ShadowFox08
Paratroopa
on current gen so far, maybe, but considering switch 2 is going to be weaker in CPU power, we can only hope the CPU power gap is a lot closer than switch vs PS4 (3.5x) so we can get serviceable ports that are CPU heavy.Outside of BG3, is there like a single game released this gen that is genuinely CPU constrained.
Virtualized geometry etc seems to have massively reduced the CPU burden this gen.
There's been a lot and back and forth talk about single and multi core performance with the current gen CPU vs A78 (on Orion), and single core seems to out perform per GHz with AMD's IIRC. We'll see though with a78cs. 1.5-1.7GHz should put us in the 2-2.3x gap, which is a lot better than last Gen, but that's assuming if they were the same for single core (and AMD is good at multi threading).
Also to note, devs have likely gone easy on CPU or multiplatform ports due to support of PS4 and Xbone, but they should be dropping support for them soon.
No doubt they will increase 30fps games on current gen, but I hope devs continue with 60fps on PS5/x series.I'm talking about games that cannot hit 60 FPS on PS5 due to CPU constraints.
Gotham Knights and Starfield are good examples.
Anything that can run at 60 FPS on PS5 is probably not an issue for downporting to Switch 2 (assuming the Switch 2's CPU is at least 50% as powerful as the PS5's) as most AAA PS5 games will probably be downgraded to 30 FPS on Switch 2 to preserve the visual intent of the geometry and lighting other than games built around 60 FPS like Call of Duty and Tekken.
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