fourfourfun
Moblin
prey initially got a 4/10 (same reviewer) from them
I did read that was because they got a pretty serious game breaking bug and you can only review what is in front of you. So it is fair in that respect.
prey initially got a 4/10 (same reviewer) from them
You can’t do a space game that doesn’t go for the illusion of size, sorry.
Not a space game as much as it is a game set in space. A space game is a game where the space setting is the point. And space is, to quote a very wise man, big
This is a bad argument, because Starfield isn't a space game either by this definition, it's a planetary game - just like Mass Effect. Thr actual amount of stuff you can do in space is minimal. Mass Effect might focus on a few bespoke planets, but it even has a lot of empty worlds you can explore as well, just like Starfield.Not a space game as much as it is a game set in space. A space game is a game where the space setting is the point. And space is, to quote a very wise man, big
I think am not conveying my point well haha, the point I am making is that the space setting, and exploration of that space setting, is the central hook to Starfield. It is a game about space exploration, it is not a game about a story happening in outer space (like Mass Effect).This is a bad argument, because Starfield isn't a space game either by this definition, it's a planetary game - just like Mass Effect. Thr actual amount of stuff you can do in space is minimal. Mass Effect might focus on a few bespoke planets, but it even has a lot of empty worlds you can explore as well, just like Starfield.
I wasn't sure what comments you were replying to and thought maybe you were defending the marketing, hence "space game" and "illusion of size". I just read it as an excuse for Starfield's marketing - which I wouldn't agree with, in that context. Bethesda could have been a lot clearer from early on that there was no No Man's Sky / Elite Dangerous / Star Citizen aspect to it. Of course, I don't think most people expected it to have the depth of those games! But I do think most people expected actual space exploration. That's where I was coming from with your comment - it sounded to me like a defense of the marketing and under that context Bethesda could have been a lot clearer, especially because Starfield basically does have the Mass Effect map system. We can agree, of course, that Mass Effect, being a story based game, contextualizes space differently than something like Starfield.I think am not conveying my point well haha, the point I am making is that the space setting, and exploration of that space setting, is the central hook to Starfield. It is a game about space exploration, it is not a game about a story happening in outer space (like Mass Effect).
A game about space exploration has to be big, because space is big. If you made a game about space exploration and limited it to a couple dozen planets, then that's not really a space exploration game in any real meaningful way.
No it’s totally fine, I should have been clearer haha. There were a couple of posts discussing making it a smaller game and I just meant it as a response to them but I definitely should have quoted them.I wasn't sure what comments you were replying to and thought maybe you were defending the marketing, hence "space game" and "illusion of size". I just read it as an excuse for Starfield's marketing - which I wouldn't agree with, in that context. Bethesda could have been a lot clearer from early on that there was no No Man's Sky / Elite Dangerous / Star Citizen aspect to it. Of course, I don't think most people expected it to have the depth of those games! But I do think most people expected actual space exploration. That's where I was coming from with your comment - it sounded to me like a defense of the marketing and under that context Bethesda could have been a lot clearer, especially because Starfield basically does have the Mass Effect map system. We can agree, of course, that Mass Effect, being a story based game, contextualizes space differently than something like Starfield.
Now that I get the context - I think you were just replying to the people who said they should have gone with a few planets? - I do think there's something to be said about having a few planets that are very well designed and different, though. If Starfield had 7-10 planets and they were the size of Breath of the Wild's map, and they were all very different, I imagine it could still feel like a space game. But that's theoretical and not really worth getting into. My bad if I misread your point, the lack of a quote made me assume the context.
That sounds like the opposite of the typical Bethesda game experience.Reading some reviews saying it gets good after beating the story or like 20ish hours is a big disappointment type thing for me to read lol.
I’m not one to have a lot of time gaming so probably won’t be trying this one out anytime soon.
87 seems enough for a lot of people
I agree. The PS3 doesn't deserve being talked down like that. smdh my headokay, let’s not go there
There are two lies in this sentence. Two!Metroid Dread is the greatest game of all time and it only has an 89.
Metroid Dread is the worst game of all time and it only has a 98There are two lies in this sentence. Two!
Metroid Dread is the worst game of all time and it only has a 98
is it 88? freaking heck, that’s even worse!
It's the third best game of 2021 and it has an 88 MC score ;P
So sorry to break it to you, but yeah.is it 88? freaking heck, that’s even worse!
Outer wilds would like to have a wordI think am not conveying my point well haha, the point I am making is that the space setting, and exploration of that space setting, is the central hook to Starfield. It is a game about space exploration, it is not a game about a story happening in outer space (like Mass Effect).
A game about space exploration has to be big, because space is big. If you made a game about space exploration and limited it to a couple dozen planets, then that's not really a space exploration game in any real meaningful way.
I have not played that. Heard great things though!Outer wilds would like to have a word
Yeah. I heard about it from the nintendo direct and ended up buying it on Ps4. I'm also waiting for the switch version thoI have not played that. Heard great things though!
One day the Switch version will be out and I will give it a go
Large partsn if not the majority of the game could probably run at 60, but then there are areas that can't so they locked it to 30 for consistency.I am surprised they couldn't get this running at 60 on Series X. Or at least given us an option. It's a very good looking game in parts but idk if I've seen anything where too much was going on to allow a higher framerate.
I think Elite is a merchant simulation at core, if people talk about space exploration they probably think of adventures on distant stars, not moving Good from planet A to planet B.I recommend Elite Dangerous for people who just want seamless space exploration, it will be much better for that kind of thing.
I am surprised they couldn't get this running at 60 on Series X. Or at least given us an option. It's a very good looking game in parts but idk if I've seen anything where too much was going on to allow a higher framerate.
It is very systems and physics intensiveI am surprised they couldn't get this running at 60 on Series X. Or at least given us an option. It's a very good looking game in parts but idk if I've seen anything where too much was going on to allow a higher framerate.
Bethesda should team up with Nintendo. Their story telling and settings with Nintendo's technical know how would make for some dream team Nintendo/Rare level shit.this game has a lot of ways to strain the CPU. like, gravity can go off and EVERY ITEM IN THE ROOM has unique physics and goes flying.
98 minutes to beat it you meanMetroid Dread is the worst game of all time and it only has a 98
This is a bad argument, because Starfield isn't a space game either by this definition, it's a planetary game - just like Mass Effect. Thr actual amount of stuff you can do in space is minimal. Mass Effect might focus on a few bespoke planets, but it even has a lot of empty worlds you can explore as well, just like Starfield.
I think Elite is a merchant simulation at core, if people talk about space exploration they probably think of adventures on distant stars, not moving Good from planet A to planet B.
The menu’s are horrible btw. Switching guns mid fight means going through the menu system
thanks, wish I knew that 10 hours ago hahah.If you mark guns as favourites then hitting the D-pad in combat opens up a weapon wheel.