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Ho hum!
If by "changes" they mean "not fuckin doin it" then woooooooo!!

Ho hum!
Ho hum!
Ho hum!
Yeah this has big "'sorry you were hurt by what I said' instead of 'sorry I said that'" energySorry "for the confusion and angst of the policy" but not the actual "policy" itself.
"We are listening" is the worst HR speak ever
"we still want more money"It felt like
"Yah we heard you, we are aware. Whatever, we just dont care"
Coincidentally it seems to be orchestrated by his adtech hang-arounds:
Well, there are two issues. One, is that it's linked to installs, instead of sales or profits. Some people will install or reinstall multiple times, so there's potentially some double dipping. This is on top of the cuts that publishers, or steam takes too. So, it does cut into profits.People seem very angry about this, but I've always thought that the most sensible way of charging for a game engine is linked to the success the game made with it has. A form of royalties, basically, which is what this is.
With a 200k download allowance before this kicks in, it seems like it wouldn't affect the vast majority of indie devs?
This really isn't "capitalism" though. It's more just conventional market economy based greed. Or really, just greed in general, with respect to most exchange based economies. Or reference, look at Mercatalism, Fuedalism...oh heck, what ever the Complaint tablet to Ea-nāṣir was from. It's important to realize that business people scamming each other is practically older than recorded history!Unchecked capitalism is sound and good. Thank god for thoughtful people like Riccitiello and all the other executives having all the power what would we ever do without them.
Sometimes I ask why they teach “break-even point” in Accounting when corporations are just gonna go full growthThere is no backing down because profits have plateaud and rent seeking is the next avenue for revenue. This is the inevitable outcome for all corporations when they maximize profit margins. Capitalism can’t allow for companies to not grow constantly.
This really isn't "capitalism" though. It's more just conventional market economy based greed. Or really, just greed in general, with respect to most exchange based economies. Or reference, look at Mercatalism, Fuedalism...oh heck, what ever the Complaint tablet to Ea-nāṣir was from. It's important to realize that business people scamming each other is practically older than recorded history!
I think the disconnect is because Capitalism permits this, with no real mechanism of prevention. Plus the Invisible Hand is really honoring itself here: no where to be seen.I think there is a major disconnect between what capitalism is supposed to be and what people are observing today.
I think the disconnect is because Capitalism permits this, with no real mechanism of prevention. Plus the Invisible Hand is really honoring itself here: no where to be seen.
Whether or not the system permits this, something has to be done. This is all predatory and exploiting
Just go full heel at this point; "We HEAR YOUR SCREAMS and they NOURISH OUR DEMONIC SOULS.""We are listening" is the worst HR speak ever
Just to piggyback on the first point, the fact that Unity is looking at installs exposes how nonsensical this is. Publishers and digital storefronts take a cut of sales bc they help to sell games and they have the data to adjust their cut based on the work they do promoting/selling games.Well, there are two issues. One, is that it's linked to installs, instead of sales or profits. Some people will install or reinstall multiple times, so there's potentially some double dipping. This is on top of the cuts that publishers, or steam takes too. So, it does cut into profits.
But the second and most important thing is: Does Unity deserve royalties for providing a game engine that developers already pay upfront for?
Think about it: Unity is simply a tool used to make games. One that's already pretty expensive. Why should they get a cut if the game is successful? Because someone else used their tool to make a product?
The art store doesn't collect royalties on artists. If you buy paint and a canvas from a store, you don't own them anything, regardless of how much money you make with the supplies.
The whole point of running a company like Unity is that they'd rather make the tools so other people can make products. If they could make the games themselves, they would. But it's more profitable and easier to make and maintain the tool instead. So, why should they get royalties on other people's work because their tool was used?
Imagine: Everytime someone sold something, you'd have to pay royalties to the entire supply chain because "their tools are linked to the success of your product." It'd be madness!
Because other "economies" inherently have mechanisms of prevention? Would socialism or communism somehow prevent scams, abuse, and crimes within their own systems in a way that capitalism or other systems couldn't? It's very easy to define a socio-economic system that would work perfectly if people were somehow forced to follow the rules. But that's not how people really work.I think the disconnect is because Capitalism permits this, with no real mechanism of prevention. Plus the Invisible Hand is really honoring itself here: no where to be seen.
Whether or not the system permits this, something has to be done. This is all predatory and exploiting
Just to be clear: Freedom of speech doesn't exactly 'allow' spoken racism; that's only half true. Depends on what you mean.Fair point but USA based free speach freedom allows spoken racism. See my point? All systems have drawbacks and this is the drawback to Capitalism. The pro's can be seen in the dollar as the global reserve currency. It is how the USA gets away with such a massive national debt with zero consequences. Capitalism aided this. Its "freedom" nature is a massive reason other countries invested in the USA and profit off of it. Im getting off track though.
“we hear/here for you”"We are listening" is the worst HR speak ever
They can cram it. Never trust them, there's no reason to. It's pathetic to even try to save face at this point.
I would rather they proceed with the car crash and provide additional entertainment.
Yes, that'd be better in the short term. However, any developer of any size should be doing everything they can to pivot to a different engine as quickly as they can. No matter what Unity does now, they've demonstrated that they can and will destroy livelihoods on a whim.I suspect maybe, just maybe, the actual developers with Unity games out might just disagree and prefer to accept the apology + abandoning of the plan.
"We are listening" is the worst HR speak ever.
If I was a dev, after the demonstration that they are perfectly willing to screw people over, I would never trust Unity againI suspect maybe, just maybe, the actual developers with Unity games out might just disagree and prefer to accept the apology + abandoning of the plan.
The one thing I would say in response to this is that a modern game engine is a heck of a lot more complicated than paint and canvases.Well, there are two issues. One, is that it's linked to installs, instead of sales or profits. Some people will install or reinstall multiple times, so there's potentially some double dipping. This is on top of the cuts that publishers, or steam takes too. So, it does cut into profits.
But the second and most important thing is: Does Unity deserve royalties for providing a game engine that developers already pay upfront for?
Think about it: Unity is simply a tool used to make games. One that's already pretty expensive. Why should they get a cut if the game is successful? Because someone else used their tool to make a product?
The art store doesn't collect royalties on artists. If you buy paint and a canvas from a store, you don't own them anything, regardless of how much money you make with the supplies.
The whole point of running a company like Unity is that they'd rather make the tools so other people can make products. If they could make the games themselves, they would. But it's more profitable and easier to make and maintain the tool instead. So, why should they get royalties on other people's work because their tool was used?
Imagine: Everytime someone sold something, you'd have to pay royalties to the entire supply chain because "their tools are linked to the success of your product." It'd be madness!
you’re clearly not an artist, lmaoThe one thing I would say in response to this is that a modern game engine is a heck of a lot more complicated than paint and canvases.
It's not about accepting the apology, it's about minimizing collateral damage. Most devs that currently use Unity are probably at a point where they want to get off of it over the long term, regardless of if Unity backtracks or not. The problem is all the games that are either already released or are currently in development. Unity sticking to their guns here would be immensely disruptive to those, and could be a major source of both massive delays and lost media.I suspect maybe, just maybe, the actual developers with Unity games out might just disagree and prefer to accept the apology + abandoning of the plan.
this is a function of capitalism. Corporations engage in rent seeking behavior when all other avenues for profit are tapped out, and without shareholders investing they can’t compete in the global market. Capitalism requires that corporations extract profit to exist, which is predatory by nature.As someone who made a career in the market trading, Narroo is 100% correct. The GFC of 2008 was directly caused by business people scamming each other. I think there is a major disconnect between what capitalism is supposed to be and what people are observing today. There used to be a time where companies were not forced to take drastic measures to preserve or grow profit every year. They used to allow hits to profit YoY based on macro economic pressures which prevented what we are seeing today. Companies since Covid don't want to give back that profit margin.
My fellow shareholders are so quick to move their capital around that companies FEAR this happening to their own company and will do everything they can to make shareholders not move their money out.
Things that happen today that isn't apart of what capitalism was intended to be but is GREED: Stock buybacks, Layoffs, Predatory selling, Upselling at the counter, Tips in the drive thru/take out, Snake oil scams like Crypto, Politician based stimulus, etc.
Yes, capitalism is an an evolution of other predatory economic systems. I don’t know what you’re proving by saying otherwise.This really isn't "capitalism" though. It's more just conventional market economy based greed. Or really, just greed in general, with respect to most exchange based economies. Or reference, look at Mercatalism, Fuedalism...oh heck, what ever the Complaint tablet to Ea-nāṣir was from. It's important to realize that business people scamming each other is practically older than recorded history!
It's not going to happen instantly, but I do think a lot of devs are going to leave Unity in the months/years to come. Even if you leave the trust issues aside, this has exposed the over-reliance many dev teams have on a tool and how it's a necessity to branch out to other engines. It may also have given Godot the push it needs to become a more viable alternative than it is now in much shorter time.The "it's all over no matter what they do" doom posting going on is pretty over the top.
I know most forum posters know Unity as the 2010s asset flip engine, but many developers and hobbyist really like this engine, and for a good reason. It is a damn good engine. There's nothing quite like it.
If Unity decides to come out with a (seemingly) sincere apology and a proper, fair business plan along with a reasonable EULA, I have no doubt developers will keep using the engine. At least until Godot reaches maturity similar to Blender.
Now I'm not expecting a modern capitalist company to do that of course, but to say that Unity has no options to save themselves from this situation is just as foolish as charging 20 cents per install.
That’s a pretty big ifIf Unity decides to come out with a (seemingly) sincere apology and a proper, fair business plan along with a reasonable EULA
That’s pretty much what I expect will happen. You’d be dumb to keep all your eggs in the Unity basket. The majority of devs will look into other options.At least until Godot reaches maturity similar to Blender
TIL. At least their fees are already outlined and you do get a lot out of their engine.Unreal runs a revenue share program where they take 5% of revenue once you've reached a million dollars in sales
The "it's all over no matter what they do" doom posting going on is pretty over the top.
I know most forum posters know Unity as the 2010s asset flip engine, but many developers and hobbyist really like this engine, and for a good reason. It is a damn good engine. There's nothing quite like it.
If Unity decides to come out with a (seemingly) sincere apology and a proper, fair business plan along with a reasonable EULA, I have no doubt developers will keep using the engine. At least until Godot reaches maturity similar to Blender.
Now I'm not expecting a modern capitalist company to do that of course, but to say that Unity has no options to save themselves from this situation is just as foolish as charging 20 cents per install.
Hello yes, I installed this game 3 million times, pay up!
That trust is throughly shredded, diced, & chopped into a fine powder then burnt to a crisp. Even if he leaves, Unity would have to bend over backwards for years to get people to trust them again after a stunt like this.John Riccitiello needs to go, immediately. That's probably the only way the trust and relationships with developers can be repaired.
Milking their consumer base because they want all the money nowWhy are they so married to this stupid "pay per install" idea?
I'm not defending their proposed policies obviously, but how is it "pathetic" to admit they were wrong and suggest they're going to abandon the plans?
God the gamer community just needs to be angry about something.