Saw Ys X got a new trailer earlier today. Finally sat down to watch it and it looks pretty rad! Might be a year until we get to play it, I imagine at least Kuro No Kiseki will be up next for NISA, but I hope we get to play it sooner than later!
Saw Ys X got a new trailer earlier today. Finally sat down to watch it and it looks pretty rad! Might be a year until we get to play it, I imagine at least Kuro No Kiseki will be up next for NISA, but I hope we get to play it sooner than later!
You’re stronger than me, I spent like 10 minutes on the tutorial and didn’t get a single goalSo I beat the Luca Goers in the Blitzball Tournament in FFX and I know want to make a t-shirt:
Until this day, Waka celestial weapon is the only one I've never got. It easier to dodge the thunders than trying to win the goddamn blitzballYou’re stronger than me, I spent like 10 minutes on the tutorial and didn’t get a single goal
Yooooo I got you!You’re stronger than me, I spent like 10 minutes on the tutorial and didn’t get a single goal
Now tips on how to do the Thunder Plains would be very welcome lmao!Until this day, Waka celestial weapon is the only one I've never got. It easier to dodge the thunders than trying to win the goddamn blitzball
Having just done this segment the only advice I can give is to brute force it and maybe grind around save spots, then just run away while traversing the fieldNow tips on how to do the Thunder Plains would be very welcome lmao!
I also wrote up a Trails ranking post right below it in the ST that I just barely posted. It has spoilers for everything but Reverie, so I’ll only share my rankings here. I included the anime for fun!Late last night I finally fully finished Trails Into Reverie after 124 hours of adventure! I really enjoyed the Coda content and tackling the big dungeon. I mixed up my teams often which kept it fresh and I really enjoyed how many bosses Reverie regularly throws at you in the TRC given the combat regularly shines best then. Only the very last three floors of the final stratum did I just run through since enemies were starting to run away from me with my high levels and also the meaningful rewards dried up. My favorite other stuff in this block was definitely recruiting the last party member who was a pleasant surprise, getting more Vantage Masters in, and the daydreams. I especially dug Estelle’s, Ash’s, and the Calvard daydreams.
Reverie is my new personal GOTY front runner at this point and I think it’s going to be tough to beat. It’s simultaneously a wonderful conclusion to the ten RPGs and more so far that somehow gave us one meaningful last adventure and goodbye with an incredibly large extended cast, but it also in its last moments teased an exciting future ahead for the series with Calvard. What an amazing adventure and I’m walking away so hyped for the Kuro games.
- Fixed an issue where the background would not display, and the game would go dark when playing a “skit.”
- Fixed an issue where the background would go blank when opening the menu screen.
- Fixed an issue where the battle start sequence would not play when encountering an enemy in the field or a dungeon.
- Fixed an issue that caused the game to become inoperable in some dungeons.
- Other minor bugs have been fixed.
Woah, unexpected. I figured they had given up at this point.Bamco is finally fixing the missing effects on symphonia
Tales Of Symphonia Remastered Switch Version Updating Tomorrow; Fixing Vanished Backgrounds In Menus & Skits + Screen-Shattering Effect When Entering Battles - Noisy Pixel
Bandai Namco has announced that the Nintendo Switch version of Tales of Symphonia Remastered will be updated on August.,.noisypixel.net
It's undeniable the sidequests have backtracking in them (this is true of pretty much all sidequests in games), but it's far less pronounced in the main storyline. There's nothing as bad as chapter 4 in TTYD and I say this as someone who loves both of the first two PMs.I decided to go ahead and upgrade to the $50 NSO tier the other day and started playing the original Paper Mario. I played it once before on Wii VC but don't remember too much. I've made it up to the Toy Box chapter and I'm having a good time. Primarily focusing on badge points and pumping out damage at the cost of health. I'm not great at timing so this might not pay off. My muscle memory for these games is completely tied to the gamecube controller and I find myself frantically mashing my thumb between the face buttons trying to find big green one.
I enjoy the amount of things there are to do between chapters too, but anyone who says this game doesn't have the backtracking problems that TTYD did, never tried doing all the Koopa mayor's favors, the letter delivery quest chain, or the radio contests. And it seems you can go back and forth between towns to get the quiz guy to show up and essentially farm star pieces off him. I did that a bit to get the Power Plus badge as soon as possible.
Oh for sure, I just had to laugh at his endless favor quest and how I feel compelled to keep doing them because the promise of star pieces is a hell of a drugIt's undeniable the sidequests have backtracking in them (this is true of pretty much all sidequests in games), but it's far less pronounced in the main storyline. There's nothing as bad as chapter 4 in TTYD and I say this as someone who loves both of the first two PMs.
The final dungeon slaps, it's one of the best in the series IMO. Excellent music helps, as usual!I have entered what I assume is the final dungeon of FFVIII! I’ll probably finish tomorrow. Hopefully. May try to just focus on it instead of the other project I’ve been working on
The end of the game is one of if not the only moment where you can take Squall out of your party. You can get some levels with the other characters then which is very helpful. I don’t know if the game only cares about Squall’s level or the highest level party member when it comes to level scaling however as I never tested it. The other levels made a huge difference for the final boss at least.Well I did it it’s done
Of course I meant the GFs. I’m only halfway through the castle seals and due to some unbalance leveling I’m having a tough time thanks to squall being higher than the rest of my team
IIRC enemy level is actually calculated based on the avarage level of your current party members +/- a random 20%The end of the game is one of if not the only moment where you can take Squall out of your party. You can get some levels with the other characters then which is very helpful. I don’t know if the game only cares about Squall’s level or the highest level party member when it comes to level scaling however as I never tested it. The other levels made a huge difference for the final boss at least.
Time to use the 3 characters I have around 11-13 it is then. Which thankfully includes RinoaIIRC enemy level is actually calculated based on the avarage level of your current party members +/- a random 20%
Started Final Fantasy X HD and made it to Kilika.
What's the general length of a playthrough? Just kinda trying to make a roadmap for how long I'll be at it.
Yeah I'm not gonna do any of the 100% stuff, maybe not even the Dark Aeons. 40+ hours sounds good.It's about 40 - 50 hours, although it would take longer and be less fun to get all the celestial weapons.
Youch… which reminds me the gu collection on switch is another option for my next rpg. Leaning P3P or Ryza tthoBig oof for my buddy, he informed me that over a decade ago he had all 4 copies of .hack and the ova's, and sold them as a collection for $50 o
Simon Andersen is out there, just waiting to put these sprites to use:Looking at the reviews for Sea of Stars, I kinda wonder how fans would react if Square outsourced a Chrono Trigger remake (or dare I dream, a sequel) to Sabotage...
My only concern is the game is only covering half the anime, and who knows if we'll get a sequel or dlc to finish it.Interested to see some impressions of Infinity Strash: Adventures of Dai when it’s out. My kid has got into the cartoon and is eyeing it up as a potential Christmas present
Simon Andersen is out there, just waiting to put these sprites to use:
This week I finally sat down to focus on Panzer Dragoon Saga, and it feels like it came from the other timeline where we all started making tightly-written Chrono Trigger-length RPGs instead of 60+ hour epics. I'm 7 hours in and at disc 3!
The ambition on display is incredible--a January '98 RPG with no pre-rendered backgrounds, every line voice-acted, large open areas, fast loading, and a day-night cycle...feels like Team Andromeda did everything you possibly could on Saturn.
So far Uru has been my favorite field/dungeon, with the above- and below-water sections, and the devs having the guts to take away your dragon for an hour. It got me to reevaluate what I'd learned about the combat system, and made for an interesting boss fight. Getting it back at the end hammered home just how rapidly the battles opened up in those first hours.
Each dungeon is surprisingly well-done. The basic layouts hold up and considering the lack of precedent, I'm surprised at everything they got right. Lots of little tricks, like placing a single save point in a way that it's adjacent to multiple locked gates for when you loop around an area, or reducing/eliminating the encounter rate when there's an unsolved puzzle in the room. (And raising/restoring it after the puzzle is solved.) I've heard the team had no RPG experience, but they definitely did their homework.
The pre-rendered FMVs are the thread the game dangles by. Like the FMV at the end of disc 2 is beautifully composed to frame the sun behind Azel so she's in silhouette as her dragon rises up behind her, but the video encoding makes me dread the transition from real-time to pre-rendered. When I see the FMVs I think Saga's sorely in need of an FFIX-style HD port, then I get back to the in-engine gameplay and can't imagine these low-poly characters and mesh shadows at a higher res.
Now tips on how to do the Thunder Plains would be very welcome lmao!
Bombette is my absolute fav and always my first choice to upgrade. Her new ability hits everything on screen.I've resumed my playthrough of Paper Mario (64) and got the ultra stone to upgrade everyone further. I know of two upgrade blocks in the sewers back in Toad Town I can grab right now. Any PM aficionados have recommendations on the first two party members to upgrade? I'm partial to Goombario as the first member, I use tattle on everything, and multi-hit attackers tend to see more benefit from attack boosts. The boo girl can do more damage than him now but her attack makes me fear what I'm doing to my analog stick. Of course, Bombette and the Koopa are the only real AOE attackers.
Most enemies at this point have 7HP and I put two Power Plus badges on Mario so he can take them out in one turn without consuming FP. The party members are definitely lagging behind at this point but I'm not sure if the ultra upgrades would be enough to matter considering how threshold focused the game design is so maybe AOEs are the way to go?
Oh nice, hitting air and ground would help a lot. I'm just really bad at mashing A fast enough to get her full effect lolBombette is my absolute fav and always my first choice to upgrade. Her new ability hits everything on screen.
I always max out Sushie for the volcano first.I've resumed my playthrough of Paper Mario (64) and got the ultra stone to upgrade everyone further. I know of two upgrade blocks in the sewers back in Toad Town I can grab right now. Any PM aficionados have recommendations on the first two party members to upgrade? I'm partial to Goombario as the first member, I use tattle on everything, and multi-hit attackers tend to see more benefit from attack boosts. The boo girl can do more damage than him now but her attack makes me fear what I'm doing to my analog stick. Of course, Bombette and the Koopa are the only real AOE attackers.
Most enemies at this point have 7HP and I put two Power Plus badges on Mario so he can take them out in one turn without consuming FP. The party members are definitely lagging behind at this point but I'm not sure if the ultra upgrades would be enough to matter considering how threshold focused the game design is so maybe AOEs are the way to go?
Don’t worry, I was trying to start P3P but it hasn’t got a hold on me quite yet so I keep getting tempted to go back to Ryza. Not to mention I’m trying to hold off on going to FFIX till I’ve done something elseI though that a sabbatical would help me organize some of the games I wanted to play but no, its worst now lol.
I decided to give Arise another try, its a bit tough on my laptop but I've enjoyed it more this time. I still have gripes,llike the skits. The cutouts make it slower and busier while making it stale. Maybe they will grow on me lol.
So now I am juggling Arise, CS4, Honkai (mostly dailies) and Super Mystery Dungeon lol. And when I need a break from rpgs or I am watching something I go back to Getsu Fūma Den