Love how deadpan Link looks when he sinks into the abyss
So the official Zelda Portal website is lying? Why would Nintendo throw out the existing canon and intended timeline of the series that’s been present since the beginning? I don’t understand how anyone can unironically believe that… It makes absolutely no sense and there’s no evidence to support it. BotW and TotK have been separated from the existing officially acknowledged timelines, yes, but that doesn’t mean the previous games suddenly don’t connect anymore, nor does it mean BotW/TotK don’t connect to them at all, either—it just means that, for the time being, Nintendo isn’t disclosing exactly where BotW and TotK take place in relation to the existing timelines, but based on in game context from BotW/TotK and Nintendo officially listing them outside of the existing timelines, it’s safe to assume that they do in fact take place on a new fourth timeline (one that very well may branch from the time travel in SS, hence why I call it the Hylia Timeline—because it would be a timeline in which Hylia doesn’t become mortal and continues to be worshiped as a goddess).I don't think there are any timelines anymore. It's just Nintendo doing what they want.
I'm not sure if anyone has posted this yet but I feel like this is cool news
We see a segment at night time as well as a rainy section. I wonder if this will be the first 2D Zelda to have a progressive day/night system and randomized weather.
I had honestly assumed that something besides Ganon was behind the riftsNot sure if anyone's pointed this out yet, but the mountain in the north of A Link to the Past's Hyrule was actually Hebra in Japanese. It was only called Death Mountain in the lava-filled Dark World version, unlike English where both Light and Dark versions had the same name. So making it snowy and adding a new Death Mountain to the northwest is just updating it to a more modern interpretation of Hebra while at the same time adding in another major landmark that was previously missing from this version of Hyrule.
Also, assuming they don't pull a twist on him like ALBW did, this is going to be pig Ganon's first appearance as the main villain in a Zelda game since... A Link to the Past.
I'm not sure if anyone has posted this yet but I feel like this is cool news
Love how deadpan Link looks when he sinks into the abyss
Nah. I kind of want to get a Switch Lite but I'm waiting for a super cheap Black Friday bundle. I'm sure this one will be $200Anyone else going to try and snag that Zelda themed Switch Lite? I’ve been glued to my notifications just waiting on the inevitable Wario64 tweet and praying to Hylia I get it.
The first one does specifically open up around his spear embedded in the floor, but it's definitely more than possible, which is why I'm not exactly confident he'll still be the villain by the end of the game. Will probably have a better showing than ALBW where he was summoned just to get his power stolen by another villain though.I had honestly assumed that something besides Ganon was behind the rifts
The first one does specifically open up around his spear embedded in the floor, but it's definitely more than possible, which is why I'm not exactly confident he'll still be the villain by the end of the game. Will probably have a better showing than ALBW where he was summoned just to get his power stolen by another villain though.
Zelda is totally going to be echoing both Link and Ganon who will commence to fight alongside her against a greater villain. Need the combined Power of Ganon, Courage of Link, and Wisdom of Zelda a.k.a the Tri-Force to ultimately defeat what ever evil is at large here.
Clearly the villain will be the spirit of his spear, ForceThe first one does specifically open up around his spear embedded in the floor, but it's definitely more than possible, which is why I'm not exactly confident he'll still be the villain by the end of the game. Will probably have a better showing than ALBW where he was summoned just to get his power stolen by another villain though.
That would make for an amazing climatic use of the echo ability and I'm now going to be so sad if it doesn't happen.
Still, Tri the fairy and the Tri-Rod's names certainly do make it seem like there may be more of an emphasis on the Tri-Force in here than there has been in a long time.
I generally agree that "collect/gather/sandbox stuff" aren't that interesting a concept to me, but I think possibly narrowing the scope in a smaller scale game would actually make it more appealing. With a bit more limitations/boundaries, I think I'd be less overwhelmed with all the stuff I need to get or try and can focus more on the nature of the puzzle itself if that makes any sense.I think it's cool we get to play as Zelda, and we don't have a ton of info but, from we have it seems like it's further going down the sandbox/collectathon route, which is super disappointing. What they explained of the Rod just seems like collecting stuff with extra steps. And hopefully I can't just stack beds up to get wherever I want.
This feeling is based on very little info and how I feel about BoTW and ToTK in retrospect. BoTW was enjoyable while I played it but 100% a game I will never play again. Totk was cool for maybe the first half and then it felt like a straight slog. Still haven't finished it, and got it day one.
I just personally dislike collect/gather/sandbox stuff. It's boring. Really hope this isn't how it came across to me on first glance.
Also, reusing the art style from links awakening is bleh, but my wife and kid will love it so that's a win
Oh for sure, I feel ya. Way too little info for me to make an actual claim, but that is indeed my first impression, unfortunatelyI generally agree that "collect/gather/sandbox stuff" aren't that interesting a concept to me, but I think possibly narrowing the scope in a smaller scale game would actually make it more appealing. With a bit more limitations/boundaries, I think I'd be less overwhelmed with all the stuff I need to get or try and can focus more on the nature of the puzzle itself if that makes any sense.
I don't know, it just doesn't seem as off-putting to me as totk with those mechanics in terms of expansive open sandbox. This seems more manageable to me.
Echoes cost triangles and Zelda has finite triangles. So I wouldn't worry about a infinite bed ladder for example.I think it's cool we get to play as Zelda, and we don't have a ton of info but, from we have it seems like it's further going down the sandbox/collectathon route, which is super disappointing. What they explained of the Rod just seems like collecting stuff with extra steps. And hopefully I can't just stack beds up to get wherever I want.
This feeling is based on very little info and how I feel about BoTW and ToTK in retrospect. BoTW was enjoyable while I played it but 100% a game I will never play again. Totk was cool for maybe the first half and then it felt like a straight slog. Still haven't finished it, and got it day one.
I just personally dislike collect/gather/sandbox stuff. It's boring. Really hope this isn't how it came across to me on first glance.
Also, reusing the art style from links awakening is bleh, but my wife and kid will love it so that's a win
Triangles is definitely how they are going to gate keep world exploration but I do wonder how many triangles you will have by end of gameEchoes cost triangles and Zelda has finite triangles. So I wouldn't worry about a infinite bed ladder for example.
I wonder if Grezzo is involved in this, which I suppose they most likely are.I'm eagerly awaiting this game and blown away by this announcement. I can't believe a mainline playable Zelda game is truly happening.
I'm curious if this game will (a) have the performance issues of Link's Awakening and if not then (b) if there's a possibility of buttery smooth 60 fps we saw in A Link Between Worlds. I'm guessing (b) is nigh impossible on Switch but I would love to see the performance issues from Link's Awakening ironed out for this new game.
You mean the 100 dollar game vouchers? Use it on Tears of the Kingdom. For one that's a 70 dollar game that you'd get for the equivalent of 50 dollars, and also its one of the best games ever made. Also make sure, if you decide to get Echoes of Wisdom, that your voucher doesn't expire before September.That was unexpected. I really miss top down view Zelda, and although this is not my favorite artstyle, it's clean enough and the gameplay looks interesting. I trust that the Zelda team will do a good job.
Now, do I use my remaining voucher on this or TotK?
I can't imagine it'll be more than eight. Anymore than four would start to look ridiculous trailing behind Tri, and I can't imagine them stacking several layers. At most I could see three layers where you get four triangles and then can use each triangle three times like how you could upgrade the battery in TotK to be double it's full capacity, and I only assume three layers worth of upgrading because the obvious connection to the number 3 and the Triforce.Triangles is definitely how they are going to gate keep world exploration but I do wonder how many triangles you will have by end of game
Nah. I kind of want to get a Switch Lite but I'm waiting for a super cheap Black Friday bundle. I'm sure this one will be $200
"Le Fan Power"You think you look good, but do you really look better than 61 years old Aonuna?
need his skin care routineYou think you look good, but do you really look better than 61 years old Aonuna?
It is tough to say for sure. You clearly start with three and then gain at least one more. It would be weird if that was the only upgrade you got so we can assume you probably get more. If they are awarded for completing dungeons then 8 dungeons + 1 for completing the tutorial area/hyrule castle escape would be a total of 12.I can't imagine it'll be more than eight. Anymore than four would start to look ridiculous trailing behind Tri, and I can't imagine them stacking several layers. At most I could see three layers where you get four triangles and then can use each triangle three times like how you could upgrade the battery in TotK to be double it's full capacity, and I only assume three layers worth of upgrading because the obvious connection to the number 3 and the Triforce.
I was so excited, just checked my local stockist (Australia) and oh, the price ;-; I already have the TOTK OLED and the OG Switch— very tempted but also not sure if I was to splurge so much on something that might just gather dust when there's a new system around the corner which is such a shameAnyone else going to try and snag that Zelda themed Switch Lite? I’ve been glued to my notifications just waiting on the inevitable Wario64 tweet and praying to Hylia I get it.
I am pretty sure this game has some tricks up its sleeves that haven't been revealed. In the trailer there is a shot with a d-pad selection UI on which the tri-rod is mapped to the right button. The other three are blank so I think it is possible there may be three more abilities that haven't been revealed.The trailer achieved the highest number of views in Direct, and it was really well crafted. But now my concerns about this game have intensified. Because this trailer is very close to release. I'm worried that the core of this game is just echos. I originally thought there should be three sub level but important systems.
The current situation is already good, I am only concerned about the difference between 9/10 and 10/10.
I know it, so I said three secondary systems. But it may also be replaced by some simple function buttons, such as opening maps, and so on.I am pretty sure this game has some tricks up its sleeves that haven't been revealed. In the trailer there is a shot with a d-pad selection UI on which the tri-rod is mapped to the right button. The other three are blank so I think it is possible there may be three more abilities that haven't been revealed.
Throughout the whole trailer, the other three directions were left blank and I was left puzzled by it. Could we be looking at a game like BOTW/TOTK, where Zelda actually gets four core abilities and the Tri Rod's echoes are only one? That seems too ambitious, but still...it's clearly going to be filled by something you don't start the game with.I am pretty sure this game has some tricks up its sleeves that haven't been revealed. In the trailer there is a shot with a d-pad selection UI on which the tri-rod is mapped to the right button. The other three are blank so I think it is possible there may be three more abilities that haven't been revealed.
To be fair I enjoyed the exploration of TotK too. It was a big part of it, it’s just that the ‘look at what I made’ is easier to encapsulate in an image/gifBoth TotK and this are games about revisiting worlds you know and cracking them open with your absurd and creative new tool box. That's really cool!
But
For me the heart of this series is exploration, discovery, and wonder. I hope the next game is about saying "wow" at some brand new top quality authored content, not about saying "lmao" at other players zany antics on socials.
I don't want this to be the permanent new philosophy of the series :/
It does seem ambitious but this is a brand new console Zelda game. Link's Awakening was fairly basic due to the fact that it was a direct recreation of a Gameboy game, I could easily see this game being an extremely ambitious 2D Zelda. Even with echoes being probably the main ability you get I think this will be very ambitious.Are there any theories for what the yellow statues found on the overworld and marked on the map are?
Throughout the whole trailer, the other three directions were left blank and I was left puzzled by it. Could we be looking at a game like BOTW/TOTK, where Zelda actually gets four core abilities and the Tri Rod's echoes are only one? That seems too ambitious, but still...it's clearly going to be filled by something you don't start the game with.
Could just as well be spaces for shortcuts so you don't have to navigate the Tri rod Menü. (Kinda like the Autobild in total)I know it, so I said three secondary systems. But it may also be replaced by some simple function buttons, such as opening maps, and so on.