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Dualies Side Order palette finally complete! I was surprised I only had one key in it until now. This mode is still fun for a run or two a day.
They sleep in the same bed and literally said "I love you" in a mandatory viewing Inkopolis News back in 2. They aren't TRYING to fool anyone, the "big reveal" of their relationship was in 2, Side Order just has some cute references to said relationship.I'm honestly amazed that they pretty much did so much just south of straight up saying that Pearl and Marina are dating. Marina's computer desktop. Constant flirting in the elevator. Pearl talking about having "us time" with Marina for "real fun". Hell, I'm pretty sure they shot plausible deniability in the head when Marina outright yells at Acht "are you seriously hitting on Pearl in front of me!?" Just let them kiss. Who are you hiding the lesbians from, Nintendo? You aren't fooling anyone, so just pull the trigger.
Anyway, got the "Cleared the Spire of Order with the Low-Hacks Eight's Palette" badge last night. All that's left are some of the Color Chip badges.
Apparently the Sleep in the Same bed line was an edit unfortunately.They sleep in the same bed and literally said "I love you" in a mandatory viewing Inkopolis News back in 2. They aren't TRYING to fool anyone, the "big reveal" of their relationship was in 2, Side Order just has some cute references to said relationship.
I want this on a t-shirtWho are you hiding the lesbians from, Nintendo? You aren't fooling anyone
Apparently the Sleep in the Same bed line was an edit unfortunately.
That was the dialogue bit I was talking about, anyway.It's... not. The entire conversation is about one of them (Don't remember who) pulling the blankets to her side. I've seen it myself while playing.
EDIT: Actually I think we might be talking about two different dialogue bits here?
Maybe you're thinking of this one...That was the dialogue bit I was talking about, anyway.
It’s this, which @NBOctoling posted in this thread before:It's... not. The entire conversation is about one of them (Don't remember who) pulling the blankets to her side. I've seen it myself while playing.
EDIT: Actually I think we might be talking about two different dialogue bits here?
It’s this, which @NBOctoling posted in this thread before:
And you definitely didn’t see it in game, because it doesn’t exist, unfortunately. It’s absolutely an edit. Look at a text dump yourself if you don’t believe me: https://raw.githubusercontent.com/Leanny/splat3/main/data/language/USen_full.json
You’re probably remembering having seen it posted in this thread.
Oh yeah, even without that it’s extremely obvious that Pearl and Marina are intended to be queer and in a relationship, lol. Sure, they don’t outright say “we’re lesbians and we’re dating!” but, like, they don’t really need to, lol. It’s presented in a natural way that actually feels authentic, and I like that. And despite not being as explicit as it could be, it’s still far enough that there’s absolutely no denying it.In any case, it's not like we don't have a lot more supporting evidence here, bed management aside.
Yeah it's wild! I think I went 11 defeats or so without a single golden scale. That's 1 in 100 more or less. It's so idiotically defined... They expect you to devote your life to the salmonids.I like how it's been around a year now, I think, since I got a Gold in Salmon Run. I don't even care about the rewards since you literally can't get everything anyways. But, wow, the amount of wins against King Salmonids, without a Gold Scale, is just baffling. Is this truly the worst reward system in the history of gaming? It is literally broken.
Anyways, gotten kinda drained from this game, will try the new season stuff a bit finally (if the new stage will ever be in rotation), but ehh, I hope Splatoon 4 is a bit of a shakeup.
Yeah it is bad. When you have the max hazard level of 333% you still only have a 3% chance of getting a golden scale. So your team needs to have a rank of Eggsecutive VP 865+Yeah it's wild! I think I went 11 defeats or so without a single golden scale. That's 1 in 100 more or less. It's so idiotically defined... They expect you to devote your life to the salmonids.
thankfully this isn't really how EPD works. most of the Kyoto staff is a pool of designers, artists, programmers, et al that floats between groups as neededI think part of the problem with why the singleplayer modes aren't quite as meaty as they probably should be is because it's being developed by EPD Production Group No. 5 - not because they aren't a talented bunch, but because they're alternating between supporting Animal Crossing at the same time. Both Splatoon and Animal Crossing are content-heavy games that demand quite a bit of your time if you want the full experience, and I've already heard people bemoan that New Horizons' post-launch updates got kneecapped and left that game lacking in terms of content. There's also a bit of overlap in terms of design philosophies that don't really mesh between Splatoon and Animal Crossing. I don't think any of the other EPD production groups have so much on their plate. I personally think Splatoon needs a dedicated team behind it, with more staff - I think it would benefit both Splatoon and Animal Crossing that way.
Yeeahh -w- It is very annoying. And weird. Even just with getting Bronze and Silvers, stuff is way too expensive, + being way too many things, for it to be manageable. It is really awful. Again, luckily, I don't need all the stuff, it doesn't effect me super much in THAT way, but it IS just so stupid that it still frustrates me, haha.Yeah it's wild! I think I went 11 defeats or so without a single golden scale. That's 1 in 100 more or less. It's so idiotically defined... They expect you to devote your life to the salmonids.
Oh, really? I had no idea.thankfully this isn't really how EPD works. most of the Kyoto staff is a pool of designers, artists, programmers, et al that floats between groups as needed
It's probably because the map is as it normally is, frankly, claustrophobic. Eetail Alley exemplifies how Splatoon 3's early map design philosophy was literally choke point central, the only map that's worse in that regard is Scorch Gorge. There was no way it was going to work in Big Run without it being widened.Low tide is neat, the narrow hallway makes for an interesting setup unlike anything else we've encountered. Mid is solid. High tide is a little boring, it feels like a rerun of Barnacle and Dime, but fine.
It's interesting seeing this map use the tricolor setup. I wonder if we'll ever see any others like that.
EPD needs a larger pool of developersStill, it does feel like maybe Splatoon 3 needed a larger pool of developers. It feels like the game's development had some serious problems, especially over the COVID period. Granted, I dunno if it was a manpower issue or just development hell.
The general obsession in 3 with non-inkable walls is bizarre. Like yeah it can be an interesting twist once in a while but it starts to feel like inkable walls are the exception, when that's supposed to be one of the more unique features of Splatoon.Oh, really? I had no idea.
Still, it does feel like maybe Splatoon 3 needed a larger pool of developers. It feels like the game's development had some serious problems, especially over the COVID period. Granted, I dunno if it was a manpower issue or just development hell.
It's probably because the map is as it normally is, frankly, claustrophobic. Eetail Alley exemplifies how Splatoon 3's early map design philosophy was literally choke point central, the only map that's worse in that regard is Scorch Gorge. There was no way it was going to work in Big Run without it being widened.
Which is especially maddening considering early trailers showed both stages were significantly less claustrophobic and actually had viable flank routes. I have no idea why the developers were so gung-ho on such choke-heavy design with so few inkable walls so late in development, it's insane.
Still, it does feel like maybe Splatoon 3 needed a larger pool of developers. It feels like the game's development had some serious problems, especially over the COVID period. Granted, I dunno if it was a manpower issue or just development hell.
The map design really was a problem, but the bar fill part i disagree with. The fact that it is there is a good thing. It gives people a sense of accomplishment and they are working towards stuff (catalogue and Salmon Run rewards) however the time investment needed to complete it all...is far too much. I dont have have to take a "second job" to complete it all.I don't think I agree on that at all, Splatoon 3s problems weren't manpower, the main two were map design directions that didn't work out and , it was poor direction choices chasing the trend of everything needs to be more grindy/come with a bar to fill, more manpower wouldn't have fixed either of the problems
I don't think I agree on that at all, Splatoon 3s problems weren't manpower, the main two were map design directions that didn't work out and , it was poor direction choices chasing the trend of everything needs to be more grindy/come with a bar to fill, more manpower wouldn't have fixed either of the problems
The map design really was a problem, but the bar fill part i disagree with. The fact that it is there is a good thing. It gives people a sense of accomplishment and they are working towards stuff (catalogue and Salmon Run rewards) however the time investment needed to complete it all...is far too much. I dont have have to take a "second job" to complete it all.
It basically has wall running and you basically can't bloody use it!The general obsession in 3 with non-inkable walls is bizarre. Like yeah it can be an interesting twist once in a while but it starts to feel like inkable walls are the exception, when that's supposed to be one of the more unique features of Splatoon.
The map design really was a problem, but the bar fill part i disagree with. The fact that it is there is a good thing. It gives people a sense of accomplishment and they are working towards stuff (catalogue and Salmon Run rewards) however the time investment needed to complete it all...is far too much. I dont have have to take a "second job" to complete it all.
Facing away from spawn, towards the middle of the map, there's a tiled roof to the right. You can jump from the lower section to an uninkable wall made of steel beams that salmonids can't access.Hightide Glowflies on this map feels impossible to cheese unless I'm missing something.
I don't think I agree on that at all, Splatoon 3s problems weren't manpower, the main two were map design directions that didn't work out and , it was poor direction choices chasing the trend of everything needs to be more grindy/come with a bar to fill, more manpower wouldn't have fixed either of the problems
The grind really only affects Salmon Run and I wasn't even talking about that or the map design (though yes both are issues), I was talking about the relative lack of content. We're on the cusp of the end of this game's life cycle and this game barely has as many stages as 2 (why has the Reef not made a comeback?!), and there's a severe lack of kits - this game has more specials than the last two games combined but there simply isn't enough variety in terms of weapon kits to allow people to fully utilize them - every weapon class should have a kit for every single special. This would improve variety in the metagame considerably and allow for better balancing and experimentation in terms of team compositions. Considering weapon kits are literally texture reskins with a different sub and special, it's baffling that we don't have more of them.The map design really was a problem, but the bar fill part i disagree with. The fact that it is there is a good thing. It gives people a sense of accomplishment and they are working towards stuff (catalogue and Salmon Run rewards) however the time investment needed to complete it all...is far too much. I dont have have to take a "second job" to complete it all.
Alright here goes!Let's play a game!
Nintendo has asked you to pick out 3 weapons that you think deserve a third kit, and pick out a new sub and special weapon for them. What weapons do you choose, what kits, and why?
I'll go first!
Dapple Dualies: this weapon has been screwed over kit-wise ever since it got introduced in Splatoon 2. It has never had a kit where both the sub and special work for it, and thus has never been worth using over other, better options. That's why I'm giving it Burst Bomb, to give it ranged poking potential, but also as a way to paint under your feet and practically give yourself another little "dash" that you can use before rolling at an enemy. Alongside that, I'll give it its Ink Storm back that it had in Splatoon 2. Now that the special has healing properties, the dapples can throw the storm, and then run in through the storm to keep the user in the fight longer, which its shorter dodge rolls sometimes struggle to do for it.
Dread Wringer: a weapon with BIG potential, that will otherwise never get the chance to realize it. Both the kits it has right now aren't terrible design-wise, but the parts of the kits are very underpowered and I don't expect that to ever change. So I'm giving it Torpedo, as a somewhat cheap bomb that the Wringer can use to easily weaken or finish off opponents combined with the potential 90-damage sloshes. I fear burst bomb would be a little too overpowered, but Torpedo would be the perfect balance. With this, I'll also give it Super Chumps. The special is slightly undertuned, however the Dread Wringer would make great use of the slight chip damage the chumps provide, and the chumps would also provide cover/meatshields that the weapon desperately needs to make up for its slightly slower kill time and less consistent damage compared to other sloshers.
FInally, Jet Squelcher: one of the most fun shooters in the game, turned into a paint spammer because of its boring kits. This thing deserves something fun and aggressive, so I'm referencing the days of old by giving it Fizzy Bomb, as a chip-damage treat (and since I don't wanna give too many things burst bomb), alongside Kraken Royale, to encourage the weapon to go in and fight things with a Kraken as a backup to turn bad situations around. The Splatoon 1 kit is just too fun not to bring back, and they completely ignored it in this game for some reason
Let's play a game!
is the 52 Gal known to be an absolute monster...lol I was having trouble finding my footing in this game until I tried this weapon... that two tap...
Sure - I also like to call random Splatoon 3 players "friends". Makes my squidbagging totally excusable.Note that the squidbagging from my part was mostly friendly and fun intend. I know it may seem disrespectful, and I wanna let the world know I don't usually do it, but I didn't mean it that way.
I will never get why you lose Special Charge when you die. Punishing the losing team for dying cuz of Spawn Camping while the attackers spams you with specials constantly is really dumb -w-
Also, Bonerattle Arena is pretty neat but after 1 King Salmonid (that gave me 13 Bronze, literally the stupidest reward system in HISTORY) I think I am done with the mode. I have played way too much of it in both games
This is about Tacticooler but I think it gets into why special depletion is important for balance. Someone respawning is usually already going to have a height advantage, plus the team getting the wipeout likely also used some of their specials in the process so coming back to a barrage of opposing specials is bound to feel pretty bad. (Not to mention that after respawning a solo queue team would also be a lot more coordinated than the team that just did the wipeout).
If special saver was always 100%, it'd also obviously lead to many, many more specials being used throughout the game, plus death would feel a lot less meaningful because losing special is one of the main punishments for actually dying.
Plus outside of a wipeout, killing someone who has a special is the only way to actually deal with strats based around specials. Someone's doing Kraken cheese? You gotta kill the Kraken user before they can pop it, but if they respawned with full special gauge it'd take away much of that counterplay.
Also yeah scales are so stingy... at least the Octoling gear is only Bronzes which is easier to get but it's so many of them...