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You should play the game first I think
So did you finish the game yourself already? Because if not, this is incredibly ironicIGN...
You should play the game first I think
So did you finish the game yourself already? Because if not, this is incredibly ironicIGN...
I finished it like three days agoSo did you finish the game yourself already? Because if not, this is incredibly ironic
bowser's fury came out last yearIt the best looking switch game. Definitely better looking than any 2021 switch game.
idk man Big Brain Academy is clean afIt the best looking switch game. Definitely better looking than any 2021 switch game.
Hm this is the rival for the throne. But is it as beautiful?idk man Big Brain Academy is clean af
for your considerationHm this is the rival for the throne. But is it as beautiful?
But the point I was trying to make, is that yes I know the scale of TPC, but what if GF does not want to have a big expansion and at least internally, remain as is?
In DFs analysis video the Switch Skyrim definitely isn't 360/PS3 level, it's running at a higher resolution at a better fps with the SE assets , not the originalsIt common for swtich games that has big open areas to have draw distance problems, its a limitation of ram/bandwidth if i’m not wrong.
zelda botw, xenoblades, witcher 3, dqxi, dying light…
the console has the minimum hardware to run open areas games with modern visuals.
they have to paired down to x360/ps3 visuals like skyrim to have a decent view of things that are far along the player.
so, whats the problem with legends arceus?
They do some outsourcing to assist already.Then that's a bad business decision. Not only are they running the risk of overworking their employees, they're also delivering a lower quality product.
The only reason they get away with it is because they have no competition, there's no other Pokemon like series.
Legends is actually the first time they've done some serious work on the Pokémon models since they were first created. For example, Oshawott has a fully modelled mouth now.A lot of these models were already made back in the 3DS era, and they have looked the same since. I'm sure they have done texture work for them again, but I'm not convinced that this is the main issue why Pokemon games look bad, might be a part of it, but it's also another reason why it's time for Game Freak to scale up.
if you mean rendering, sure, but even that has some improvements over SSLegends is actually the first time they've done some serious work on the Pokémon models since they were first created. For example, Oshawott has a fully modelled mouth now.
But yeah, the Pokemon models have never really been the main problem with the visuals. Game Freak doesn't really seem to have been sufficiently investing in their tech for having their own engine. They do seem to have been hiring recently to try to fix that, but it will be some time before we see the results.
whew lawdfor your consideration
They do some outsourcing to assist already.
That said, is it a bad business decision if it is working out for them? And quality is such a nebulous term. While their games are not the most visually impressive, their games all around have great game play and terrific character designs, and people enjoy them. There has been plenty of competition, and some that have even done well, and eventually gone away, but I think people gravitate to Pokemon because of the designs and core game play loop, which is actually really darn good.
So they have a couple of options. Expand, expand, expand, which also brings a lot more costs and overhead and goes against - at least for now - for their desire to get too big as a company. The other is a lot more money into budget, software, etc for the staff that they have... and that would also cause a risk to overworking their employees.
Since they already use outsourcing, maybe the better solution is either better partners to help in the parts that they weaker in (non static environmental design) or just keep at it until they themselves feel comfortable and have better hardware in the future to let them give the open areas more depth.
I think they are capable of making some pretty games despite their limitations: Let's Go and Sun and Moon come to mind. Especially Sun and Moon, which I think looked very pretty for a 3DS game.
Sword and Shield was a mixed bag. The towns and routes, which were the bulk of the game, looked pretty. Once you got into the wild area, things got iffy. I think their strengths for what they are as a studio are smaller static environments, which is where the artists really shine.
This is the first game of this type they have ever done, with them testing the waters with the Wild Area in SWSH. As time goes by and they get more experience, they will improve. It happened on the 3DS when they went from X/Y to Sun and Moon which were so drastically different visually. PLA already seems to have improved on the concept of the Wild Area.
And I still standby that the hyperbole is damn real when it comes the visuals.
XI is almost 5 years old at this stage aswell. If they were making something today ground up for the Switch it'd look a lot better.People like to compare Pokemon to DQXI but, as lovely as the game looks on the PS4, the Switch version looks extremely blurry, and has A LOT of pop in. Like, it's the most pop in I've seen in a game.
Granted, the game wasn't developed with the Switch in mind and I'm sure the DQ team could make a better looking game than Arceus if they were working with that intent from the start, but DQXIS ain't it. People are just extremely bitter about Pokemon, but it's actually a lot of other games that get a pass.
(I'm a huge DQ fan btw and I love to have XI playable on the Switch, but it does not look good)
XI is almost 5 years old at this stage aswell. If they were making something today ground up for the Switch it'd look a lot better
Pokémon Legends: Arceus is a wonderful experiment but probably the old fans of the series will regret a bunch of features that Game Freak has sacrificed in the name of a new kind of exploration and single player approach.
Pokemon Legends: Arceus definitely provides a great experience with a novel take on the classic franchise but I still feel that grinding is not needed in a Pokemon game which I've always felt should primarily be about simply having fun in a laidback world.
heresyDQXI doesn't look very good on the Switch.
The Switch version is less than 3 years old, but that's beside my point. My point is people keep comparing Pokemon to DQXI but DQXI doesn't look very good on the Switch.
I don't remember any Switch games with similar scope to Legends that doesn't have its graphical compromises, except for BotW.
You are confusing "a decision I don't like" with "a bad business decision". SwSh sold a lot of copies, so as far as they're concerned, the relatively low budget was a good business decision. To dramatically improve the visuals would require dramatic resource investment, whereas the potential sales growth is probably quite low.Then that's a bad business decision. Not only are they running the risk of overworking their employees, they're also delivering a lower quality product.
The only reason they get away with it is because they have no competition, there's no other Pokemon like series.
Both Zelda and the Xenoblade games look way better.
heresy
I'm curious why they aren't using Nintendo's in-house engine or UE4 which was sold as a kind of alternative engine for Nintendo associated devs as well. Games like Yoshi used it.if you mean rendering, sure, but even that has some improvements over SS
Yeah I think that's the case. Having not seen the PS4 version prior, I didn't really expect there was much opportunity for it to look better in the ways it actually does...I was honestly surprised by how blurry it is and how much pop in there is considering everyone praises the graphics on the Switch. Maybe I'm just comparing it to the PS4 version in my head all the time, since I played that version first. I still love that it's portable, though, it's an okay compromise.
I would disagree with that…. However, I do think it’s way hyperbolic in general.Xenoblade 2 also runs at very low resolutions, that's what I meant by compromises. Xenoblade DE looks better than Pokemon sometimes, other times it doesn't.
Point is, a lot of the complaints are hyperbolical because there aren't many games that look and run much better than Pokémon on the Switch when people are making it seem like there are. Again, only game on the system that I consider leagues ahead Legends when you consider similar styles and scope is Zelda.
Yeah I think that's the case. Having not seen the PS4 version prior, I didn't really expect there was much opportunity for it to look better in the ways it actually does...
GF would be using Unity since that's where they been putting their eggs. as for Nintendo Engines, outside of Bezel, they're probably not made for external support. pop-in might be an issue of memory management and draw calls that GF will have to sort outI'm curious why they aren't using Nintendo's in-house engine or UE4 which was sold as a kind of alternative engine for Nintendo associated devs as well. Games like Yoshi used it.
No one is expecting a great visual spectacle but a consistent fps , limited pop ins would greatly improve the visual fidelity
Xenoblade 2 also runs at very low resolutions, that's what I meant by compromises. Xenoblade DE looks better than Pokemon sometimes, other times it doesn't.
Point is, a lot of the complaints are hyperbolical because there aren't many games that look and run much better than Pokémon on the Switch when people are making it seem like there are. Again, only game on the system that I consider leagues ahead Legends when you consider similar styles and scope is Zelda.
if they were decals they'd be higher resolutionhaving spent some time with this game now, it looks bad in ways that I wasn't even expecting. like, why put decals on character models if they're so pixelated you can barely make out what they are?
ehhhh only a coupleThe Switch has amazing looking games.
Dunno about third party, but I think most of the first party offerings look really good to great. Which is why I can't get down with the whole Pokemon can't look better because of the hardware thing.ehhhh only a couple
Wait, Arceus was made in Unity?GF would be using Unity since that's where they been putting their eggs. as for Nintendo Engines, outside of Bezel, they're probably not made for external support. pop-in might be an issue of memory management and draw calls that GF will have to sort out
the only game of this scope that looks substantially better is monster hunter riseDunno about third party, but I think most of the first party offerings look really good to great. Which is why I can't get down with the whole Pokemon can't look better because of the hardware thing.
it's not. it's an evolved Sword Shield engine. but their non-pokemon games are in UnityWait, Arceus was made in Unity?
That would actually explain much, but games like Ori and Dusk were also made in Unity and ran well.
They should've probably gotten some(more) help from Monolithsoft.it's not. it's an evolved Sword Shield engine. but their non-pokemon games are in Unity
the only game of this scope that looks substantially better is monster hunter rise
botw looks about the same
The ST seems to mostly be about the game itself - and impressions overall are almost entirely leaning positive. That and, frankly, the graphics are objectively poor in many areas, and subjectively poor for many - people saying that they personally find that the game looks amazing (or worse, that they think the game looks great all around) doesn't negate that, and only serves to continue the argument for no real reason. People aren't gonna suddenly change their opinion on something they literally don't even have to think about to understand lolIt is sad that discussion about this game is mostly about graphics.
It is sad that discussion about this game is mostly about graphics.
I don‘t want to go to much into the graphics discussion because I‘m tired of it, but after replaying BOTW for the last few weeks and now starting with Arceus it is as if my eye sight got much worse and someone put a horrible photoshop sharpening filter over my TV screen (Arceus has definitely a weird way to upscale their image, that is not bilinear filtering)the only game of this scope that looks substantially better is monster hunter rise
botw looks about the same
This is a childish take honestly, loving the game so far in terms of gameplay, soundtrack, etc. I just find the visuals rather poor. It's also a common point in the reviews.It's mostly the people who have been hating on the game since reveal and weren't going to be convinced otherwise tbh.
100%It's mostly the people who have been hating on the game since reveal and weren't going to be convinced otherwise tbh.
it's an open-ish world game versus a static, on-rails game. comparing them isn't even remotely fair as NPS has many things over even the XenobladesThey should've probably gotten some(more) help from Monolithsoft.
That said, I've seen some footage on Twitch. It ain't bad, but it's very hard not to compare it with...New Pokemon Snap of all things.