It increases your mobility/makes you harder to hit, slightly increases your range bc the bullet falls further, and with the Intensify Action ability most added jump RNG/spread can be negatedI was watching streamers & YouTube videos and often see the competitive pro players jumping prior to firing. Like, all the time.
What does that help with?
I can't find any tutorials on it, so I assume it's some kind of min-maxing trick like animation cancelling?
Different categories during the final tally. Open is the big one worth 15 points and your voted team gains points regardless if you win or not. Pro is the "serious" category where you can earn more points winning but gain nothing for losing.Is there any difference between the Open and Pro Splatfest Battles?
Open is either solo or with friends, Pro is solo only and has a power with top 100 results at the endIs there any difference between the Open and Pro Splatfest Battles?
Love Deep Cut riding floats through the hub like it's Disneyland.Man the hub looks so cool during Splatfest.
Is it Star Wolf?I swear everytime I do good twice in a row the game throws some super squad at me to make sure I don’t get too cocky
Is it Star Wolf?
I think overall includes both splats & assistsEdit: also does anyone know the difference between #1 overall splatter and #1 enemy splatter
It helps with me hating their guts…I was watching streamers & YouTube videos and often see the competitive pro players jumping prior to firing. Like, all the time.
What does that help with?
I can't find any tutorials on it, so I assume it's some kind of min-maxing trick like animation cancelling?
Why am I bad at the card game >: ( your days are numbered Baby Jelly just you wait
I thought exp. tickets (food) only helped for your character level and did not give extra points to the catalog bar.Open also has the synergy bonuses if you like seeing all the goofy team names
Also for the people who were concerned about getting to level 100, we get 20% more points for the catalog during a splatfest. With the first win bonus and the splatfest bonus together just winning a single match on all 6 splatfest days in a season will get you at least to level 10. And that's without using an XP drink ticket which 3 gives out like candy
YupSo
Shooters are about 10 times better than all other weapons, right?
Cuz from everything I have seen, also in Splatoon 2, the normal shooter weapons are EASILY the 'best' weapons. 52 gals are, like, gods.
It really feels like shooters are just way way better
Yeah, glad it is not just me, haha. I can still manage it well with other weapons against shooters, but you can really tell that Shooter weapons are just SO much more versetile overall.Yup
The gap was closed slightly between Splat 2 and 3, but shooters are by far still the best option on average especially for turf war
Yup
The gap was closed slightly between Splat 2 and 3, but shooters are by far still the best option on average especially for turf war
Yeah, glad it is not just me, haha. I can still manage it well with other weapons against shooters, but you can really tell that Shooter weapons are just SO much more versetile overall.
Having to get what feels like 3 direct hits with my Esplosher to kill someone vs 52 Gal looking at me sternly and I explode and die. XD
Note that I did not mean 10 times as a literal thing, haha. Just exaggerating for effect. I just mean they are SO versitile and so good at most things that using a specialized weapon VERY often, at least to me, makes it feel like you are at a huge disadvantage.I'll take the opposing view on the grounds that it's too early to tell, shooters were never ten times better and that even if they were only 1% better that'd be enough competitive teams and online meta-chasers to go all in on shooters. But this is what the top teams at a recent Turf War tournament looked like:
As a sidebar I question how much weight a weapon being better on average holds in a game build around a selection of specialized maps. The Explosher example speaks to this. Explosher is a highly specialized weapon. On certain maps, in certain modes and in certain team compositions an opposing .52 would never even get to touch it. The .52 having an advantage if it does close the gap isn't unfair.
Note that I did not mean 10 times as a literal thing, haha. Just exaggerating for effect. I just mean they are SO versitile and so good at most things that using a specialized weapon VERY often, at least to me, makes it feel like you are at a huge disadvantage.
They just feel a bit "too good" in a lot of ways, to me.
I am sure stuff is different at the highest competetive, of course. Just like how no character is 'bad' in Smash but many are kinda... bad, specifically at high play
Sounds fair, yeah. Note that I did not mean it was a 'literally can't win' deal or so. Just after a few thousands of hours with the games, I have noticed that the hurdles I face, are either the abundance of shooters, or that one very good charger that doesn't let you play the game -w-A large chunk of the stuff that makes shooters great is most relevant at the high end and matters less and less the lower in rank you go, like their mobility advantage not coming into play at all below a certain skill level.
The best picks at lower or mid tier play are weapons you can carry with, meaning slayer weapons and weapons that perform well regardless of what messed up random assortment of teammates you toss them into. Some of those are shooters. But with the current small selection of weapons even less ideal main weapons can end up better choices simply because they have kits with impactful specials. The .52 Gal for example is a good weapon with a good sub, but Killer Wail won't flip game states around or defend a winning position like Booyah Bomb can.
I think machine eats up shooters, but other than that they're still by far the best imo.I'll take the opposing view on the grounds that it's too early to tell, shooters were never ten times better and that even if they were only 1% better that'd be enough for competitive players and online meta-chasers to go all in on shooters. But this is what the top teams at a recent Turf War tournament looked like:
As a sidebar I question how much weight a weapon being better on average holds in a game build around a selection of specialized maps. The Explosher example speaks to this. Explosher is a highly specialized weapon. On certain maps, in certain modes and in certain team compositions an opposing .52 would never even get to touch it. The .52 having an advantage if it does close the gap isn't unfair.
Sounds fair, yeah. Note that I did not mean it was a 'literally can't win' deal or so. Just after a few thousands of hours with the games, I have noticed that the hurdles I face, are either the abundance of shooters, or that one very good charger that doesn't let you play the game -w-
The 52gal in particular DOES feel off tho. It feels like it kills me in 1 hit all the time XD
I think machine eats up shooters, but other than that they're still by far the best imo.
It lasts 48 hours, you didn't miss it!Question about Splatfests since I didn’t play too much of Splatoon or Splatoon 2 — was it only yesterday or is the Splatfest the entire weekend? I didn’t get a chance to play yesterday.
Perfect! Thank you!It lasts 48 hours, you didn't miss it!