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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

Outside of BG3, is there like a single game released this gen that is genuinely CPU constrained.

Virtualized geometry etc seems to have massively reduced the CPU burden this gen.
on current gen so far, maybe, but considering switch 2 is going to be weaker in CPU power, we can only hope the CPU power gap is a lot closer than switch vs PS4 (3.5x) so we can get serviceable ports that are CPU heavy.

There's been a lot and back and forth talk about single and multi core performance with the current gen CPU vs A78 (on Orion), and single core seems to out perform per GHz with AMD's IIRC. We'll see though with a78cs. 1.5-1.7GHz should put us in the 2-2.3x gap, which is a lot better than last Gen, but that's assuming if they were the same for single core (and AMD is good at multi threading).


Also to note, devs have likely gone easy on CPU or multiplatform ports due to support of PS4 and Xbone, but they should be dropping support for them soon.

I'm talking about games that cannot hit 60 FPS on PS5 due to CPU constraints.

Gotham Knights and Starfield are good examples.

Anything that can run at 60 FPS on PS5 is probably not an issue for downporting to Switch 2 (assuming the Switch 2's CPU is at least 50% as powerful as the PS5's) as most AAA PS5 games will probably be downgraded to 30 FPS on Switch 2 to preserve the visual intent of the geometry and lighting other than games built around 60 FPS like Call of Duty and Tekken.
No doubt they will increase 30fps games on current gen, but I hope devs continue with 60fps on PS5/x series.
 
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What’s the standard for “genuinely” CPU constrained? What CPU? How constrained? Are you only counting games that hit some threshold for quality, or do legacy multithreading implementations count?

Plague Tale: Requiem, Starfield, Gotham Knights all have their frame rates primarily set by CPU load on modern consoles, all for different reasons.

Plague Tale’s limit is objects on screen + IK animations. That’s why the 60fps patch halved the pixel counts but still needed lock most objects at 30fps, with distant objects even at 20fps.

Starfield is simulations limited, which is why an unlocked frame rate is highly variable but potato resolutions do nearly nothing.

Gotham Knights “fucking mess” limited, which maybe doesn’t count. But the core issue is “multithreading is hard”, and that’s something that virtualized geometry doesn’t fix, just puts a bandaid on.
I won’t said that Plague Tell is CPU heavy but GPU,DF test on XSX CPU+more powerful GPU and they have 100+FPS
 
I'm talking about games that cannot hit 60 FPS on PS5 due to CPU constraints.

Gotham Knights and Starfield are good examples.

Anything that can run at 60 FPS on PS5 is probably not an issue for downporting to Switch 2 (assuming the Switch 2's CPU is at least 50% as powerful as the PS5's) as most AAA PS5 games will probably be downgraded to 30 FPS on Switch 2 to preserve the visual intent of the geometry and lighting other than games built around 60 FPS like Call of Duty and Tekken.
GK is just joke, BGS engine is unfortunately outdated we are in NVMe era and their games still have every second loading screens
 
What’s the standard for “genuinely” CPU constrained? What CPU? How constrained? Are you only counting games that hit some threshold for quality, or do legacy multithreading implementations count?

Plague Tale: Requiem, Starfield, Gotham Knights all have their frame rates primarily set by CPU load on modern consoles, all for different reasons.

Plague Tale’s limit is objects on screen + IK animations. That’s why the 60fps patch halved the pixel counts but still needed lock most objects at 30fps, with distant objects even at 20fps.

Starfield is simulations limited, which is why an unlocked frame rate is highly variable but potato resolutions do nearly nothing.

Gotham Knights “fucking mess” limited, which maybe doesn’t count. But the core issue is “multithreading is hard”, and that’s something that virtualized geometry doesn’t fix, just puts a bandaid on.
I would also put Starfield in the "fucking mess" category because of having to work on a version of an infamously buggy and outdated engine, because apparently keeping mod support across games where the mods wouldn't even fit the different settings is more important than fixing issues from 2011 in your game that released in 2023.
 
I'm talking about games that cannot hit 60 FPS on PS5 due to CPU constraints.

Gotham Knights and Starfield are good examples.

Anything that can run at 60 FPS on PS5 is probably not an issue for downporting to Switch 2 (assuming the Switch 2's CPU is at least 50% as powerful as the PS5's) as most AAA PS5 games will probably be downgraded to 30 FPS on Switch 2 to preserve the visual intent of the geometry and lighting other than games built around 60 FPS like Call of Duty and Tekken.
if CoD this year is still made for XBO/PS4, then that's gonna be a non-issue. and Tekken isn't cpu limited, so I don't see problems hitting 60fps on Drake
 
if CoD this year is still made for XBO/PS4, then that's gonna be a non-issue. and Tekken isn't cpu limited, so I don't see problems hitting 60fps on Drake

Call of Duty and Tekken aren't CPU limited examples, just examples of games that are difficult to degrade to 30 FPS (whereas games like Assassin's Creed would be perfectly fine at 30 FPS)
 

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Don't know if anyone saw this but like, this quote, do we know if it's related to nintendo?
 

SUloDfP.png
Don't know if anyone saw this but like, this quote, do we know if it's related to nintendo?

We don't know if it's specifically related to Nintendo, but it sure as shit makes a lot of sense. We had been deliberating for months on what the expandable storage format for the Switch 2 would be, because SSD speeds have far outpaced that of SD cards, but it seems Samsung have finally emerged to deliver a format with high speed, high capacity and without proprietary bullshit. It all lines up perfectly.
 
I would also put Starfield in the "fucking mess" category because of having to work on a version of an infamously buggy and outdated engine, because apparently keeping mod support across games where the mods wouldn't even fit the different settings is more important than fixing issues from 2011 in your game that released in 2023.
Unironically it seems they really don’t want update engine beacuse mod support
 
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SUloDfP.png
Don't know if anyone saw this but like, this quote, do we know if it's related to nintendo?

we've saw it. it's hard to say if it's related to Nintendo, but they stand to best benefit from it from a timing perspective and general usage perspective. since other markets either already have a different solution or are still suited with emmc-based SD cards
 

SUloDfP.png
Don't know if anyone saw this but like, this quote, do we know if it's related to nintendo?

I think there's a possibility Nintendo worked with Samsung on a custom microSD Express 7.0 controller, especially going by the LinkedIn profile founded by RedSpring back in September 2023.
Hidden content is only available for registered users. Sharing it outside of Famiboards is subject to moderation.
 
According to the latest video from MLID, NVIDIA is teaming up with Intel to make a Steam Deck-like handheld device lol.
Nvidia is reportedly working on a PC gaming handheld of its own, according to YouTuber Moore’s Law Is Dead, with the claim that “Nvidia is getting serious about making more handheld gaming devices with their graphics IP (intellectual property) in them.” Not only does it make sense in general, as this market is a growing one that Nvidia would want to invest in early, but there’s another important reason for the tech giant’s alleged investment.
Moore’s Law is Dead claims that though Nintendo will be using Nvidia silicon to power its Nintendo Switch 2, Nvidia is looking to expand beyond the console market with a PC-oriented portable system. The YouTuber also asserted: “I have heard that [Nvidia] may even partner with Intel to make a premium gaming handheld.” While this would circumvent the x86 roadblock, it would also require a proper heatsink since the CPU and GPU would be separate.
 
It’s hidden in a puzzle in a bunch of my old posts.

Lmao, you know what you just did. People are going to search for it.

Hidden content is only available for registered users. Sharing it outside of Famiboards is subject to moderation.
 
I won’t said that Plague Tell is CPU heavy but GPU,DF test on XSX CPU+more powerful GPU and they have 100+FPS
It’s definitely CPU heavy, they just added options to lock the CPU update below the frame rate. You run it at 100fps but all the animations are still at 30.

A better phrase might be “cpu bound” rather than “cpu limited”. A game can be CPU bound - as in, the majority of the frame time is CPU, and scaling up eats CPU faster than GPU - without being CPU limited - as in, it currently doesn’t have enough CPU in this config on that hardware.

If you’ve got thousands of things on screen, but they’re just particles without physics applied? You’re GPU bound, even if you’ve got plenty of GPU.

If you have thousands of untextured spheres, but they all have physics applied, with collisions and momentum? You’re CPU bound, even if you’re not CPU limited.

Plague Tale is cpu bound because everything has an elaborate animation rig and there are thousands of rats on screen. The latest patch keeps them from being CPU limited by simply updating the animation at 20fps no matter what the frame rate is.

I would also put Starfield in the "fucking mess" category because of having to work on a version of an infamously buggy and outdated engine, because apparently keeping mod support across games where the mods wouldn't even fit the different settings is more important than fixing issues from 2011 in your game that released in 2023.
I mean, yikes and also yes. But I guess if the question is “will this prevent me from getting ports” Starfield’s messiness matters and Gotham Knight’s doesn’t.

Not just because we know that it’s a specific technical problem with Gotham Knights that isn’t shared with other games, but also because no one out there is really craving a Switch port of Gotham
Knights ;)
 
It’s definitely CPU heavy, they just added options to lock the CPU update below the frame rate. You run it at 100fps but all the animations are still at 30.

A better phrase might be “cpu bound” rather than “cpu limited”. A game can be CPU bound - as in, the majority of the frame time is CPU, and scaling up eats CPU faster than GPU - without being CPU limited - as in, it currently doesn’t have enough CPU in this config on that hardware.

If you’ve got thousands of things on screen, but they’re just particles without physics applied? You’re GPU bound, even if you’ve got plenty of GPU.

If you have thousands of untextured spheres, but they all have physics applied, with collisions and momentum? You’re CPU bound, even if you’re not CPU limited.

Plague Tale is cpu bound because everything has an elaborate animation rig and there are thousands of rats on screen. The latest patch keeps them from being CPU limited by simply updating the animation at 20fps no matter what the frame rate is.


I mean, yikes and also yes. But I guess if the question is “will this prevent me from getting ports” Starfield’s messiness matters and Gotham Knight’s doesn’t.

Not just because we know that it’s a specific technical problem with Gotham Knights that isn’t shared with other games, but also because no one out there is really craving a Switch port of Gotham
Knights ;)
To be honest, the only one of these games that I believe to be a must have would be BG3
 
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If there is one IP beside Zelda that can be used to show off technical capabilities of hardware, that's Metroid.
It would be very silly to keep it for Switch 1 only imo.
Except that the game has been designed from late 2018 with Switch 1 in mind. MP4 won't be a technical showpiece on Switch 2 if it's just a Switch game with better resolution and framerate. Most probably won't even notice the difference like with BoTW Switch and Wii U. Just release MP4 for Switch 1. It will be a graphical showpiece for that system and take advantage of the system's 140 million userbase. Then release MP 5 on Switch 2 as a technical showcase for that system.
 
Except that the game has been designed from late 2018 with Switch 1 in mind. MP4 won't be a technical showpiece on Switch 2 if it's just a Switch game with better resolution and framerate. Most probably won't even notice the difference like with BoTW Switch and Wii U. Just release MP4 for Switch 1. It will be a graphical showpiece for that system and take advantage of the system's 140 million userbase. Then release MP 5 on Switch 2 as a technical showcase for that system.

A technical showcase MP5 wouldn’t release on Switch 2 until like 2030, lol.
 
According to the latest video from MLID, NVIDIA is teaming up with Intel to make a Steam Deck-like handheld device lol.
a separate CPU and GPU in a handheld doesn't make any sense. I guess you cram everything in there, but it's the worst of both worlds with split memory pools, split memory dies, large surface area to cool, etc. it doesn't make any logical sense outside of morbid curiosity
 
He doesn't

Let's not. He's a proven somewhat informed* liar.
*He knows just enough tech to attract the clueless crowd's attention. But he's no insider nor does he have special contacts, he only makes shit up for easy clicks and shrugs it off when it doesn't happen like he said it would.

The moment he said "oh and btw, AMD tried to get nintendo do let them make a switch 2 SoC for them ;)" when we knew YEARS ago that nintendo had already settled with NVIDIA for switch 2, that's the moment he completely lost any credibility (that he didn't have to begin with).
The 8nm bs and the 1024 CUDA cores is just him being uninformed.

Like, just think for a while: you're nintendo, you have an API that is made to work with NVIDIA hardware (NVN), the shader code you wrote for your games is essential for them to run many animations and effects, all that shader code would need to be recompiled and even then, many issues could arise if the code ran under an AMD iGPU (regardless if the CPU was ARM and not x86, what matters here is the GPU). Unlike NVIDIA, where they could (and probably already did) find a way for older shader code to run in a compatibility mode under the new iGPU.
AMD probably already knew that, and if they both knew nintendo would probably stick with NVIDIA, why the FUCK would AMD try betting hard against NVIDIA to get to make nintendo SoC??? what even is the logic here?

inb4 "maybe AMD wanted to make a console again with nintendo under the premise that it's not backwards compatible or maybe it is but uses emulation"
well, it's unlikely switch 2 won't be backwards compatible and emulation even if it's great would lead to a bunch of edge cases that nintendo probably doesn't want to deal with.
If we assume that MLID is just making up "leaks" to court an audience of relatively tech-illiterate gamers (an extremely easy assumption to make), here's what I think is the real impetus behind his claims regarding a potential AMD bid for the Switch 2 chip:

MLID is a big AMD fanboy, and he knows that he courts an audience of fellow AMD fanboys, so he has to entice them. AMD fanboys circa 2015-2016 were absolutely convinced that NX was going to have an AMD chip, and were burned hard when it turned out to be an Nvidia chip (see RedGamingTech's reaction to the Switch reveal, for example). While MLID can't possibly deny the material reality of the Nvidia leak and the fact that Switch 2 is going to use T239, he can at least comfort his audience by saying that AMD totally worked super hard to make a custom chip for Nintendo, with the implication that even if Switch 2 didn't work out in their favor, maybe Nintendo could work with AMD for Switch 3. It's the classic bullshit reseacher move, decide what conclusion you want to show, then manipulate the data until it creates that conclusion. MLID is the Jan Hendrik Schön of gaming tech leakers.
 
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Real shame that MP4 for Switch 2 will probably just get a resolution bump from MP4 for the Switch. Personally not a huge fan of the MP series in general, but those games were graphical showcases for Nintendo. MP4, in particular, would be a fantastic demo for RT.
 
a separate CPU and GPU in a handheld doesn't make any sense. I guess you cram everything in there, but it's the worst of both worlds with split memory pools, split memory dies, large surface area to cool, etc. it doesn't make any logical sense outside of morbid curiosity
Even though it's Moore's law is dead, I wouldn't discard the possibility of one company making a handheld with a Nvidia GPU (could be nvidia themselves - my guess is no because mlid as a source + them probably not wanting to compete in an already over competitive market).

But in the past, AMD partnered with INTEL of all companies to make a intel cpu with an integrated amd radeon gpu.

I don't see why intel or amd couldn't partner with Nvidia to make a low power cpu with an nvidia gpu integrated all within ~20-30W
 
If we assume that MLID is just making up "leaks" to court an audience of relatively tech-illiterate gamers (an extremely easy assumption to make), here's what I think is the real impetus behind his claims regarding a potential AMD bid for the Switch 2 chip:

MLID is a big AMD fanboy, and he knows that he courts an audience of fellow AMD fanboys, so he has to entice them. AMD fanboys circa 2015-2016 were absolutely convinced that NX was going to have an AMD chip, and were burned hard when it turned out to be an Nvidia chip (see RedGamingTech's reaction to the Switch reveal, for example). While MLID can't possibly deny the material reality of the Nvidia leak and the fact that Switch 2 is going to use T239, he can at least comfort his audience by saying that AMD totally worked super hard to make a custom chip for Nintendo, with the implication that even if Switch 2 didn't work out in their favor, maybe Nintendo could work with AMD for Switch 3. It's the classic bullshit reseacher move, decide what conclusion you want to show, then manipulate the data until it creates that conclusion. MLID is the Jan Hendrik Schön of gaming tech leakers.
Kinda offtopic here but: I will never understand the logic behind fanboying (not purchase justifying, I mean full on fanboyish obsession) over a graphics card company.

Like, we obsess over nintendo's hardware because the consoles/portables were the things we directly associated to the games we played and thoroughly enjoyed as kids/teens/adults.

I know it says ATI on my wii, but I just don't associate "twilight princess" or "mario galaxy" to "RADEON GRAPHICS ", I think of the sleek wii interface, the music, the miis, first experiences with motion controls and obviously, Nintendo.
 
a separate CPU and GPU in a handheld doesn't make any sense. I guess you cram everything in there, but it's the worst of both worlds with split memory pools, split memory dies, large surface area to cool, etc. it doesn't make any logical sense outside of morbid curiosity
Wait who still do that anymore? Isn't something small as a handheld always a SOC or some type of APU?
 
Kinda offtopic here but: I will never understand the logic behind fanboying (not purchase justifying, I mean full on fanboyish obsession) over a graphics card company.

Like, we obsess over nintendo's hardware because the consoles/portables were the things we directly associated to the games we played and thoroughly enjoyed as kids/teens/adults.

I know it says ATI on my wii, but I just don't associate "twilight princess" or "mario galaxy" to "RADEON GRAPHICS ", I think of the sleek wii interface, the music, the miis, first experiences with motion controls and obviously, Nintendo.
It's just tribalism. People are naturally predisposed to it.
 
According to the latest video from MLID, NVIDIA is teaming up with Intel to make a Steam Deck-like handheld device lol.

Moore's Law is Dead claims that Nvidia's not happy that the Steam Deck, which is equipped with an AMD APU, is successful, there could be a PlayStation handheld equipped with an AMD APU, and almost all of the handheld PCs on the market (e.g. Asus ROG Ally, etc.) are equipped with AMD APUs. He also claims that Nvidia doesn't like how all consoles, except the weakest console, are equipped with AMD APUs.
 

Moore's Law is Dead claims that Nvidia's not happy that the Steam Deck, which is equipped with an AMD APU, is successful, there could be a PlayStation handheld equipped with an AMD APU, and almost all of the handheld PCs on the market (e.g. Asus ROG Ally, etc.) are equipped with AMD APUs. He also claims that Nvidia doesn't like how all consoles, except the weakest console, are equipped with AMD APUs.

Nvidia doesn't care about this. They are quite far removed from being a gaming company now. I'm not even sure that Nintendo will continue to be able to count on Nvidia being interested in developing (semi-) custom chips for them because the margins are just not there, and compared to the AI boom, now even the volume appears doubtful.
 

Moore's Law is Dead claims that Nvidia's not happy that the Steam Deck, which is equipped with an AMD APU, is successful, there could be a PlayStation handheld equipped with an AMD APU, and almost all of the handheld PCs on the market (e.g. Asus ROG Ally, etc.) are equipped with AMD APUs. He also claims that Nvidia doesn't like how all consoles, except the weakest console, are equipped with AMD APUs.

I'm sure taking a bath in their Scrooge Mcduck money bin will make them happy again.
 
Does Moore's Law is Dead know Nvidia CEO? How would he know all this? Lol
Here's my bet. This is my most cynic take. He probably did some research here. Cherry picked what he like and made a video. He probably cruises around gpu based community forums and to gather information for his videos.

It is like he has a connection at AMD, Nvidia, and Nintendo, and Xbox?!
 
Nvidia doesn't care about this. They are quite far removed from being a gaming company now. I'm not even sure that Nintendo will continue to be able to count on Nvidia being interested in developing (semi-) custom chips for them because the margins are just not there, and compared to the AI boom, now even the volume appears doubtful.
It seems that you also think Nvidia doesn't care about the SoC in next gen?
 
But in the past, AMD partnered with INTEL of all companies to make a intel cpu with an integrated amd radeon gpu.

I don't see why intel or amd couldn't partner with Nvidia to make a low power cpu with an nvidia gpu integrated all within ~20-30W
That chip had issues, namely drivers. It didn't last long before Intel gave up on it. Not to mention it was well before Arc came along.

I can clearly see why they don't partner with Nvidia on an igpu: there's literally no need. You still get all the problems of that intel/amd hybrid in addition to an uneasy partnership for little gain. Intel's contracts with OEMs get their gpus in many products as is and AMD can barely convince OEMs to make products with an all red setup. They also eat into their own wafer allocation. It's just a super bad deal when you have your own igpu that does fine.
 
Nvidia doesn't care about this. They are quite far removed from being a gaming company now. I'm not even sure that Nintendo will continue to be able to count on Nvidia being interested in developing (semi-) custom chips for them because the margins are just not there, and compared to the AI boom, now even the volume appears doubtful

I don't think this is true. Clearly, right now Nvidia does make most of its profit from AI related hardware. But their revenue due to the switch does seems substantial as evidenced from reports in the past such as here from 2018 or here from 2021. I would think it to be a healthy business strategy to diversify enough, especially when making gaming SOCs seem to be profitable.
 
I don't think this is true. Clearly, right now Nvidia does make most of its profit from AI related hardware. But their revenue due to the switch does seems substantial as evidenced from reports in the past such as here from 2018 or here from 2021. I would think it to be a healthy business strategy to diversify enough, especially when making gaming SOCs seem to be profitable.
There are reports of Nvidia doing customer products akin to their Nintendo work. So the numbers look to be making sense to them
 
let supose Switch sucessor is actually revealed in june, will the anouncement of Nintendo next hardware, make the septembre Direct focused on Switch sucessor software, Switch games or both?
 
Nvidia doesn't care about this. They are quite far removed from being a gaming company now. I'm not even sure that Nintendo will continue to be able to count on Nvidia being interested in developing (semi-) custom chips for them because the margins are just not there, and compared to the AI boom, now even the volume appears doubtful.
NVidia is not going to leave the gaming market anytime soon, firstly, it is a market that makes a profit for it and historically it is the leader, and there would not be NVidia chips for AI, if they had not made chips for games previously, the development of technologies has several points in common.
And the main thing, the AI boom, that's right, a boom, the market will inevitably slow down, competition for NVidia in the sector is growing, and once each company has put together what they need to work with AI, they will spend a few years just replacing defective parts or making casual improvements.
 
let supose Switch sucessor is actually revealed in june, will the anouncement of Nintendo next hardware, make the septembre Direct focused on Switch sucessor software, Switch games or both?

See no reason why Directs after the announcement wouldn’t show both Switch 1 & 2 stuff but not sure what Nintendos plan would be here
 
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That's... not true? Like at all? The (6th) generation console that had the most raw power was the GameCube, and the Wii does provide some advantages over it, even if it's just an overclock.
Gamecube was more capable than the PS2 but the Xbox was still far more powerful and capable than both and even more powerful than the Wii. 6th gen consoles almost always ran best on Xbox and there is no way the GCN or even Wii would have been able to run games like Half Life 2 and Doom 3.
 
@miamoto - are you okay? You seem extremely angry? I don't know your post history - have you received any sort of lash out from your opinions in the past? Like, I think some of your analysis doesn't hold up, partially because it seems based on misunderstanding some facts, but I don't think your position is unreasonable. I don't think it's even extreme for the thread, excepting some extreme optimists.

Their post history is 4 posts long. Which is why it was amusing to me when the mods accused a few replies as being drive-by posts lol (sure, maybe essay posts would not be considered as drive-bys, but still, funny).
 

Moore's Law is Dead claims that Nvidia's not happy that the Steam Deck, which is equipped with an AMD APU, is successful, there could be a PlayStation handheld equipped with an AMD APU, and almost all of the handheld PCs on the market (e.g. Asus ROG Ally, etc.) are equipped with AMD APUs. He also claims that Nvidia doesn't like how all consoles, except the weakest console, are equipped with AMD APUs.

It's very hard for me to try to forecast what Nvidia might or might not do. 7 years ago, I would agree that Nvidia might be worried about AMD market share in Handhelds PCs and Consoles. But nowadays? Any kind of market share they could win there pales in comparison to their current AI income. I would think that all Nvidia priorities are now focused on trying to protect their AI hardware and software (CUDA) monopoly. There might be some subdivision in Nvidia working on a handheld gaming PC prototype, but Its hard for me to to say that is a priotity for the wider company.

Or maybe Jensen believes (correctly IMHO) that their AI monopoly is unsustainable and will use their current bonanza to grow and protect their traditional business. As Nvidia's imediate future is tied to AI's future, and AI developments are impossible to forecasts at the moment, I abstain to make any kind of prediction regarding Nvidia's direction.
 
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