Semi Lazy Gamer
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Hopefully someone can translate the actual PR, so we can get the full context.
Hey maybe some of that money can go into re-evaluating their AI and NFT pushes instead of forcing unrealistic sales expectations for games lmao
it's a loss. Even with Rebirth wow
Oh lmao, I misread 'charge' as in they were investing money into re-evaluating their HD pipeline, not that they'd taken that money as a loss.
Quite a number of games have been cancelled or indefinitely paused, even some stuff that was only about 12 months out. Kiryu is serious as a heart attack about his adjustments & new strategy. Real strong leadership and actions.
Feel like Square is going the Capcom way and will kill off most of their A/AA games.
Damn, you have to wonder what those projects that got cancelled are. At a 22 billion yen charge, that's gotta be at least one AAA game down the drain. Hopefully Square had the sense to retain some of their AA catalog. Just... market them better and give them a stronger sense of identity.Quite a number of games have been cancelled or indefinitely paused, even some stuff that was only about 12 months out.
Asano's games will be fine, he got promoted recently iirc. Maybe no more Various Daylife's etc from him though.I don't think Asano or any of their successful AA efforts are really in danger ..... people always get scared about that but it doesn't make sense to throw something away that's working
It is worrying for trying new things or forming new partnership but not many of those have worked as of late
I think Saga, Mana (if you consider that AA at this point), and maybe whatever they want to do with the Gemdrops partnership is probably safe tooAsano's games will be fine, he got promoted recently iirc. Maybe no more Various Daylife's etc from him though.
I think Saga, Mana (if you consider that AA at this point), and maybe whatever they want to do with the Gemdrops partnership is probably safe too
Mana is kind of a no duh but I'm just saying safe AA is more than just Asano most likely
I feel it's quite the opposite. AAA games that are losing them serious money and A/AA are making some (especially when teamed up with Nintendo). I have no doubt Square had some sure-to-be-a-bomb AAA games coming out soon, stuff similar to Star Ocean 6 or Valkyrie Elysium. By cancelling them they'll save all the marketing money, which should be substantial. Visions of Mana is too close to get axed but lose Square some huge money, coming out on systems with zero audience for the game.Feel like Square is going the Capcom way and will kill off most of their A/AA games.
Meaning that in the future they will give no support to Nintendo consoles. They will go all in on PS, Xbox and PC like Capcom. When Capcom stopped making A/AA games they no longer made any games for Nintendo ecosystem.Feel like Square is going the Capcom way and will kill off most of their A/AA games.
Monster Hunter Stories? Monster Hunter Rise? MegaMan 11? Ghosts 'n Goblins Resurrection? Just to name a few Switch games, plus ports, collections and remasters in general of older games.When Capcom stopped making A/AA games they no longer made any games for Nintendo ecosystem.
SO6 and Valkyrie Elysium are not AAA. Like, at all? If anything they couldn't be further from that. AAA isn't 3D environments with a controllable camera not releasing on Switch. Those two are perfect examples of smaller-budget commercial failures from SE.I feel it's quite the opposite. AAA games that are losing them serious money and A/AA are making some (especially when teamed up with Nintendo). I have no doubt Square had some sure-to-be-a-bomb AAA games coming out soon, stuff similar to Star Ocean 6 or Valkyrie Elysium. By cancelling them they'll save all the marketing money, which should be substantial. Visions of Mana is too close to get axed but lose Square some huge money, coming out on systems with zero audience for the game.
My prediction is Square will go even harder on remasters/remakes to make some quick buck, as they're pretty much guaranteed to sell well. That DQ3 remake could be some sort of relief but I expect more.
I feel it's quite the opposite. AAA games that are losing them serious money and A/AA are making some (especially when teamed up with Nintendo). I have no doubt Square had some sure-to-be-a-bomb AAA games coming out soon, stuff similar to Star Ocean 6 or Valkyrie Elysium. By cancelling them they'll save all the marketing money, which should be substantial. Visions of Mana is too close to get axed but lose Square some huge money, coming out on systems with zero audience for the game.
My prediction is Square will go even harder on remasters/remakes to make some quick buck, as they're pretty much guaranteed to sell well. That DQ3 remake could be some sort of relief but I expect more.
I was worngI’m pretty sure charge means loss?
They lost 22bil yen probably??
Or at least I saw on the sale forum.
That's one hell of a leap.Meaning that in the future they will give no support to Nintendo consoles. They will go all in on PS, Xbox and PC like Capcom. When Capcom stopped making A/AA games they no longer made any games for Nintendo ecosystem.
I… you mean like when Monster Hunter got a stack of games across 3DS and Switch, including Capcom’s second-best-selling game, ever? (MH Rise/Sunbreak).Meaning that in the future they will give no support to Nintendo consoles. They will go all in on PS, Xbox and PC like Capcom. When Capcom stopped making A/AA games they no longer made any games for Nintendo ecosystem.
I feel that with Star Ocean 2 remake, they were at least trying to do the whole nurture your audience thing.I feel like the crux of the issue is that SE are just rubbish at nurturing and promoting their own IP. They fling out so much stuff that, outside of RPGs, the company doesn't really have an identity or overarching strategy in the way Capcom does. They churn out game after game with incredible speed, but without giving the previous game a chance to breathe and nurture an audience. A case in point, Harvestella is a gem of a game that could have done much better with better marketing and a bit more polish, but SE dropped it lickety split before and after release because Octopath 2 became the new priority.
Outside of that Final Fantasy is in a bit of an identity crisis with the gameplay and themes shifting with each new release, leaving gamers confused as to exactly what they are getting. I'm still not sure why they expected millions of people to commit for a Part 2 that follows an already very long first instalment many wouldn't have finished. And as for Kingdom Hearts, well it still boggles my mind these games aren't actually bigger then they are. You have games featuring pretty much every animated Disney character under the sun in a massive crossover event, and yet it's a franchise barely known outside of enthusiast circles.
The games they are producing aren't the problem, they need to look at their own internal procedures and develop a strong consistent identity like Nintendo and Capcom, not this 'THROW EVERYTHING AT THE WALL' approach they've been taking for the past few years.
I feel that with Star Ocean 2 remake, they were at least trying to do the whole nurture your audience thing.
And it still baffles me that KINGDOM HEARTS isn't waay bigger than it is. It should theoritically be bigger than even FINAL FANTASY. But I think a lot may do with Disney licencing.
I think that KH could and should be bigger than it is much like you say, but at this point - I dont think it's unfathomable that it's bigger than FF come next KH release.
Next KH game could be massive, and by the look of it.. 16 and rebirth doesnt look like they're doing too hot. I really think Square needs to rethink how they approach FF.
It's...not?I feel that with Star Ocean 2 remake, they were at least trying to do the whole nurture your audience thing.
And it still baffles me that KINGDOM HEARTS isn't waay bigger than it is. It should theoritically be bigger than even FINAL FANTASY. But I think a lot may do with Disney licencing.
ironically their best selling game last FY might very well be the Mario RPG remake
Forspoken released multiplatform on day one, I would know cause I bought and played Forspoken on Steam. It suffered pretty heavily from the marketing and review cycle, as well as a bunch of other factors. It was admittedly not super good, but it wasn't much worse than a lot of other AAA games in that monogenre. They just once again poured a ton of money into a losing project and mismanaged it at every step they possibly could.Bring Forspoken, FFXVI, Rebirth, etc. to Steam and Xbox soon, try to build on those disappointments, and get a larger installbase excited for your future releases on Day One.
The problem with Kingdom Hearts is that it's disappeared up it's own behind with all the lore, to the point that the obtuse story is probably the best known thing about it beyond the fact it's a Disney crossover.
This is the cost of locking games on PS5. It's not the Ps4, folks. I knew this would end poorly back in 2020, I'm surprised they haven't found a way to wiggle out of those exclusivity deals. Their best best is making up the lost costs with switch 2 ports.
Go PS5, sales take a dive.
A wagon on which to hitch, go Nintendo Switch.
Need success out of the blue? Choose Nintendo Switch 2.
- Anonymous
What does this mean for the DQIII HD remake that's been MIA?