According to you, I guess. I haven't played either of the sequels, but I thought HZD and GoW 2018 were pretty good (especially the latter), and I've seen most say Forbidden West and Ragnarök are improvements over their predecessors.To be fair, those are also pretty boring games.
They might be personal disappointments (they certainly aren't for me), but you'd never suggest that they had poor/middling critical reception though.To be fair, those are also pretty boring games.
seamless travel in a world like skyrim or fall out is nowhere near the scale of seamless travel on a space rpg with thousands of planetsBecause Bethesda was one of the pioneers of open world seamless traversal.
I'm having trouble understanding why "it's a bethesda game" is in any way a reason NOT to expect seamless exploration. It's the exact opposite.
I love your avatar. I have the print of the helmetless version.They might be personal disappointments (they certainly aren't for me), but you'd never suggest that they had poor/middling critical reception though.
I think the suggestion is that there’s not even the illusion of seamlessness. ’Exploration’ just feels like being shunted from one map to the next with load screens.seamless travel in a world like skyrim or fall out is nowhere near the scale of seamless travel on a space rpg with thousands of planets
Thanks! If I could, I would make my entire Switch plastered with the images that you get for beating Dread...a game which is also at 88 on Metacritic!I love your avatar. I have the print of the helmetless version.
Only 88? Hmm... concerning! /sThanks! If I could, I would make my entire Switch plastered with the images that you get for beating Dread...a game which is also at 88 on Metacritic!
I'm well aware that it's technically much more challenging but the fact that they don't even try to fake it, by like adding atmosphere entry/departure scenes or anything like that, is kinda antithetical to how Bethesda games operate typically.seamless travel in a world like skyrim or fall out is nowhere near the scale of seamless travel on a space rpg with thousands of planets
okay, let’s not go thereExterior graphics looks likes PS3. It's looks so bland
Because I see Digital Foundry review. Exterior environment looks ewwwww. Not seamless transition (always loading) also is not goodokay, let’s not go there
It's funny because I saw the same video and it didn't looked like a PS3 game.Because I see Digital Foundry review. Exterior environment looks ewwwww. Not seamless transition (always loading) also is not good
No idea. Haven't checked it! I think we shouldn't fixate too much or create points of discussion on what the discourse is like on other communities, especially if it's just to rag on 'em for this or that.Hows the review thread on the other place....is it another dumpter fire full of "Belda" arguments??
I always kinda take the inflated game scores as:
7: decent
8: good
9: great
10: masterpiece
7 is like the lowest an AAA game can score before it officially enters complete disaster territory.
The "user reviews" stage is going to be a disaster & will make headlines (like usual).
The game's Steam forum is already a complete wasteland. Once people are allowed to actually post so-called "reviews" everywhere, all hell will break loose.
Yeah I was musing this. Back in the Skyrim days, both Bethesda and Rockstar were best in class open world, but boy have there been developments since then. Some benchmarks have now been set and some design that was the absolute best back then, isn’t so now.i think the reason it's not in the 90's is that it's the most polished Bethesda RPG but not the big new step for Bethesda RPGs people were hoping for
The zone transitions are definitely disappointing, but the environmental assets look pretty nice. Procedural to some degree, but you’re hardly going to hand craft everything in a game this large. I feel like your memory of PS3 games might be a little skewed.Because I see Digital Foundry review. Exterior environment looks ewwwww. Not seamless transition (always loading) also is not good
His review is also hilarious:the ACG review made me feel a lot better. I trust Karak’s judgement when it comes to games, and it sounds like he loves Starfield.
StarfailedMidfield
that going to be a problem then since those games do space exploration better then starfield, starfield at it's core is still a Bethesda RPGWas hoping for a game that would set a new precedent for space, a la Skyrim for open worlds. Just seems like Outer Worlds or No Man's Sky but bigger. I still feel like we haven't had a truly groundbreaking space game.
Because they said that this Starfield can rescue Xbox sales situation but from what I see, it's not save Xbox. Exterior environment for me is so boring, so no insensitive to explore moreSeeing disappointed people online. A lot of people thought it was a surefire 90+. I guess it'd be like if the next 3D Zelda, Rockstar or Naughty Dog game got a 87. People would combust
I’ve never played Fallout.I think when it is all said and done there was one major failing regarding Starfield. After playing it for a few hours I'm going to trace the games reception back to one simple statement.
Todd Howard years ago said Starfield is like "Skyrim in space." Saying that set expectations to a certain degree. What he should have said is that Starfield is like "Fallout in space" and people would've been more accepting of what this game is. There is a big destination in saying something is a Skyrim-like or a Fallout-like.
Starfield so far is a great game, but it is just Fallout in space when for years we were expecting Skyrim in space based on how they were trying to sell it to us.
Will that ever be possible? I mean, just look at BotW for example. It's not planet-size, though it still has many biomes, so let's accept it as a "small planet". Are we really expecting for games to feature such size and variety several times over (ie: once per planet)? In the end, I feel like the word "planet" should just be assumed to be just a contextual term for level/location/biome. I also think that, from the players' perspective, it would be better for planets to have a very strong central theme (fire planet, ice planet, mechanical planet...), because if all planets end up having a fire region, a snowy region, an industrial sector, then they would all end up meshing and not feeling like different planets. And it would also make navigation much less fun, as it would be impossible to make a mental map of what's where when everything is almost the same. Regarding content, if all planets featured a ton of important NPCs, questlines, story points...it would be really messy and overwhelming.Was hoping for a game that would set a new precedent for space, a la Skyrim for open worlds. Just seems like Outer Worlds or No Man's Sky but bigger. I still feel like we haven't had a truly groundbreaking space game. A lot of them promise a ton of planets or something, which turn out to be empty, boring, or a slog to travel to. I'm waiting for the space game that just sets the new standard. Still looks awesome.
Just a quick surface level distinction. Fallout has a big open map but it's more of an isolated interior shooter and objective based with quest branches being the nest of the experience. Skyrim is a much bigger map that encourages world exploration and freedom. Fallout and Starfield are more "linear" and want to be played a specific way. Skyrim is more akin to BotW with its freedom and player choice.I’ve never played Fallout.
I’m curious to know the difference between the two. Skyrim and Fallout
Yeah, at this point I'd rather see another Kamurocho where every door hides something different or just a district filled with life like Disco Elysium did rather than a "you can go there" promise, where "there" is maybe a chest with a +2 helmet or somethingI wonder with TES6 if Bethesda will go for depth rather than breadth. Starfield's empty planets is a pretty universal critique, seems like journalists are finally sick of the facade of gargantuan open worlds
Think at this point most would rather get a Skyrim-sized open world with 10x the depth/content vs. 1 impossibly huge open world
Apparently that reviewer gave Forspoken a better qualification… I wonder what was on his mind… and I wouldn’t take that review too seriously IMO.I can't believe Meristation gave it a 5.8 lmao. Has it changed that much since I was a kid? I remember it giving out 9s like they were candy.
Apparently that reviewer gave Forspoken a better qualification… I wonder what was on his mind… and I wouldn’t take that review too seriously IMO.
I don' really pay that much attention to scores. 80, 90 what does it matter.
Remember also it's the same ign that gave alien isolation 5.9 and prey initially got a 4/10 (same reviewer) from them.