I didn't say that it would be a radically different game.
I can't really imagine it being radically different from the actual M&L games
Ha ha! I didn't really consider that!lmao
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Ha ha! I didn't really consider that!
But yeah, I mean. I'm not really sure of what kind of game you're looking for here with a hypothetical "SMRPG 2"
I mean. The gameplay is pretty much an exact evolution from what we saw in SMRPG. You can call it a spiritual sequel, but I have no qualms calling it SMRPG 2 when it already follows the core gameplay of the original so closely (and is made by 99% the same staff too). It's a sequel in all aspects except for story.
You'd just essentially be trading the co-op Luigi/Mario dynamic for a party-based system, with all that entails.
Different setting and characters.The only real key difference between a "SMRPG 2" and another M&L game would be trading the Luigi co-op gameplay for an RPG party system (with partners that you pick up along the way). Otherwise, what other major difference is there?
the one good thing about the Mario Shadow Council is that it means we get better original characters/designsJust leave the “Mario” council out of it. People want a little bit of lore with their Mario. That’s why I think Mario RPG stands out from the rest of the bunch.
Yeah, I can give a shit about fat toad or skinny toad or koopa with a mustache. Give me weird original quirky characters, which is why I always enjoyed M & L more than PM in general.... with exception to SPM, which is just god tier with its weird cast and why it is actually the best PM game.the one good thing about the Mario Shadow Council is that it means we get better original characters/designs
Do they?Just leave the “Mario” council out of it. People want a little bit of lore with their Mario.
Yeah, I can give a shit about fat toad or skinny toad or koopa with a mustache. Give me weird original quirky characters, which is why I always enjoyed M & L more than PM in general.... with exception to SPM, which is just god tier with its weird cast and why it is actually the best PM game.
This is a suggestion I've begun to see a fair amount lately -- since the reveal of Live-A-Live, especially -- and, while it's a possibility they might decide to try for this, I'm not convinced it properly fits with what the original game was. The original specifically went for a 3D aesthetic in an era where 2D might be expected; I could see a pitch for an HD-2D followup specifically as an inverse of the original's situation, but to do the same for the original would be a major alteration (can you say 3Doriginal/HD-2Dfollowup double pack?).Let's grease the gears by having Square-Enix get to work on Super Mario RPG HD-2D.
If they ever remade/remastered I am in the minority in that I would want the game to use the Switch Link’s Awakening style or the style of Kirby and the rainbow curse and not HD-2D.
It does seem pervasive now that any such game is seen in discussions as prime to be made HD-2D, even in such cases where a remake is clearly not necessary. It can be a neat technique, but, really, not everything needs to be made as such.Not every remake of a (Super) Famicom Square Enix game needs to be HD-2D; and I definitely don't think it'd work for Super Mario RPG. If the game were remade it should be with 3D models that replicate the game's original style.
This was my take on the idea of HD-2D Legend of the Seven Stars over in the General Discussion thread:
It would be kind of wild, the specifically 3D-rendered Super Mario RPG to be turned into pixels for the HD-2D aesthetic. I wouldn't necessarily put it past them, at least to try it, though.
I wonder what sort of negotiations would have to take place for a remake of that game, regardless of the final direction.
Almost kind of figure such talks might be the necessary step for anyone to decide they want to make an actual follow-up, or to get the approval needed.
Regardless, it did lead to Paper Mario and Mario & Luigi.
Oh, I agree. There probably is a sizeable audience for it, or at least sizeable enough.
The 3D game does seem it could be expensive to make, but is more in keeping with the idea of the original. You make a good point, though, that Nintendo is likely, in such a case, to provide existing models so the game better matches the brand aesthetic, rather than allow the game to explore what the models might look like as based on the original game.
And it's possible they try to pull it into their 2D-HD craze, despite the dissonance with the original iteration. That seems a bit less likely to me, though, since it evokes less the game it once was and there are a lot of other projects waiting in line for the 2D-HD treatment.
I kind of think there could be something of a middle ground, though, where the models and all are updated (but preferably not made into generic Mario) to look nice with our modern technology and sensibilities, but the game retains something of its visual identity. I'm not sure entirely how that should work, but the idea seems to make sense.
I guess it depends on their ambition and how much work they want to put into it, or how much they prefer to keep it closer to its original form (your proposed 2D-HD iteration might even remain closer to the original than that all-out 3D remake in everything but visuals).
Regardless, a Mario RPG in that style, even if not Legend of the Seven Stars, could totally work, and I would be interested to see it.
Basically that the idea could happen but seems to go against the idea of the game as it exists. Basically, this:
I don't feel like Super Mario RPG fits with the HD-2D style at all. The original game was trying to envoke quasi-3D graphics in an almost claymation style. A remake style closer to Link's Awakening or Pokémon BDSP would be better in my opinion.Are you imagining it with a completely different style? Pre-rendered CG look of the original was all about trying to fake a 3D look, which doesn't seem like it would mesh well with having low-res flat sprites walking around in real 3D world. I'd imagine an SMRPG remake looking much more like Mario+Rabbids.
With the question of Monolith Soft regarding Xenogears earlier, it makes me consider how some of their art team would do as far as updating this.
But Paper Mario always was HD-2D style.
WAS*What is so obtuse about what I'm saying? Alphadream IS the original SMRPG team. I simply feel that any hypothetical "SMRPG 2" would essentially be more or less identical to the M&L games. You'd just essentially be trading the co-op Luigi/Mario dynamic for a party-based system, with all that entails. I really don't think it'd be all that different from what we actually got.
I can't really imagine it being radically different from the actual M&L games, since they are, essentially, the "SMRPG 2" that you are asking for. What would actually be different in your mind? (outside of it being a console game vs a handheld one).
There could be an interesting conversation out of this. Does anyone have any opinions on it? I’m sure there are many reasons people love SMRPG, but did the game’s lore and character arcs resonate with anyone else?? It did for me. Perhaps I should take this to the Star Road Discord and poll the SMRPG fanbase…Do they?
I'm getting tired of all the HD-2D begging. The style is not so amazing that it outclasses every other way of bringing a 2D RPG to modern hardware. It does not fit every type of game, and there are many different things you can do with 2D that look just as, if not more aesthetically pleasing. It's especially bizarre that some people want to shoehorn HD-2D into SMRPG when the original was somewhat of a precursor to 3D Mario in both looks and gameplay.It does seem pervasive now that any such game is seen in discussions as prime to be made HD-2D, even in such cases where a remake is clearly not necessary. It can be a neat technique, but, really, not everything needs to be made as such.
It's as bad as people wanting every new fighter to copy Guilty Gear StriveI'm getting tired of all the HD-2D begging. The style is not so amazing that it outclasses every other way of bringing a 2D RPG to modern hardware. It does not fit every type of game, and there are many different things you can do with 2D that look just as, if not more aesthetically pleasing. It's especially bizarre that some people want to shoehorn HD-2D into SMRPG when the original was somewhat of a precursor to 3D Mario in both looks and gameplay.
How would that even work? Super Mario RPG wasn't really a 2D game like other 2D games that get HD remakes, It's an Isometric platformer RPG comboWell, Mr Fujioka, that's great because I also really want you to make Super Mario RPG 2!
Either you or Sakurai. Because I think Kirby showing up in a SMRPG would be awesome and make total sense.
Let's grease the gears by having Square-Enix get to work on Super Mario RPG HD-2D.
You guys are right on "HD-2D" not being the best approach, I forget that the term applies to a specific style and technology.How would that even work? Super Mario RPG wasn't really a 2D game like other 2D games that get HD remakes, It's an Isometric platformer RPG combo
It seemed weird to me that Link's Awakening got a remake that went for an "mid-90s pre-rendered" aesthetic, but it makes perfect sense for a game that legit was mid-90s pre-rendered.With a nod to the look (not the perspective) of Links Awakening remake
Those games weren’t Mario rpgAlphadream had basically everyone who made the original SMRPG. Mario & Luigi Superstar Saga WAS SMRPG2. In fact, we're up to Super Mario RPG 6 at this point!