If automatic party action is a disqualifier, we're gonna need to toss out a lot of Dragon Quest. I thought XII was a great balance and I'm disappointed there's not more like it 15+ years later, giving you complete control whenever you wanted, but also offloading repetitive tasks to the CPU entirely at your discretion.
I thought DQ was all old-school turn based? I've only played DQXI but I was under the impression that it was a good representative of the series as a whole.
And I don't necessarily mean it as a disqualifier (otherwise I would see Xenoblade as being disqualified), I was more just painting a picture of how the systems got further and further away from what I'd consider "an RPG battle system" with each post-Sakaguchi entry. I actually agree that XII was a good balance, and if FF had stuck with that system (or something similar, like XB) I probably would still be fine with it. It simply was the first step from the system being menu-based towards being action-based.
Though in responding to yall I've been able to reflect a bit on why, to me, FF "felt like an RPG" and now "doesn't feel like an RPG," and I think a lot of that comes from the fact that I never had any exposure to traditional pen-and-paper RPGs where "RPG" meant creating a character and playing the role. My exposure to RPGs came from Square's SNES catalogue. So I saw "RPG" as meaning "menu-based action, turn-based battle, controlling a whole party traveling with you, emphasis on exploring and talking to NPCs to flesh out a story and a world, and progress giving opportunities for levelling up and more equipment/weapons/setup."
Xenoblade still feels like an RPG to me because even though you aren't specifically controlling each physical attack, there's at least still a palette of actions to select from (similar to a menu system) and all the other elements I mentioned are present. Modern FFs have removed menu-based action and turn-based battle, and since a lot of modern action games have injected RPG-style levelling and equipment, by comparison FFXV felt more like I was playing a typical modern hack-and-slash action game. FFXVI now appears to even be removing the party aspect, which means it'll only be retaining the exploration and levelling.
Which makes it more like Skyrim. Which
is an RPG.
And that's the kicker. My whole thought process circled right back around to a game that is definitely an RPG, it's just not what
I expect from an RPG. Because my initial exposure to and decades of experience with the genre was something very specific, and was more a subset of RPGs than it was a definitive representative of the genre as a whole. Which is probably also why I had a hard time communicating why modern FF
feels different, because it's my own perspective of the genre that Final Fantasy has moved away from, not necessarily the genre itself.
So I guess what's really going on is not me lamenting that Final Fantasy has moved away from the RPG genre. It's that Final Fantasy has turned into a WRPG.
*runs away*