*Disney Dreamlight Valley - The Forgotten Update [ PC ]
The Forgotten Update marks the end of this first story arc of Dreamlight Valley, my thoughts on the game remained generally the same by the end of it all, a mechanically competent life sim game, with a lot of customization options, which selling point are the Disney worlds and characters and that my drive to remain playing for over 100 hours and counting was surprisingly the story.
I say surprised because I wasn't expecting it to be this ingrained with these Disney franchises and embedded well into the main original arc, my other point of reference on anything close in scale to Dreamlight Valley is Kingdom Hearts, and regardless of opinions surrounding those games, I think is fair to say that the Disney elements in those games range from incredibly superficial to barely existing, worlds don't interact with each other and the only characters allowed to chime in are a handful of Mickey characters, with that in mind I wasn't anything grander than that, I'm not the biggest fan of Square Enix but I can also imagine that Disney could have a hand in how those stories ended up being the way they are.
Thankfully I can just blame one of them after DV, Merlin from Sword and the Stone doesn't trust a character like Ursula, Buzz Lightyear is confused about how he didn't mind hanging out with Scar before the events of the Forgetting despite being a villain, Stitch plays a lot of pranks on Donald, Wall-E likes to collect different human related objects and so does Ariel, so a part of their story revolve around the fact that they like to trade things, these are a lot of simple ideas but makes sense that if one were to cross over these worlds and characters, they would interact and the writers and designers would take advantage of their established quirks and personalities to make these little stories, it might not seem like much but again as a Disney fan that grew up and continues to enjoy some of their movies, it enhances the experience to great degree.
A good original soundtrack that fills like something out of Disney, plus appropiate arrangements for each movie soundtrack, for their homes, when they accompany you and sometimes one more unique arrangement or two, also elevate and sell the whole Disney nostalgia feel.
Conversations with characters are also enhanced by having knowledge from their films since their incarnations are past those movies, even acknowleding that Simba and Nala are surprised that Scar is in the Valley considering their story. One of my favorite interactions comes from Mickey, in this "canon" he is an actor, so all the movies are just that movies, and you can ask him about the Three Musketteers which I really love, is just fun to have that little extra as a watcher of these.
One of my favorite elements of the world of DV are the caves and the language used for notes left behind, it doesn't have a realm or character represented in the game yet, but they use the Atlantis alphabet and caves are filled with rocks and ruins that have the Atlantis symbol and blue light coursing through them, also really like that is even featured in Ariel's home, just another way to bring together these world, and not have an isolation issue that would make it a missed opportunity.
The main story itself is really cool, and I really like how it manages to create a lot of set pieces within the limits of being a life sim with no combat like a Rune Factory and the like, that still incorporates a lot of Disney elements while telling a nice simple tale that I don't feel like spoiling much of.
My main gripes with the game is that the art direction could have been a lot different, it looks pretty basic, at times unisnpired and so do the Disney characters, and I'm sure I'm not asking too much given the wildly different takes in something like Mirrorverse (some of those designs are legit badass). And there is my worry about how bad the increasing microtransaction aspects of the game might hurt it in the future.
35. Mass Effect [ PC ]
Mass Effect is really good, carried by its interesting world and ambiance, with a really likeable if mostly simple (at least in the first game) cast of characters, is interesting because the alien allies act essentially as a good exposition dumb for their species and on top of that some personality quirks, which is part of why Wrex is the best character from your group, because the background of his species is by far the most interesting one.
Gonna be honest, if Mass Effect was like a point and click adventure it would be better lol, like, I think this combat is far better than say KotOR, but is still remains the weakest part of the experience, between the gunplay not feeling particularly good, the general clunkyness of the controls, the fucking Mako vehicle, is just all kinds of jank, what matters is obviously the context of all these events and while is not particularly good gameplay is also not bad enough to not continue because one is engrossed enough in the events and characters unfolding.
Also the last hours of the game are fucking amazing, and not just for the Halo vibes.
I'll probably make more extended thoughs on everything but I want to play the whole trilogy first.
*Mario + Rabbids: Sparks of Hope - The Last Spark Hunter
Is more Sparks of Hope, which means more greatness, the new planet was really nice, Kanya another entertaining villain, Allegra another fun warden, more fun battles, and more banger music tracks, which it seems that this time it was entirely handled by Kirkhope and he pulls some really interesting sounds mixing his usual melody style with a lot of electronic synths, he really gave it his all with this sequel and DLC compared to Kingdom Battle in retrospective. Can't wait for the Rayman expansion.
And I'll continue to not so subtly shill this game, is a Spark of Hope for Mario spin-offs, one of my favorite Switch games and I would love to see how much more they can push these games narrative and gameplay wise.