way, especially with their HPC/DC products. that's just more processing power for their AI shit. if they found a use-case for gaming, we'd see it by now.
 
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It makes no sense to assume they will prioritise efficiency in docked mode.

@Thraktor will you set the record straight? :)

It was the other way around: I estimated 550MHz as a rough guess of handheld clocks based on where I'd expect peak efficiency clocks to hit, and doubled that to get 1.1GHz in docked. Both are just rough guesses, though, and there's no reason docked clocks have to be 2x portable, it just seemed like a reasonable guess.

As I believe I said, I've asked him about this 550MHz directly, and his answer was that he simply decided to use half the clock that he went with at 1.1GHz. This was also all before taking into account Ada power efficiency features too, which should improve the power curve. I'm not saying 660MHz is the most efficient clock for Switch 2 when portable BTW, I'm suggesting that Nintendo and Nvidia decided on targeting 660MHz based on tests done almost a year before there were even engineering samples. That's why these can't be stress tests either mind you, these clocks have nothing to stress, these are performance tests with estimated power consumptions, but based on Thraktor's own post we've been talking about, is clearly within reason, not directly on the most efficient spot of the power curve, but within their budget for GPU power consumption.

I think I might have misinterpreted the question on that occasion, but my original guess of 1.1GHz was just based on a 550MHz portable clock multiplied by 2. Both are very rough guesses, in any case.
 
I'm not saying 660MHz is the most efficient clock for Switch 2 when portable BTW
The problem wasn't the 660MHz. The 550 is an estimate and chips don't have to use peak efficiency even if 550 was correct. 660 is totally possible.

The problem is that you said 1.1GHz was the peak. And if that was the case, handheld would be much closer to 1.1Ghz than 660, because there's not much power saving to be had bellow the peak, it would be making the device weaker for the sake of being weaker.
 
Rumoured third-party games for Switch 2 so far.

Far Cry 7
Jet Set Radio
Crazy Taxi Reboot
Shinobi
Golden Axe
Street of Rage
Persona 3 Reload
Persona 6
Metaphor
Monster Hunter Wilds
Spyro 4
Crash Bandicoot
Hi Fi Rush
Sea of Thieves
Red Dead Redemption 2
Baldur's Gate 3
Ridge Racer 8
Dragon Quest XII
Which of these are "definite" information from reliable sources and which are hopes/probably coming to Switch 2?
The Persona's were confirmed by Nate and Midori, Far Cry 7 by Necro, but I don't remember the others.
 
It was the other way around: I estimated 550MHz as a rough guess of handheld clocks based on where I'd expect peak efficiency clocks to hit, and doubled that to get 1.1GHz in docked. Both are just rough guesses, though, and there's no reason docked clocks have to be 2x portable, it just seemed like a reasonable guess.
DLSS to 1080p is about half the framerate of DLLS to 1440P. So if those will be the common targets, 2X makes sense as a rough guess.
 
Which of these are "definite" information from reliable sources and which are hopes/probably coming to Switch 2?
The Persona's were confirmed by Nate and Midori, Far Cry 7 by Necro, but I don't remember the others.
All the Sega stuff was Midori, a banned source was Sea of Thieves and Hi-Fi Rush, Necro was Monster Hunter, a Nintendo employee who helps with third party relations was in the credits for BG3 and I'm the source for Red Dead

No idea where Spyro and Crash came from, same with Ridge Racer
 
All the Sega stuff was Midori, a banned source was Sea of Thieves and Hi-Fi Rush, Necro was Monster Hunter, a Nintendo employee who helps with third party relations was in the credits for BG3 and I'm the source for Red Dead

No idea where Spyro and Crash came from, same with Ridge Racer
Sea of thieves is switch 2 bound?
 
All the Sega stuff was Midori, a banned source was Sea of Thieves and Hi-Fi Rush, Necro was Monster Hunter, a Nintendo employee who helps with third party relations was in the credits for BG3 and I'm the source for Red Dead

No idea where Spyro and Crash came from, same with Ridge Racer
I understand, thanks
 
Which of these are "definite" information from reliable sources and which are hopes/probably coming to Switch 2?
The Persona's were confirmed by Nate and Midori, Far Cry 7 by Necro, but I don't remember the others.

I personally heard Spyro and Crash from multiple sources.
 
for Ridge Racer 8 - previously confirmed for Switch and cancelled. Nerco said some things about it having been revived and before Christmas someone supposedly working on the music says the soundtrack is complete. Nothing super solid but hell i'll cling onto it for dear life. It's all rumours at this stage regardless.
 
Y'all think that NSO might have a big influence of switch 2 marketing, like i can see them making some consoles exclusives for the service, like Wii and Gamecube plus the joycon can by pass the wii motion control because of gyro.

Like my biggest hope for the switch 2 is having the joycon be heavily improved on, since they are one of the most unique controllers in the market.
 
Rumoured third-party games for Switch 2 so far.

Far Cry 7
Jet Set Radio
Crazy Taxi Reboot
Shinobi
Golden Axe
Street of Rage
Persona 3 Reload
Persona 6
Metaphor
Monster Hunter Wilds
Spyro 4
Crash Bandicoot
Hi Fi Rush
Sea of Thieves
Red Dead Redemption 2
Baldur's Gate 3
Ridge Racer 8
Dragon Quest XII
Outside of the Sega/Atlus stuff... I don't think any of the others were rumored at all??

Stuff like Hi-Fi Rush was rumored to be cancelled for Switch and we assumed it'd come for Switch 2, but I don't recall it being specifically rumored to be coming to Switch 2. Sea of Thieves we presume since it's one of the MS' 4.

Red Dead Redemption 2 was rated for Switch in Brazil just a few months ago and Totillo said in 2021 he heard it was being ported for that console, I don't think we have specific Switch 2 rumors about it?

Monster Hunter Wilds is just "it makes a lot of sense" but I don't see it rumored. And Ridge Racer 8... Is that the same one that was in development alongside MP4 in Bandai Namco Singapore?
 
All the Sega stuff was Midori, a banned source was Sea of Thieves and Hi-Fi Rush, Necro was Monster Hunter, a Nintendo employee who helps with third party relations was in the credits for BG3 and I'm the source for Red Dead

No idea where Spyro and Crash came from, same with Ridge Racer

Outside of the Sega/Atlus stuff... I don't think any of the others were rumored at all??

Stuff like Hi-Fi Rush was rumored to be cancelled for Switch and we assumed it'd come for Switch 2, but I don't recall it being specifically rumored to be coming to Switch 2. Sea of Thieves we presume since it's one of the MS' 4.

Red Dead Redemption 2 was rated for Switch in Brazil just a few months ago and Totillo said in 2021 he heard it was being ported for that console, I don't think we have specific Switch 2 rumors about it?

Monster Hunter Wilds is just "it makes a lot of sense" but I don't see it rumored. And Ridge Racer 8... Is that the same one that was in development alongside MP4 in Bandai Namco Singapore?
 
That's a nice list of rumoured games for being 1 year ahead of launch and without any official acknowledgement. I'm here for like half a dozen of them.

Do we have a comparable list for Switch 1, btw? If memory serves, then I feel this list was a lot more muted for NX (except that DQXI was straight up confirmed for it by Squeenix).
On top of my head:
  • Dragon Quest XI(confirmed in 2015);
  • Just Dance 2017(I believe Laura Kate Dale talked about it before Ubisoft confirmed);
  • Sonic 2017 game had a NX platform before Switch was formally revealed;
  • Beyond Good and Evil 2(Laura Kate Dale and another site claimed it);
  • Seasons of Heaven(announced to be coming to Switch most likely to broaden the appeal of the reveal, but never saw the light of day);
  • Mario + Rabbids Kingdom Battle(Laura Kate Dale detailed the game way before anyone else, in late 2016 I think);
  • Skylanders 2016 was called as coming to Switch at launch by Liam and Laura I think before it was officially announced to be coming to the platform
 
Thinking about Switch 3 and BC. Does anyone here have experience with aarch32 and aarch64 and have any concept of emulation overhead to emulate aarch32 on aarch64? I'm only asking this because of old references to some ports having 32bit binaries which works fine on Switch 1 (and presumably Switch 2), but support for aarch32 is being deprecated in newer ARM designs. Google hasn't been terribly helpful for various reasons - some of which may be a lack of skill on my part towards googling the right terms.
 
Is it? I would say strongly speculated. Don't remember having seen any insiders talking about it.

Necropile has, via tweet. Possibly here as well.

However if I recall correctly he also made it clear it was speculation on his part, not operating on insider info
 
Thinking about Switch 3 and BC. Does anyone here have experience with aarch32 and aarch64 and have any concept of emulation overhead to emulate aarch32 on aarch64? I'm only asking this because of old references to some ports having 32bit binaries which works fine on Switch 1 (and presumably Switch 2), but support for aarch32 is being deprecated in newer ARM designs. Google hasn't been terribly helpful for various reasons - some of which may be a lack of skill on my part towards googling the right terms.
Take a look at this:

"
FLAPPY BIRD FLAPS ON!Qualcomm's Snapdragon 8 Gen 3 does not have any CPU cores that support AArch32 (32-bit Arm apps). Despite this, the Xiaomi 14 series is able to run 32-bit Arm apps like Flappy Bird, as shown below by
@realMlgmXyysd
.How is this possible?MlgmXyysd did some digging, and discovered that Xiaomi integrated a 32-bit to 64-bit Arm binary translator called "Tango" from a company called Amanieu Systems. You can find the Tango binaries under /system_ext/bin in the Xiaomi 14's firmware.Their original post (in Chinese) talks a bit more about how this tool is integrated into the build and, more interestingly, how it performs. Links in the reply.
"
 
This has probably been asked before but here goes:

We know that thraktor’s estimates (or maybe it was someone other) that Switch 2 would work best at a certain frequency in docked mode around 3,2 TF with 25GB/s bandwidth per TF as 20GB/s is set for the CPU.

I know that DLSS scales with how high the GPU frequency is and that it has a certain rendering budget. But wouldn’t it be better to just juice the GPU as much as possible despite having lower bandwidth per teraflop but lowering the rendering cost making it easier for DLSS to upscale 4k?

Or have I gotten this wrong and 500gflop/1tf doesn’t help it at all?
 
I disagree. I think he is an incredibly reliable Intel/Nvidia/AMD leaker.
Eh, i would say he's more of a AMD leaker, not really good with Nvidia leak plus the recent ps5 pro leaked came from a leaked document which completely different than a word of mouth of 2 people who weren't really developing the tegra 239 chip. But maybe i'm wrong, because i haven't heard much of valid leaks from MLID
 
I disagree. I think he is an incredibly reliable Intel/Nvidia/AMD leaker.
I dont know much about him in other area, but he is not reliable about Nintendo, especially for their hardware. His leak about NG make no sense in different way as this thread discussed.
 
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Eh, i would say he's more of a AMD leaker, not really good with Nvidia leak plus the recent ps5 pro leaked came from a leaked document which completely different than a word of mouth of 2 people who weren't really developing the tegra 239 chip. But maybe i'm wrong, because i haven't heard much of valid leaks from MLID
I’ve been following him for a few years and I don’t know of a single leaker who is better than him across gaming or hardware.

No one is perfect but I’ll take his word over any hopium on here.
 
I’ve been following him for a few years and I don’t know of a single leaker who is better than him across gaming or hardware.

No one is perfect but I’ll take his word over any hopium on here.
The Nvidia leak and literal years of people doing math with its contents to come up with Switch 2's possible spec range is not exactly "hopium."
 
I’ve been following him for a few years and I don’t know of a single leaker who is better than him across gaming or hardware.

No one is perfect but I’ll take his word over any hopium on here.
aight. I'll respectfully, respect your opinion
breaking-bad-handshake.gif
 
I’ve been following him for a few years and I don’t know of a single leaker who is better than him across gaming or hardware.

No one is perfect but I’ll take his word over any hopium on here.
The guy straight up fabricated an Intel GPU that by all accounts never seems to have existed. A stopped clock is right twice a day and all that, but he's just not a reliable source.
 
I dont know much about him in other area, but he is not reliable about Nintendo, especially for their hardware. His leak about NG make no sense in different way as this thread discussed.
At the end of the day, nothing we have is gospel. It's all discussion and speculation.
 
Please read this new, consolidated staff post before posting.

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