Jimmy Joe
Good ol' Jimmy Joe
- Pronouns
- He/Him
I just played this game recently! This is a pretty fun video game.
I will not front: the playthrough was heavily dependent on the excellent guide at Zelda Dungeon, which I used to navigate a lot of the overworld parts (particularly Death Mountain). I recommend it if you're interested in playing for yourself: https://www.zeldadungeon.net/the-adventure-of-link-walkthrough/
Anyway, once you get past the problem of "where do I go???" then you have a really neat, fun action game with some basic but satisfying platforming. Once you know how to fight Darknuts, the palaces are a lot of fun, though the Fokkas in the Great Palace were too tricky for me to figure out and I just ran past them every time. They're little labyrinths, those dungeons, and they feel like exploring spaces in a way that hasn't been captured in the rest of the series—almost Metroid-like, even!
And, honestly, a lot of the flavour and lore of the game is quite fun too. The towns feel lived-in, and the fact that nobody charges you for healing makes it feel like you're the hero who saved the kingdom a few years ago. There's no money in this game! How cool and how different is that? Very cool and very different.
The magic system is a lot of fun, too. There was a period from Wind Waker to Skyward Sword where Link wasn't much of a magic-user, and the Shiekah Slate/Rauru's Arm fulfill a lot of those functions now, but in Adventure of Link our boy is a sorcerer. You got magic for jumping, for reducing damage, shooting fire, turning into a fairy... by the end of the game you're a literal sorcerer king, and that's just fun
The Sages (wise men) in this game are kind of neat, too! These are the original Sages, the first in the series, and I think that's worth reflecting on. They didn't give us any medallions back in the day--they gave us more magic to blast the bad guys with.
Anyway, fun game. Took a long time to play it, but I'm glad I did.
How do you feel about Adventure of Link? If you've played it, did you use a guide too?
I will not front: the playthrough was heavily dependent on the excellent guide at Zelda Dungeon, which I used to navigate a lot of the overworld parts (particularly Death Mountain). I recommend it if you're interested in playing for yourself: https://www.zeldadungeon.net/the-adventure-of-link-walkthrough/
Anyway, once you get past the problem of "where do I go???" then you have a really neat, fun action game with some basic but satisfying platforming. Once you know how to fight Darknuts, the palaces are a lot of fun, though the Fokkas in the Great Palace were too tricky for me to figure out and I just ran past them every time. They're little labyrinths, those dungeons, and they feel like exploring spaces in a way that hasn't been captured in the rest of the series—almost Metroid-like, even!
And, honestly, a lot of the flavour and lore of the game is quite fun too. The towns feel lived-in, and the fact that nobody charges you for healing makes it feel like you're the hero who saved the kingdom a few years ago. There's no money in this game! How cool and how different is that? Very cool and very different.
The magic system is a lot of fun, too. There was a period from Wind Waker to Skyward Sword where Link wasn't much of a magic-user, and the Shiekah Slate/Rauru's Arm fulfill a lot of those functions now, but in Adventure of Link our boy is a sorcerer. You got magic for jumping, for reducing damage, shooting fire, turning into a fairy... by the end of the game you're a literal sorcerer king, and that's just fun
The Sages (wise men) in this game are kind of neat, too! These are the original Sages, the first in the series, and I think that's worth reflecting on. They didn't give us any medallions back in the day--they gave us more magic to blast the bad guys with.
Anyway, fun game. Took a long time to play it, but I'm glad I did.
How do you feel about Adventure of Link? If you've played it, did you use a guide too?