Beanstar40
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I think that they needed to show more last night
Yeah, probably. But if that were the case, it’d be obvious it’s a pretty big expanded DLC, not a direct sequel per se. The fact that this could be the case it’s a bit worrying because that’s not what they hinted yo us.Regarding the 6 year dev time people keep throwing around, I think it’s unfair to just forget that 1-2 years of that were probably severely impacted by the pandemic and the lack of preexisting WFH infrastructure at Nintendo. If this game were coming out in 2021, I doubt the reactions would be quite as negative.
Yep. To be honest I prefer to go blind on story elements than without knowing how the game will play. So if they showed some gameplay and no story I'd be happier.Worst marketing ever for a 3D Zelda game.
No one has played the game so far, 3 months before release. No demos, no first hand experience, no raw gameplay videos.
It’s like, with every teaser except the first one, they don’t know how to put together some gameplay and cutscenes to make a good a trailer. Some of them feel more like they are forced to show something, and not because they want to show us anything.
That secrecy around the game is absurd. Just show a good 2-3 minute trailer with some sense and it will be good. There’s no need for an entire E3 2016 level of footage, just something that it is good and tell us more about this game.
I really hope this approach never comes back. And anyone who wants to go blind can just avoid watching any footage and everyone will be happy.
The sky land stuff with toga Link is clearly the hook. I'm guessing it acts as one massive interconnected shrine.I wouldn’t mind the low-key approach had they given us something meaty to see what’s new. Like, what’s the hook? To me, watching that trailer yesterday, some of those scenes could have been ripped from BOTW.
I know there is more going on than meets the eye but some morsel of what that entails would be nice.
As I said in another thread, the only marketing mistake was having the September 2022 trailer. If that trailer and yesterday's trailer had been combined into one longer trailer people would be hyped to the moon on the same footage.
Honestly I think it was perfect. I'd been saying it since the direct was announced, that they were only gonna do another teaser, and that's exactly what we got.
I'm very happy about it because it shows they know what the appeal of BOTW was for the core fans- the sense of wonder you get in discovering everything yourself. Think about what we knew about BOTW before it launched - some of the systems involving the sheikah slate and the layout of the great plateau. Virtually nothing else.
We didn't know about the story, we didn't know about the layout of the rest of Hyrule, I'm pretty sure we knew OF the divine beasts but not much about them besides the fact that they existed. We didn't know shit about any of the towns, NPCs, quests, etc. It was all brand new to discover.
They want to repeat that here, just show the bare minimum of what the game is about, teasing a few new things every time but holding back that vast majority since finding that out is what makes the game so great.
I'm a fan.
The difference being BOTW itself heavily informs how this game is going to play, so they don't need to demo the gameplay nearly as extensively.They showed a lot more for BOTW. And a bunch of gameplay (what I want to see from Totk) segments until the release. By this time near release we had the following for BOTW:
06/2014 Reveal trailer
12/2014 Gameplay Demo 1
11/2015 Small Teaser
06/2016 Name reveal
06/2016 Gameplay Demo 2
12/2016 Gameplay Demo 3
That's the reason why people like me are worried. If they aren't showing maybe the gameplay will be almost the same.The difference being BOTW itself heavily informs how this game is going to play, so they don't need to demo the gameplay nearly as extensively.
what a premature hot take. smh...
We will get a dedicated Direct. People should be aware by now how information tend to trickle out for Nintendo games. This was just another very cagey trailer. I am not worried one bit about the TotK marketing efforts and people should reign in the extreme black and white / doom and gloom thinking finally.
Sure, but they should at least demo it a bit. Show us whether this game is just "BotW with more stuff." Cause, right now, that's literally all we've seen. Just the same gameplay formula but with some new (and many old) enemies, some new traversal methods, and a bunch of random additions to the game world.The difference being BOTW itself heavily informs how this game is going to play, so they don't need to demo the gameplay nearly as extensively.
Is this a joke post? Its so fully detached from reality and knowledge about Nintendos usual marketing procedure.If Nintendo had more substantially new gameplay features to show with TOTK? They would've been shouting about them by now. The game comes out in 3 months. The game is finished and there isn't anything earth shattering that they're hiding at this point. We pretty much know what the game is gonna be, it's a glorified expansion pack to BOTW; and Nintendo are not hiding this fact. It's time to accept what the game is, and to stop pretending that it's anything more than what Nintendo are saying that it is with everything they've shown.
Many months? In 3 days we won't even call 3 months anymore.Why do need some people extensive marketing for a game?
And why they need this many month before release?
There will be more info shortly before release, obviously.
They've had ample opportunity to prove otherwise at this point. Your take reminds me of all the Splatoon 3 copium that people were huffing, desperately hoping that Splat 3 was anything more than just an expansion pack to Splat 2. They were wrong.
If Nintendo had more substantially new gameplay features to show with TOTK? They would've been shouting about them by now. The game comes out in 3 months. The game is finished and there isn't anything earth shattering that they're hiding at this point. We pretty much know what the game is gonna be, it's a glorified expansion pack to BOTW; and Nintendo are not hiding this fact. It's time to accept what the game is, and to stop pretending that it's anything more than what Nintendo are saying that it is with everything they've shown.
Sure, but they should at least demo it a bit. Show us whether this game is just "BotW with more stuff." Cause, right now, that's literally all we've seen. Just the same gameplay formula but with some new (and many old) enemies, some new traversal methods, and a bunch of random additions to the game world.
We've already seen plenty of new gameplay features though, I feel like maybe people have forgotten that. We've seen sky islands, phasing through rock, reversing time on an object, flying on gliders and full-on hovercrafts, caves, we had a patent about extremely intricate aerial combat...That's the reason why people like me are worried. If they aren't showing maybe the gameplay will be almost the same.
It’s fine. People reacted the same way to GOW last year then calmed down when they released a hype trailer a month before the game.
Personally I do think it's different here, in that Ragnarok had the promise of a proper conclusion to a deep and emotional narrative. Even if that game were exactly the same gameplay-wise as its predecessor (it wasn't by far), it would still have that crucial hook of "the conclusion to Kratos' Norse adventures." TotK doesn't really have that, because outside of some fun characters, story has never been the 'crux' of why people play Zelda games.If i were to be snarky, i could say you just described GoW Ragnarok and everyone was/is hyped about that one. ;]
Where did I say I think it's going to be a bad game? Thinking that a game might disappoint =/= thinking a game is going to be bad. Especially in a series as revered as Zelda.Even in the case it was just "BotW, but with a bit more", which i feel we should all agree to this not being the case, it still wouldn't mean it's going to be a bad game.
I really would love to know where this skepticism comes from, after all we're talking about a game from the Zelda team. The same team that for their last game just went and completely changed the whole gameplay loop of a series that is over 35 years old and which basically had the same core gameplay of it's 3D entries for almost 25 years (1998 OoT release).
I really wanna know how some come to the conclusion that, yep, that is the team to have no more ideas and just went and made BotW 1.5 with floating rocks.
Exactly. It's a repeat of the same marketing style for a game where self discovery is paramount to a good player experience.I think people have short memories and forget the pre-release cycle for BotW was filled with the same "I haven't seen x, y or z so this is all the game is going to be" "they're emphasizing this in the trailer so the game will focus heavily on this at the expense of other elements" "this just looks like a bigger emptier Twilight Princess" etc.
Nintendo are being stingy with what they're showing but I think they've earned the benefit of the doubt.
Don't insult people if you're just gonna ignore massive, crucial differences between the situations you're describing.I think people have short memories and forget the pre-release cycle for BotW was filled with the same "I haven't seen x, y or z so this is all the game is going to be" "they're emphasizing this in the trailer so the game will focus heavily on this at the expense of other elements" "this just looks like a bigger emptier Twilight Princess" etc.
Nintendo are being stingy with what they're showing but I think they've earned the benefit of the doubt.
Personally I do think it's different here, in that Ragnarok had the promise of a proper conclusion to a deep and emotional narrative. Even if that game were exactly the same gameplay-wise as its predecessor (it wasn't by far), it would still have that crucial hook of "the conclusion to Kratos' Norse adventures." TotK doesn't really have that, because outside of some fun characters, story has never been the 'crux' of why people play Zelda games.
Where did I say I think it's going to be a bad game? Thinking that a game might disappoint =/= thinking a game is going to be bad. Especially in a series as revered as Zelda.
Nor did I say that they had no ideas. They clearly do, but the issue is that "more ideas," is not enough to remove any potential disappointment. As you said, the series had a similar gameplay loop for a while... but even when it was at its most iterative it still had new ideas. That and, well, they mostly all had entirely new aesthetics and worlds - something that we know TotK doesn't have.
And the skepticism comes from two areas:
1) The marketing so far having a bunch of cool new stuff, but nothing that truly binds them together to show that this is a "new experience." All we've seen is Link doing the same stuff he did in BotW, but with new gadgets. Which is fine, but again it's not what people were really expecting.
2) A bit of general cynicism towards Nintendo as a whole. This is a personal thing to me, but it's definitely there.
Don't insult people if you're just gonna ignore massive, crucial differences between the situations you're describing.
BotW's 'Major Thing' was made clear in the very first trailer in 2014: this is an open world Zelda where you can go anywhere and explore freely. Everything after that was simply adding to the core promise of what the game was. So, whilst Nintendo was still keeping a lot to their chest, the reason for why BotW was so special was incredibly clear to everyone.
Meanwhile, we still don't really know what TotK's 'thing' is. Is it the sky islands? Is it the arm stuff? Is it time travel? Is it Banjo Kazooie Nuts & Bolts? We just don't know. Whilst people were concerned about whether X or Y element was in BotW, for TotK people are concerned about whether it actually has that 'thing' that makes it truly special.
I mean, you referenced Ragnarok as if it were the same thing when it really isn't. Story is a crucial part of those games, whereas for Zelda titles it's really not.I'm not going to pretend GoW 2018 / Ragnarok are narrative standouts, far from it, but this is not something for this thread, nor something i wanna discuss at all.
If there's a bigger focus then they need to show it. Right now, we've seen the same cutscene of Ganondorf waking up and Zelda falling down a hole three times. The few lines presented in the trailer tell us nothing other than Ganondorf is invading Hyrule and we gotta stop him.If you can say Ragnarok "isn't by far" having the same gameplay as 2018, then it's just okay for me to say the same about TotK. I couldn't warp into the skies, phase through the ground, build things such as vehicles and weapons and rewind time in BotW after all.
And while i agree that story was definitely a side thing in BotW, you can tell even from the little footage we have seen that it's very possible that TotK might have a bigger focus on the story. And they showed this even with the 2019 announcement trailer.
I didn't say that, no. I said that when the games were much more iterative, they still had 'new ideas' in each one. Sailing, wolf link, various instruments, etc. Despite this, the core game loop was still very similar in each title, leading to the burnout we saw when Skyward Sword (itself a game filled with new ideas) released. So whilst new ideas for cool new stuff are cool,So your issue is that new ideas aren't enough, yet you say that during it's iterative phases, the new ideas are what kept the games good? Dunno, sounds like a contradiction here. Still, i'd argue TotK has more new ideas than your regular new Zelda game, and possibly the most interesting ones so far.
I mean, I don't control what the fanbase thinks so... what is the point of this tangent?Also, let me be snarky again ... i can remember that the general consensus for the most acclaimed Zelda game prior to BotW is ... Majora's Mask.
Which, massively reused assets, didn't have a much different aesthetic and kinda just used a "reshuffled" world and new ideas on top?
Dunno, but for me this almost sounds like TotK. Direct sequel, yep. Asset reuse, yep. Not much different aesthetic but still differences, yep. Reshuffled world, yep. New ideas on top, yep.
;]
Yes, there were worries about BotW, but - again - we knew exactly what big 'thing' made it different from the very first trailer. The specifics were what people were discussing, but nobody was wondering about how the bigger picture was different, because it was abundantly clear. The opposite is true for TotK. We know many of the specifics; both from our knowledge of BotW itself, and from the various elements shown in the trailers. However we've yet to see the - to use a business term - unique selling point of the game. The connective tissue that binds all of its various elements together. Beyond just, "the sequel to BotW," of course. If the game has multiple focuses, then they've yet to show that adequately. If it's got a single focus, then they've yet to show what it is. Right now, we only have speculation and a general hope backing the idea that this won't just be "BotW but with more stuff."I know what the difference is but the comparison is still valid.
There was a lot of skepticism based on what they chose to show or hide and whether nor not they could actually pull off the open world Zelda concept. Folks were left disappointed by Skyward Sword and weren't sure if BotW could live up to expectations. There were plenty of discussions about if all they've shown of the Great Plateau was really the game and if they could sustain that gameplay loop. There were concerns about lack of NPCs or towns to make the world feel believable beyond a scattering of shrines and monster camps. There were worries that cooking and physics systems would feel overwhelming and make the experience too much like an RPG survival game. There were the same sort of questions asking what BotW's 'thing' is. Survival? Exploration? Puzzles? Combat?
TotK has always been presented as the sequel to BotW for better or worse, we know it's another open world Zelda. I don't think they feel the need to sell people on this concept again like they did BotW, so they're being stingy. The core premise is the same.
I'm a little confused by your question of what TotK's "thing" is. The arm is just a Shiekah slate replacement. The nuts and bolts is just an extension of the jerryrigged contraptions people made from the previous game. They didn't mention anything about time travel. Either way, just like BotW didn't focus on one particular aspect, TotK will be the same way.
For what it's worth, I think the expanded world and active threat of Ganondorf will be a focus, seamless underground and sky. A focus, and not the only focus.
Why do need some people extensive marketing for a game?
And why they need this many month before release?
There will be more info shortly before release, obviously.
Also, let me be snarky again ... i can remember that the general consensus for the most acclaimed Zelda game prior to BotW is ... Majora's Mask.
Which, massively reused assets, didn't have a much different aesthetic and kinda just used a "reshuffled" world and new ideas on top?
Dunno, but for me this almost sounds like TotK. Direct sequel, yep. Asset reuse, yep. Not much different aesthetic but still differences, yep. Reshuffled world, yep. New ideas on top, yep.
Honestly my expectations have been set since 2019 that the selling point is "another open-world Zelda". BotW was unique in being the first true HD open-world Zelda so TotK was never going to be unique or be able to market that as its one 'thing'. I mean how have been sequels to other open-world games been marketed? From what I can tell it's usually "this time it's bigger" "new environments" "there's a different story". And that's what we've seen so far. I still think the world is the connective tissue, again, but recontextualized with verticality above and below. Beyond the premise of an open-world, BotW didn't show much connective tissue in its marketing, no mention of Divine Beasts or the various tribes you have to save beyond brief glimpses in a story trailer two months before release, and that's probably what they'll do again.Yes, there were worries about BotW, but - again - we knew exactly what big 'thing' made it different from the very first trailer. The specifics were what people were discussing, but nobody was wondering about how the bigger picture was different, because it was abundantly clear. The opposite is true for TotK. We know many of the specifics; both from our knowledge of BotW itself, and from the various elements shown in the trailers. However we've yet to see the - to use a business term - unique selling point of the game. The connective tissue that binds all of its various elements together. Beyond just, "the sequel to BotW," of course. If the game has multiple focuses, then they've yet to show that adequately. If it's got a single focus, then they've yet to show what it is. Right now, we only have speculation and a general hope backing the idea that this won't just be "BotW but with more stuff."
Which, again, is still gonna be great. I don't think anyone's expecting the game to be bad, or even just average. It's a Zelda game after all. But that doesn't mean it can't disappoint, especially given its massive development life-cycle.
I wish, Majora is like the most divisive entry in the series.
this post has big "botw has no towns!" energyTOTK is basically a glorified DLC pack for BOTW. That's it. There's nothing more to really show. It's BOTW with a couple of new runes (Time Stop and Drill), as well as a modified BOTW map, some new story cutscenes and an expanded array of constructable vehicles. That's the game.
After roughly 6 years of development? That's enormously disappointing.