This is impossible. You can't deal so many blows to the 89 curse before zelda comes, it's unfair.Along with Prime Remastered, looks like we got a second blow to the 89 curse y’all https://www.metacritic.com/game/swi...les-3-expansion-pass-wave-4---future-redeemed
They're just debuffing itThis is impossible. You can't deal so many blows to the 89 curse before zelda comes, it's unfair.
Why can Hearlers exceed the 99 cap during Chain Attacks suddenly?
Explanation from Metto (over on Era) : "It's the Hero Chain books. If you have a Hero Chain equipped on a character it will override their class chain attack bonus. This doesn't apply to Chain Order books it will just change the effect of their chain orders but they'll keep Class Chain order effects.
To put it simply if you have Glimmer equipped with the effect that will grant her turn the effect of say getting 150% if she acts first it will override her healer bonus and go over the 99%."
Guys
Chapter 4
I need to repair the lift to climb up the Black Mountains, but I am missing 1 item: a white "cover"?
Where can I find it? 2 are needed, I have only 1
Try not to fight all of them at the same time. You want to lure some of them away from the group.Struggling with the Igna army at the Argan Cathedral Ruins, anyone got tips?
One feature I really like is that if you're supposed to lose in a battle, you actually lose in the battle. You don't overkill the enemy with a 500% exp bonus only to lose in the following cutscene.Began a second playthrough for the fun of it. One of my favorite "improvements" is getting to play battles in the flashbacks, it helps break up larger cutscene chunks. Base game 3 could've used that, like playing out the mock battle in the kid flashback during that half-hour-long cutscene block right at the beginning.
Given Joren and Nimue have things like weapon/class icons, I wonder if playable flashback battles actually were planned for base game at one point.
Pick the focus enemy option from the tactics menu so that your party doesn't run off and do their own thingSome of those "area conquering" things are pretty annoying, gotta say.
You try to be a good little player and pick one after another by luring them with the stone throw. But then, boom, suddenly, a banner-type enemy locks into you too from 10 miles away, one of your tanks RUNS to it to tank (Dude, it's a flag! YOU DON'T HAVE TO TANK IT!), and boom part two, the whole base just aggro'd you too.
I only recall this happening once in the very beginning. Conversely, there were plenty of bosses later that I finished off with a chain attack, only to be shown struggling in the cutscene right after lolOne feature I really like is that if you're supposed to lose in a battle, you actually lose in the battle. You don't overkill the enemy with a 500% exp bonus only to lose in the following cutscene.
It's a little thing, sure, but especially when selling you to the idea that you're facing unbeatable odds, actually putting you in an unfair fight goes a long way.
This has been a thing since the original, they just didn't do it every time (and still don't quite here). I can think of several battles that automatically ended upon the enemy using a certain art (a couple with Egil come to mind), usually one that felt huge damage to the party.One feature I really like is that if you're supposed to lose in a battle, you actually lose in the battle. You don't overkill the enemy with a 500% exp bonus only to lose in the following cutscene.
It's a little thing, sure, but especially when selling you to the idea that you're facing unbeatable odds, actually putting you in an unfair fight goes a long way.
I never noticed the "merk the enemy and lose in the cutscene" thing in 1 tbf, but it was all over 2 in particular and somewhat frequent in 3.This has been a thing since the original, they just didn't do it every time (and still don't quite here). I can think of several battles that automatically ended upon the enemy using a certain art (a couple with Egil come to mind), usually one that felt huge damage to the party.
Contrary to the common fan opinion, battle cutscenes in Xenoblade 1 were often a great reflection of how well I was doing lol
Far more incentives to explore and filling in a lot of holes from the base game's storyI finally beat Zelda so I'm gonna be starting this soon. What am I in for? I really liked 3
another good video gameI finally beat Zelda so I'm gonna be starting this soon. What am I in for? I really liked 3
Xenoblade 3 was absolutely not marketed as the kind of story the DLC told. It was made abundantly clear that it was a story about Aionos and the party, in a world where fighting is all they know, from the very start. It never focused on the X1/2 content in trailers at all, beyond brief glimpses for a reason.As for the story, even as someone who was totally cool with a standalone game for XC3, I don't really understand why XC3 itself wasn't this story. This is kind of what XC3 was both expected to be and marketed to be, no? And it's just so much clearer than the base game about what the motivations of the characters are (especially the villains), what the stakes are etc. There are no meandering side-stories shoved into the main progression. It's tight. Whereas 60+ hours of XC3 were spending touring some of the dullest and most miserable camping grounds to recruit heroes. This game tells a full story in less than half that time.
If the setting of this title is linked to the first and second entries, does that mean that the story continues through all three titles?
Takahashi: No, the stories of one, two, and three all stand alone. Although some elements and designs from one and two will appear in this third entry here and there, there is no need to have played the first and second games to understand the story or how to play. However, since this is a series of works, the underlying theme is consistent, and in each case, the story unfolds based on "the relationship between foreign things." Also, I used the word "culmination" earlier, but this title brings together all the themes that have been developed over the past 15 years since 2007, when development of the first title in the Xenoblade Chronicles series began, as well as the gameplay systems that have been developed throughout the series.
Yokota: So, by “culmination,” you don't mean that it brings closure to the series, but rather that it rounds out the trilogy thematically.
Takahashi: Yes, that’s right. I guess you can say that this is like a summary for moving on to the next step in the future.
I think it's the interpretation of the marketing that is more the issue. Because seeing land features from 1 and 2, seeing the queens, and knowing that there are usually big lore-revealing twists in XB games, would lead fans to assume the big lore-revealing twists this time around had to do with the combination of the worlds and what that'd mean for the Xenoverse and its characters overall.Xenoblade 3 was absolutely not marketed as the kind of story the DLC told. It was made abundantly clear that it was a story about Aionos and the party, in a world where fighting is all they know, from the very start. It never focused on the X1/2 content in trailers at all, beyond brief glimpses for a reason.
</rant>
I think chocolate_supra has pretty much covered it, but...That's not ranting! That's just having a discussion! That's what we're here for . I don't have time to write a detailed reply, but I'll come back later if I remember it.
I think the main issue is something you touch on at the end here - even ignoring connections to the other games, FR feels more like a coherent and satisfying story than 3 does. That it's also a satisfying conclusion to the trilogy is just the icing on the cakeI think chocolate_supra has pretty much covered it, but...
a) I didn't see that interview, or any interview, just one or two trailers
b) As someone familiar with the Xenoblade series, I was expecting another standalone game - UNTIL I saw the trailers! And the amount of callbacks and returning characters and familiar scenery then made me wonder exactly what we were getting here. I can absolutely see how people would have expected a proper sequel.
But in truth the marketing angle isn't that important, I'm more curious as to why he just wouldn't have made the DLC story the main story in the first place. Obviously you'd need to expand it, do the worldbuilding that was in XC3 etc, but you'd have Z as an irrelevant mid-boss (which is what he feels like anyway) and move on to the "real" bad guy we fight at the end of FC.
You could argue that a fresh story leads to a more accessible game and better sales. But I feel like this is an RPG series that appeals to hardcore gamers, so the kinds of people who are going to play it are the type who've probably played the first two, and if they haven't they will go back and play the first two - which are both also on switch, so no issues there. And the kinds of casuals who won't play the first two are the kind who won't know or care (they are, after all, buying a game with "3" in the title without having played the first two). So you do a bit of recapping in the first few hours to bring them up to speed. Even FC itself does this, with Shulk, Rex and A explaining their worlds and the current state of play. I don't think it would have cost them a lot of sales.
I'm just trying to get across this weird feeling that Future Connected was the "real" story, while XC3 often felt like a side story - even while playing it, even without knowing there was a DLC that would answer a lot of questions coming down the track. The entire ending of that game felt entirely flat to me, the villain a non-entity and so on. I felt like one of the greatest casts in RPG history was wasted on what was 66% a useless and irrelevant camping trip. FC felt like a real heroic quest.
"The story of Xenoblade Chronicles 3 ties together the futures of the worlds depicted in Xenoblade Chronicles and Xenoblade Chronicles 2" - Shinya Takahashi right after Xenoblade 3's reveal.Xenoblade 3 was absolutely not marketed as the kind of story the DLC told. It was made abundantly clear that it was a story about Aionos and the party, in a world where fighting is all they know, from the very start. It never focused on the X1/2 content in trailers at all, beyond brief glimpses for a reason.
From the horses mouth in a prerelease interview.
The story of the DLC doesn't work at all without assuming you've already played the entirety of 3 (and at the very least, 1, but also ideally 2).
I really don't think that was because of a throwaway comment in the direct after the trailer aired, though. And especially not because of the trailers themselves.I've seen and spoken to enough people who ultimately didn't buy 3 because they felt intimidated, like they had to play the previous games first, to know that they failed at convincing people that the game was standalone, even though they did succeed at making it standalone.
I think we're veering a little to close to spoiler territory, but I would say that the only reason the story in FR is satisfying is because we know how things play out in XC3. If not for that I would say that FR ends with a bittersweet note since the two greatest champions on the heroes side sacrifice their physical bodies on Aionios in order to keep Origin operational.I think the main issue is something you touch on at the end here - even ignoring connections to the other games, FR feels more like a coherent and satisfying story than 3 does. That it's also a satisfying conclusion to the trilogy is just the icing on the cake
The sales trajectory of the game so far also tells a similar story: extremely frontloaded sales with little legs to speak of, suggesting most of the buyers were people who already were Xenoblade fans to begin with.
But...I think we're veering a little to close to spoiler territory, but I would say that the only reason the story in FR is satisfying is because we know how things play out in XC3. If not for that I would say that FR ends with a bittersweet note since the two greatest champions on the heroes side sacrifice their physical bodies on Aionios in order to keep Origin operational.
But...
...it does also show the world's reuniting as one. The final 10 seconds work a lot better as an ending point for the story of Xenoblade Chronicles than what XC3 did.
I take your disagreement and disagree with it!Again, I partially disagree
I thnk that the last seconds of XC3 FD are a better starting point for XC4, than a better ending for the Xeno Chronicles story arch: alongside the many "hints" to previous games during THAT chapter, it clearly anticipate MANY possibilities for the next chapter, even linking it to XenogearsSaga or XBX, for example: it opens up a lot of possibilities, more that "closing" everything. At "closing", the ending of XB3 base game was good enough, in letting you know that all those struggles, all those emotions were born from two worlds colliding, and now in orde to go ahead they were strong enough to surpass their fears and leave the beloved ones behind)
But...
...it does also show the world's reuniting as one. The final 10 seconds work a lot better as an ending point for the story of Xenoblade Chronicles than what XC3 did.
You‘re talking to someone who doesn’t feel like the ending of FR is particularly satisfying. Just like I didn’t think the ending of XC3 was satisfying either.It works so well as a satisfying conclusion because it recontextualizes the ending and epilogue of base game 3. I sincerely doubt that FR's ending would be a better ending for XC trilogy in a world where base game 3 isn't a thing, and arguably, it'd be a rather hollow ending in isolation.
But...
...it does also show the world's reuniting as one. The final 10 seconds work a lot better as an ending point for the story of Xenoblade Chronicles than what XC3 did.
I take your disagreement and disagree with it!
If you’ve only played XC and XC2, the ending of FR brings the whole trilogy full circle.
If the world began as one, and XC and XC2 told the stories of how those worlds evolved independently, FR unites them and calls it a day.
Yeah, if you’re a big Xeno fan you’re wondering what the radio is all about, or what that light travelling to Earth is, but if you’re a Xenoblade fan, it’s just the end.
An open-ended conclusion that leaves room for the next saga to begin.
People say FR couldn’t be standalone because it doesn’t work without XC3.
I’d argue that if the DLC explained what Moebius are and the state of the world - something it could have done in a two-minute intro monologue like XC - it would completely work without XC3.
XC3 wrapped up its own story well enough, but didn’t do much to finish up the larger story.
Right at the end, we get a scene where Rex says, ‘don’t worry, everything will go back to normal one day’.
It’s inevitable that someone will come along make everything alright. The final shot of the DLC sees that ‘prophecy fulfilled’ and the worlds merge.
You could, in some ways, cut XC3 out of the larger story and it wouldn’t make a difference. FR shows us the before and after of XC3.
The problem XC3 has as a sequel is, it’s essentially, something happened to the worlds of XC and XC2 off-screen, this party has to solve the issue so those worlds get their happy ending back.
I could literally write another thousand words about why XC3 fails as a series finale, but I won’t bore you!
It just feels unsatisfying.
Bittersweet doesn't really mean unsatisfying thoughI think we're veering a little to close to spoiler territory, but I would say that the only reason the story in FR is satisfying is because we know how things play out in XC3. If not for that I would say that FR ends with a bittersweet note since the two greatest champions on the heroes side sacrifice their physical bodies on Aionios in order to keep Origin operational.