Hero of Hyrule
Frieren the Slayer
- Pronouns
- He/Him
I was discussing this console with a friend earlier when it occurred to me - it's not entirely clear what the central "concept" of the Wii U was supposed to be.
If you look at Nintendo's experimental hardware, usually, the central concept is fairly easy to identify and self-evident; the DS was about its two screens and touch screen; Wii was all about motion controls; Switch is about portability and flexibility; 3DS was about stereoscopic 3D. Even going back to before the Iwata era, you can see this. The N64 was all about 3D and the analog stick. The Virtual Boy was about the stereoscopic 3D.
But what exactly was the Wii U about? What was it supposed to be? What was the hook? Was it the off-TV play? Was it asymmetric gaming? Was it touch screen gaming for home consoles? Was it social connectivity (as evidenced by Miiverse/Wii U Chat)? Was it some or all of those? None of those?
Of course, this comes back down to the fact that the Wii U was a confused machine and its appeal was unclear even to those who made and marketed it. I'm not trying to rehash that point, we all know that. I'm more curious in knowing what you think the central appeal/gimmick/concept of the Wii U was supposed to be.