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Just picked this up at the checkout in the grocery store...Tabloids man...
Just picked this up at the checkout in the grocery store...Tabloids man...
Counterpoint: it being announced next Wednesday would be very funny for me specifically, so it could happen while I'm doing a hackathon again.this thread was created when it was to put out the fires in the technology and first party threads
but in a vacuum it really should've been made after mario
there is absolutely zero chance of news before mario. it'd be nonsensical. and yes, this is coming from mr anything can happen - I'm not being hypocritical, news before mario is just that absurd
Ok, a couple of things.Nintendo Switch 2 specs - Nintendo's console is more powerful than you think
It looks like the Nintendo Switch 2 - which could be unveiled as early as this week - will be able to match the power of the Xbox Series S.www.express.co.uk
We so back
Down with bush league articles.Avoid posting articles like this to justify you prediction, because there is no meat on that bone.
They could change Smash's gameplay, they're just not going to... change Smash.
If they make some Power Stone-esque brawler of Nintendo characters, it's not going to replace the traditional platform fighter. They're not going to jettison such a winning formula. They'd just add what I suppose would be a new branch/spin-off (if they give it Smash branding), and both would exist concurrently.
I can easily see the next mainline Smash being a Power Stone-esc fighter, that's very easy to imagine. 3D feels like a natural evolution of the formula after Ultimate and something Sakurai would do.It’s still an unnecessary risk when the series already has a clearly-defined mechanical identity. If it’s a spin-off, that’s fine. But moving Smash away from being a 2.5D platform fighter is no different from changing Splatoon into a stylish action game (see DMC & Bayonetta).
It's disappointing a mediocre mobile game took away development resources that could've gone into a new console game.EPD 9 presumably had some level of involvement in Mario Kart Tour, so I wouldn't say they've been so long without games. And I wouldn't underestimate the work that went into building that game, given the mountains of content it has received. While I'd definitely agree it's disappointing - especially because we haven't had a Captain Toad or NES Remix style experiment from EPD 8 this gen - in light of contextual factors, I wouldn't say this is surprising.
idk I really don't need any games larger in scale than say Mario Odyssey from either of these teams. And Odyssey only took 4 years to make.Firstly, development simply is more complex and increasing in scale; even if Nintendo haven't chased this curve as aggressively as others, they are not immune from it.
For being a same-engine sequel I really think Zelda's dev team is just inefficient these days. even with COVID there's no reason the game should have taken 6 years for the sheer amount of reuse in every corner. it honestly feels like an expansion pack with how unoriginal the game is.Secondly, we know from developer statements from different, recent games like Switch Sports and Super Mario Bros Wonder that Nintendo are comfortable allowing protracted development times at EPD if necessary. We know from Zelda - with a development time of 5 years even with a game world and graphical style being repurposed - how long the prestige EPD projects can take.
This all makes sense, thanks for the insightWe also have to factor in Covid, and the simple fact that pandemic will have effected different projects in different ways. And then there's the new hardware itself; it wouldn't surprise me if the decision was made back in 2019/20 for EPD 8 and 9 to target the next hardware for their games, given 3D Mario and Mario Kart are well represented on Switch and given their selling power, they are safe bets for early system sellers. It makes sense they may be some of the longest gestating projects targeting new hardware and, who knows; primary development may even be wrapping up.
As I said in my post, there's some evidence - between office relocation, two projects being advertised, and potential engine changes - that EPD 8 have reorganised somewhat. There may well be an aborted 3D Mario project somewhere in that 7 year span; my personal theory is Bowser's Fury was built on a prototype 3D Mario that never panned out. So on top of all those industry wide contexts (scope creep, Covid), EPD's particular circumstances (Nintendo allowing the luxury of time, Nintendo needing games for new hardware), there's also specific factors that may have played into EPD 8's prolonged absence (changing location, expanding and reorganising the team, potentially changing engines).
So yes, disappointing; but all potentially explainable based on broader trends and on Nintendo-specific developments.
They don't? I mean, of course the crossover is the big thing about it but you don't think the game being 2D has anything to do with it's success or scale? 2D is super accessible for people and they can cram in tons and tons of content because they don't need to worry as much about that 3rd dimension. If Smash ever goes 3D I'd expect it to only be the size of melee in terms of number of stages and characters. There's just exponentially more stuff they'd need to work on for every aspect if they shifted to 3D.People don't buy Smash because it's a 2D Platform Fighter.
Absolutely not lolI can easily see the next mainline Smash being a Power Stone-esc fighter, that's very easy to imagine. 3D feels like a natural evolution of the formula after Ultimate and something Sakurai would do.
A genre shift to 3D wouldn't hurt sales and it's hardly risky. People don't buy Smash because it's a 2D Platform Fighter.
You joke, but I would commit some serious crimes for a Nintendo MOBA that doubles as a crossover.Smash Brothers, but it's a MOBA.
A major shakeup makes sense after Ultimate, I don't know what else you do with the current formula. The roster is going to have to be paired down anyway.They don't? I mean, of course the crossover is the big thing about it but you don't think the game being 2D has anything to do with it's success or scale? 2D is super accessible for people and they can cram in tons and tons of content because they don't need to worry as much about that 3rd dimension. If Smash ever goes 3D I'd expect it to only be the size of melee in terms of number of stages and characters. There's just exponentially more stuff they'd need to work on for every aspect if they shifted to 3D.
there's zero indication he isn't either, that's not really a point.Absolutely not lol
Sakurai created Smash as inspired by games like King Of Fighters, there is zero indication he is interested in bringing it to 3D
doing a 3D platformer fighter isn't suggesting the franchise become a completely different style of game.Smash can reinvent its formula in multiple ways.
1) Adding a universal meter system that allows EX specials, more balanced Final Smashs, and other mechanics (see NASB2)
2) A unique team building aspect like in the Jump Super/Ultimate Stars (Sakurai in some ways has flirted with this via Stickers/Spirtis)
3) Dedicated assists like in Fraymakers. which can expand the roster in ways the Smash couldn't before.
4) MultiVersus style doubles? Marvel vs Capcom-inspired gameplay?
Platform fighters have and will continue to experiment and push what's possible with this genre. I feel like these suggestions to see Smash become a completely different style of game come from people seeing the series as mostly a crossover event and not a game that people actually like to play.
By your logic, mainline Street Fighter should’ve transitioned to 3D years ago. Hell, Mortal Kombat undid that 3D transition with MK9 & saw even more success.I can easily see the next mainline Smash being a Power Stone-esc fighter, that's very easy to imagine. 3D feels like a natural evolution of the formula after Ultimate and something Sakurai would do.
A genre shift to 3D wouldn't hurt sales and it's hardly risky. People don't buy Smash because it's a 2D Platform Fighter.
It kinda is, changing dimensions isn’t as simple as you make it sound from a gameplay design standpoint. And considering how successful the current formula is, there’s no reason to do it besides change for the sake of it.doing a 3D platformer fighter isn't suggesting the franchise become a completely different style of game.
Smash's success comes from its accessible party gameplay and crossover appeal. It wouldn't lose either of that going to 3D imo.
Like I said, Mortal Kombat had to walk back that 3D transition & is now doing better than any of those 3D entries. As for Tekken, that was 3D from the jump & set expectations accordingly. And you failed to mention Street Fighter, which continues to see success in 2D (though SFV fumbled at launch for other reasons).A major shakeup makes sense after Ultimate, I don't know what else you do with the current formula. The roster is going to have to be paired down anyway.
the 2 most successful fighting game franchises (Mortal Kombat and Tekken) are either 3D or have gone 3D before and have reached wide sales audiences, it's not a prohibitor to success. It's not hard to imagine adapting Smash's gameplay to 3D while still keeping its identity and accessibility intact
there's zero indication he isn't either, that's not really a point.
Sakurai seems like a guy more interested in following unique gameplay ideas than anything else. I'm not saying he's necessarily interested in a 3D iteration of Smash, but I don't think it would be out of left field either after Ultimate. The big question is "where do you go with the formula from here?". I don't think the 2D gameplay is an untouchable facet of the franchise.
Who do you cut and why? Let’s get messy.I think the only thing they REALLY need to do for smash 6 is:
1.) cut down the roster
2.) revise old movesets
They could do whatever they want after that, but those two things have to happen
At least 30-40 characters need to be cutWho do you cut and why? Let’s get messy.
Hard mode: You can only cut one Fire Emblem character and one Pokeman.
I cut Chrom, Pichu, Dark Samus, Wolf, Min-Min, Dark Pit, Steve, and Sheik!
Smash 64 had 12, not 10. That said, I did make a roster for if Smash 64 started today…The next Smash will only have ten characters, just like in Smash 64. Who makes the cut?
Smash 64 had 12, not 10. That said, I did make a roster for if Smash 64 started today…
Just picked this up at the checkout in the grocery store...
I know I'm late to the conversation, but let me just throw it out there regardless that I did not enjoy Vanquish at all, while being a huge Bayonetta fan. Then again, I'm really not into shooters in general, with Splatoon (and Titanfall 2, fwiw) being some of the few exceptions. Doesn't really matter whether it's first or third person.ive never played vanquish but ive heard people talk a lot about it. should i put it on my steam wishlist? i love the bayonetta games but it just always seemed so different.
Fire Emblem isn’t anywhere near as big as Splatoon, especially in Japan. Notice how the 10+ million sellers with multiple entries each have at least 2 characters.I would cut the octoling and include one more FE character. FE:H has been bringing in the money and include one of OCs from that.
I’ve thought about this so much. Falco, Chrom, min-min, dark pit, zero suit, sheik, corrin, young stink, dark samus, Rosalina, hero, pyra/ mythra, isabelle, daisyWho do you cut and why? Let’s get messy.
Hard mode: You can only cut one Fire Emblem character and one Pokeman.
I cut Chrom, Pichu, Dark Samus, Wolf, Min-Min, Dark Pit, Steve, and Sheik!
We will fight!I’ve thought about this so much. Falco, Chrom, min-min, dark pit, zero suit, sheik, corrin, young stink, dark samus, Rosalina, hero, pyra/ mythra, isabelle, daisy
Smash 64 had 12, not 10. That said, I did make a roster for if Smash 64 started today…
apples to oranges. SF and Tekken's spots in the market are as the definitive 2D and 3D traditional fighting games. MK as the most popular fighting game with tons of singleplayer content. Smash's identity/selling point is being a big, accessible, crossover party game, that's not tied to a strict "2D-only" gameplay style.By your logic, mainline Street Fighter should’ve transitioned to 3D years ago. Hell, Mortal Kombat undid that 3D transition with MK9 & saw even more success.
There’s still room to grow with the 2D platform fighter gameplay style, & the growing amount of competition in the space proves that. Plus, why mess with what already works?
Of course it would be a lot of work from a design standpoint. But it could make for a more fun and more interesting game, that's reason alone to consider pursuing.It kinda is, changing dimensions isn’t as simple as you make it sound from a gameplay design standpoint. And considering how successful the current formula is, there’s no reason to do it besides change for the sake of it.
Fire Emblem Heroes is the most successful Mobile game Nintendo has made, and has made more money than Splatoon made. The power of Gacha is powerful. I do see what you are saying though.Fire Emblem isn’t anywhere near as big as Splatoon, especially in Japan. Notice how the 10+ million sellers with multiple entries each have at least 2 characters.
Not true. The splatoon franchise has made a lot more money than the fire emblem mobile game.Fire Emblem Heroes is the most successful Mobile game Nintendo has made, and has made more money than Splatoon made. The power of Gacha is powerful. I do see what you are saying though.
Because Smash is to platform fighters as Street Fighter is to 2D fighters & Tekken is to 3D fighters. Granted, in the cases of the latter two, neither exactly invented the genre. But Smash did for platform fighters, it’s the grandfather of the genre in the same way DOOM is for shooters & Dragon Quest is for RPGs. Having Smash ditch a fundamental part of its identity just to solve an issue of roster cuts is basically taking a chainsaw to a problem that only needs a scalpel. Other fighting games have moved on from dream rosters just fine (see KoF, the series Smash owes its existence to, & Tekken), Smash won’t be any different.apples to oranges. SF and Tekken's spots in the market are as the definitive 2D and 3D traditional fighting games. MK as the most popular fighting game with tons of singleplayer content. Smash's identity/selling point is being a big, accessible, crossover party game, that's not tied to a strict "2D-only" gameplay style.
like hypothetically, let's say Smash 6 is a pitch perfect 3D rendition of the existing formula, like an ALTTP->OOT transition. do you think it would sell significantly less or be any less critically successful? I don't
also MK "walking back" had to do with market trends within the fighting game space at the time. 3D fighters were becoming stale/SF4's success showed that was an appetit for big budget throwback 2D fighters. it wouldn't surprise me to see MK attempt another 3D entry soon since it's been 4 games on the modern 2D formula.
Of course it would be a lot of work from a design standpoint. But it could make for a more fun and more interesting game, that's reason alone to consider pursuing.
The "it's successful, why change?" argument is what results in stagnation, see Pokemon and Assassin's Creed. I'm not saying that will happen to Smash, there's tons of new and interesting ways to iterate on the current 2D formula and Sakurai is a good creative. But I can see a 3D entry being an inherently novel evolution of the formula and commercially successful. And it answers the question of "what to do after Ultimate" given the roster will shrink. i just don't think the gameplay is some golden goose that can never be altered, that's just putting the formula on a pedestal.
Inkling in their current form is hard-limited to Splatoon 1 from a mechanical standpoint, so Octoling can very easily pull from the later games & still be distinct. And even from a first-time standpoint, they can just do Marina w/ Pearl’s drone if they want a named character.The real issue with that hypothetical roster is both Inkling and Octoling when they really could/should just be alternate costumes/colors like Olimar & Alph. Swap Octoling for Wario, some kind of niche pick (like Ness was in Smash 64), or some kind of retro pick (like Ice Climbers was in Melee) and I could buy that roster as a good hypothetical Smash first time in 2023.
i don't think people mainly like smash because it's strictly 2D platform fighter. people like smash because it's an accessible party game with the crossover factor. every other copycat platform fighter bombing kinda proves the point smash's success is independent of its strict genre.Because Smash is to platform fighters as Street Fighter is to 2D fighters & Tekken is to 3D fighters. Granted, in the cases of the latter two, neither exactly invented the genre. But Smash did for platform fighters, it’s the grandfather of the genre in the same way DOOM is for shooters & Dragon Quest is for RPGs. Having Smash ditch a fundamental part of its identity just to solve an issue of roster cuts is basically taking a chainsaw to a problem that only needs a scalpel. Other fighting games have moved on from dream rosters just fine (see KoF, the series Smash owes its existence to, & Tekken), Smash won’t be any different.
And no, mainline Mortal Kombat isn’t gonna go back to 3D. The series has been selling better in its current 2D form than it ever has as 3D fighters.
To be clear, I do see merit in having a 3D spin-off (see Street Fighter EX). But not as a substitute for the main series. And you could apply that exact same argument to something like Splatoon, should it change its genre just because it’s starting to stagnate? What about Pokémon, an example you brought up?i don't think people mainly like smash because it's strictly 2D platform fighter. people like smash because it's an accessible party game with the crossover factor. I think we'll have to agree to disagree here
ExactlySmash in 3D would not be Smash. It would be something different all together.
I guess we don't know the context yet but I'd bet on 8 with the Pearl drone over MarinaAnd even from a first-time standpoint, they can just do Marina w/ Pearl’s drone if they want a named character.
If they do add one of the idols, the most viable option would be Marina. While Callie & Marie are the most recurring, they’re both Inklings (who have a playable rep already). Likewise, both them & Deep Cut have the issue of needing to choose just one of the group (though this is less of an issue for the latter, as Shiver is the most popular & was named the leader via their recent Splatfest). Marina, though Side Order, has a novel solution for keeping Pearl involved: Pearl’s drone. Plus having Marina be the primary character helps address the diversity problems of the roster.My stance on Octoling is similar to what my stance was on Daisy. I think they could make the character unique, but I don't think they will. Though unlike Daisy I think Octoling at least has a better shot as a semi-clone than a full on clone.
Though I'm also not dismissing the possibility Sakurai sees Octoling and judges the character as conceptually redundant and pulls some Sakurai shenanigans and adds someone people aren't anticipating like one of the music groups.
That said, if Octoling is derivative, and therefore less work, there is the chance they could add both those options. Splatoon is big enough.
If you’re gonna do 8, might as well just do the standard semi-clone Octoling with Agent 8 alts. The point of the Marina w/ Pearl set-up is to have a playable idol.I guess we don't know the context yet but I'd bet on 8 with the Pearl drone over Marina
To be clear, I do see merit in having a 3D spin-off (see Street Fighter EX). But not as a substitute for the main series. And you could apply that exact same argument to something like Splatoon, should it change its genre just because it’s starting to stagnate? What about Pokémon, an example you brought up?
But yeah, I guess we’ll have to agree to disagree.
Exactly
I think you could still retain the essence and core gameplay of smash while transitioning it to 3D. an isometric fighter ala power stone could work.Smash in 3D would not be Smash. It would be something different all together.
Then whats the point of making it 3D?I think you could still retain the essence and core gameplay of smash while transitioning it to 3D
Daisy's increasing prominence in the mainline games should be enough incentive to make her more unique while still keeping her clone roots.My stance on Octoling is similar to what my stance was on Daisy. I think they could make the character unique, but I don't think they will. Though unlike Daisy I think Octoling at least has a better shot as a semi-clone than a full on clone.
Though I'm also not dismissing the possibility Sakurai sees Octoling and judges the character as conceptually redundant and pulls some Sakurai shenanigans and adds someone people aren't anticipating like one of the music groups.
That said, if Octoling is derivative, and therefore less work, there is the chance they could add both those options. Splatoon is big enough.
Peach could get some moves from Showtime that’ll retroactively make Daisy not an echo anymore, while Daisy can get some stuff from Wonder.Daisy's increasing prominence in the mainline games should be enough incentive to make her more unique while still keeping her clone roots.
Trying to evolve the already established formula?Then whats the point of making it 3D?
I’ve thought about this so much. Falco, Chrom, min-min, dark pit, zero suit, sheik, corrin, young stink, dark samus, Rosalina, hero, pyra/ mythra, isabelle, daisy