Translation requires a full QA check. More likely they’d do a paid bundle of translated stuff instead of as part of NSOI know that the Japanese games we get on NSO are there specifically because Nintendo looks at them and goes "yeah, a child could figure this out without reading, so no need to do any localization work" and they're pretty much right, but I still wish there was a small team dedicated to doing such work for these titles.
Keep in mind too that it’s very possible the source code for many of these games may no longer exist which would be necessary without getting into more expensive methods like romhacks and in-memory shenanigans. And these games may not be designed with flexibility in their UI or text is baked into image files, etc.There's more than enough Japanese exclusive games for I think an NSO mass translation. If Nintendo just wants to one and done it. Even if they were exclusive to expansion members.
But I do figure Nintendo is thinking about, "If we retranslate these games, we should do them for as many languages as possible." And the need to get all the subsidiaries working on these is just considered too much if a hassle (and expense) for how cheap NSO is.
Nintendo, baby, you're saying Wrecking Crew '98 like I'm supposed to know what that is.
They’re just taking a page out of the Live A Live remake marketing playbook
I personally believe the SNES-GBA game codes still exist in Nintendo's offices. Especially the late era ones. The NES ones are debatable.Keep in mind too that it’s very possible the source code for many of these games may no longer exist which would be necessary without getting into more expensive methods like romhacks and in-memory shenanigans. And these games may not be designed with flexibility in their UI or text is baked into image files, etc.
And that’s even before you get into things like QA as @Mandos said and the cost of localization of the text itself.
Look it’s not like I’ve actually played it.They're trying to find out who the real ones are.
I'm not a real one
Yes, it even has references to Mario 64.
Yeah. Certain random times the game will show her playing Mario 64 and the music will play.Am I crazy or didn't DKC3 also have some kind of Mario 64 reference? Like, couldn't Wrinkly Kong sometimes be playing it and you could hear Inside the Castle Walls when you'd visit her
Yes, it even has references to Mario 64.
So basically Nintendo actually sort of just kept supporting the SFC/SNES in Japan throughout the entirety of the N64's life. This title is from one of Nintendo's various Japan-only digital distribution experiments, specifically the Nintendo Power (don't think there's any relation to the magazine) rewritable cartridges.Nintendo, baby, you're saying Wrecking Crew '98 like I'm supposed to know what that is.
I can imagine it was called Nintendo Power just because Nintendo already owned the trademark from the magazine, but that's the extent of a possible relation.So basically Nintendo actually sort of just kept supporting the SFC/SNES in Japan throughout the entirety of the N64's life. This title is from one of Nintendo's various Japan-only digital distribution experiments, specifically the Nintendo Power (don't think there's any relation to the magazine) rewritable cartridges.
From what I can tell, it seems to be sort of an alternate take on Wrecking Crew that's more of a competitive puzzle game where the goal is to fill your opponent's play field.
The magazine was always an NoA thing. I think it's a lot more likely it was a coincidence.I can imagine it was called Nintendo Power just because Nintendo already owned the trademark from the magazine, but that's the extent of a possible relation.
I remember reading somewhere that Nintendo celebrated Famicom's 15th anniversary with those later Nintendo Power games. SNES Dr. Mario (released with Tetris in the West), the Famicom Detective Club remake, Super Famicom Wars (which was basically a remake), and Wrecking Crew '98 (which includes the OG game) were part of this celebration.So basically Nintendo actually sort of just kept supporting the SFC/SNES in Japan throughout the entirety of the N64's life. This title is from one of Nintendo's various Japan-only digital distribution experiments, specifically the Nintendo Power (don't think there's any relation to the magazine) rewritable cartridges.
From what I can tell, it seems to be sort of an alternate take on Wrecking Crew that's more of a competitive puzzle game where the goal is to fill your opponent's play field.