The latent talent changes up the battle system and adds a further layer beyond boost points and breaking the enemy.
The classes are the same but the balance is better, as latent talent vastly improves apothecary and beasts aren’t limited use any more.
The guild system means you can have more than one of each class in the party which makes swapping everyone around much easier when reforming the party.
Exploration now includes verticality and water, where in OT field areas were just a crossroads. Now rivers go under bridges and through tunnels and different areas, while climbing changes the dungeons around and means more hidden areas.
Various QOL improvements like telling you exactly how much an item improved a stat, and the cursor starting on new pickups when looking at the time menu.
Better characters than the original set (your mileage may vary but Castii is amazing and one of the all-time great JRPG characters to me).
A final chapter that ties everything together and rounds off the game well, rather than just a post-game super boss.
I played them literally back to back and found OT2 a great example of an iterative sequel that improves on almost everything. To me OT is a solid 8/10 but OTII fully realises the concept.
I enjoyed Octopath Traveller 2 so much. An easy 10/10 game for me, one of the best RPGs I’ve ever played. I just couldn’t put it down. Even while I played it, I knew that I had the original OT in my backlog of rpgs, but for some reason I hadn’t started it. Usually, after finishing a long rpg, I...
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