Dinoman96
Like Like
- Pronouns
- He/Him
Microsoft Acquires Video Game Powerhouse Rare Ltd. - Stories
Developers of Such Worldwide Hits as "Donkey Kong 64," "Banjo-Kazooie," "GoldenEye 007" And "Perfect Dark" Bring Their Talents to Xbox
news.microsoft.com
20 years ago, Microsoft had officially announced their intention to completely purchase Rare and the 49% stake that Nintendo had in them in prior. This brought an end to Nintendo and Rare's eight year long partnership that produced some of their biggest and most iconic games.
It's a weird thought. Rare has existed for nearly 40 years at this point and their history can be split up into four different "eras":
- The "Ultimate Play the Game" era, where they made a bunch of ZX spectrum games (1983-1985)
- The NES third party era, where the Stamper Bros. shed the UPTG signage and formed Rare, creating lots of weird licensed games as well as original properties like Battletoads and Snake Rattle N' Roll (1986 - 1994)
- The "second party" Nintendo era, where once again they made some of their most beloved and iconic games like DKC, Banjo, GoldenEye, etc (1994 - 2002)
- And finally, the first party Xbox developer era (2002 - today)
My thoughts on this overall: I do understand why things did break down between Nintendo and Rare, but I do think it's kind of a shame things couldn't of turned out better, in an ideal world Rare would of maintained their quality from the SNES/N64 days and Nintendo would of been more encouraged to acquire them as a first party dev, but well, we don't live in an ideal world. As a silver lining, at least Sea of Thieves worked out for them.
Another silver lining I suppose, is that Rare never truly left Nintendo behind entirely: thanks to Microsoft not having a dedicated handheld platform, they were still allowed to produce a few more games for GBA and DS, like the DKC/DKR remakes and BK Grunty's Revenge. And thanks to MS' and Nintendo's ongoing positive relationship, classic Rare games have been seeing something of a resurgence on Nintendo Switch, with Banjo-Kazooie joining Super Smash Bros. Ultimate as well as the original BK being re-released on a Nintendo platform for the first time on NSO earlier this year, as well as the very recent announcement of GoldenEye 007 finally being unearthed for both Switch and Xbox. Hopefully we'll see more Rare classics see a return on NSO down the line, to ensure that their partnership with Nintendo will never truly be forgotten about.
By the way...it's also the 20th anniversary of Star Fox Adventures, Rare's final home console game for Nintendo platforms. Here, have this neat illustration of Krystal done by Takaya Imamura, the creator and character designer of the Star Fox franchise to commemorate.