Best Platformer
Super Mario Bros. Wonder
Come on, you all knew this was expected. But it's well earned! Super Mario Bros. Wonder is a fresh, exciting spin on a classic franchise, one where subtle changes and fun levels mash together for the best 2D Mario in decades.
The controls are spot on, some of the best the series has seen yet. While the NSMB games had solid movement, sluggish turning and some bland 3D animations decreased the good game feel. Wonder addresses these thanks to those gorgeous keyframes and better ground turning. Everything is clear and feels good to perform.
The power up diversity is, once again, some of the best the 2D series has seen, with four powers that are all useful and interesting for platforming and enemy combat. No situational powers like the Mini or Mega Mushrooms, no kinda awkward to control powers like the Koopa Shell, no powers that aide only in movement like the Propellor or the Flying Squirrel, no redundant powers like the Ice Flower/Penguin Suit combo. We got pure goodness instead. Some great original concepts like Elephant Mario playing with size and extra power like a juiced up Super Mushroom, and other powers reinventing older concepts like Bubble being a better Bubble Baby Yoshi. Can't forget the Drill, a brilliant power that focuses on great interactions with the environment and close ranged combat/protection. No stinkers, all fun to use, polished to a fine degree.
Then we got the badges, a seemingly minor addition that does a lot to help tailor difficulty or give you fun moves to play around with. Who needs a floating power when you have your cap to do it? Anyone can be Luigi with the Floating high jump badge! How about the crouching jump from Mario 2? Maybe you want to make the game easier with Exclamation Blocks like World. Or maybe you want to make the game more challenging with invisibility or Jet running. So many options to make the experience yours, so many ways to play and replay levels.
And we gotta talk about those levels! The focus may not be on difficulty, but we have surprise after surprise, finely tuned enemy after enemy making for fun setpiece after fun setpiece, all at whatever pace you want since we no longer have to worry about timers. And then you add in Wonder Flowers, and then everything in a level gets turned on its head. Enemies charge after you or flood the level. Levels follow music or rhythm. Maybe you become one of those clever enemies and you get to use their mechanics! It's the wild energy and variety of the modern 3D Mario in 2D, one that constantly had me smiling across both single and multiplayer adventures.
Hydrogen bomb vs coughing baby, coming right up!