bixente
Tingle
Great additions.
NSO library has been on a roll lately. Hopefully this trend continues because the droughts followed by scraping the bottom of the barrel by some of the lower tier 3rd parties on NES and SNES really sucked.
They're definitely good. Shining Force II has better inventory management, but both are very fun.Nice trio. I really need to start playing the Shining Force games though.
How's the emulation compared to the NSO Genesis releases?These three games are all on the Sega Genesis Classics collection for Switch, which is often on sale for $15.
Garbage.How's the emulation compared to the NSO Genesis releases?
If you like input lag, you’ll be in heaven.How's the emulation compared to the NSO Genesis releases?
I'm not a stickler about emulation, but I've enjoyed the collection. It's an older build, and I've read complaints of input lag.How's the emulation compared to the NSO Genesis releases?
That’s what happens when you basically don’t have any of the bigger 3rd parties on board &, essentially, run out of your own releases to put on there.NSO library has been on a roll lately. Hopefully this trend continues because the droughts followed by scraping the bottom of the barrel by some of the lower tier 3rd parties on NES and SNES really sucked.
Huh? There's plenty of 1st party stuff that hasn't landed yet. We don't even have Urban Champion!run out of your own releases to put on there.
Sega has a metric ton of 1st party MD releases. Honestly they outnumber Nintendo on SNES like 5:1, although admittedly a lot more of Sega's stuff is also tied up in licensing.Huh? There's plenty of 1st party stuff that hasn't landed yet. We don't even have Urban Champion!
They’re both by the same teamWatched the trailer during lunch today and yooooo Shining Force II looks a lot like Golden Sun
You think SF2 looks like Golden Sun? Check out Shining Force III, you'll be shocked.Watched the trailer during lunch today and yooooo Shining Force II looks a lot like Golden Sun
I was vaguely aware that SF was Camelot yet I'd never sought out screenshots before. But dayyyuummmThey’re both by the same team
It’s a pretty wild game considering they made it in literally 2 monthsTIL the official title is Sonic The Hedgehog Spinball and not Sonic Spinball
maybe I should finally play it
Gods, if only Camelot owned the Shining IP instead of Sega...
And with Shining now on my mind, I find myself hoping for Sega/Megadrive CD and/or Game Gear down the road for the Gaiden games. (they're Gaiden by story*, but by gameplay they're still like main Shining Force)
Edit: uhh, added the asterisk because I just remembered that description of the story of the Gaiden games is fairly, but not 100%, technically true
So shining went Mia after Saturn never to be seen again? Least they try to mix things up when it pops up, Shining Resonance Refrain isn’t that badGods, if only Camelot owned the Shining IP instead of Sega...
And with Shining now on my mind, I find myself hoping for Sega/Megadrive CD and/or Game Gear down the road for the Gaiden games. (they're Gaiden by story*, but by gameplay they're still like main Shining Force)
Edit: uhh, added the asterisk because I just remembered that description of the story of the Gaiden games is fairly, but not 100%, technically true
It was not literally 2 months, it was more like 7 months in total (9 months including pre-production); which is still a ridiculously short dev cycle, even for a Mega Drive game, but not 2 months, that's just impossible.It’s a pretty wild game considering they made it in literally 2 months
Giving some serious thought to giving this a try. Time, as always, is the issue.Yoooo Shining Force II!!!!!! Everybody play this game please! It kindled my love for RPG's like no other game (except maybe FF VI but ok)
I might try Sonic Spinball eventually. I'm not too fond of the Genesis catalogue in general, so I haven't explored it much.
I felt there was something off about it even as a kid. I still had fun with it, but it was so hard! I only finished it once, extremely sweaty in my hands and with an unhealthy heart rate.It was not literally 2 months, it was more like 7 months in total (9 months including pre-production); which is still a ridiculously short dev cycle, even for a Mega Drive game, but not 2 months, that's just impossible.
Fun Fact: Sonic Spinball was one of the first ever console games to be coded in C, rather than Assembly. This is why the game only runs at 30FPS (with slowdown) on the Mega Drive hardware, since C is very expensive to run on hardware of that vintage; but it is what allowed them to make the game in such a short period of time, since it drastically simplifies the programming process of development. There were a handful of other MD and SNES games that used C, but almost all of them were exclusively written in Assembly.
C wouldn't become standard on consoles until the likes of the 3DO, CDi and PS1 came along. GBA games also almost exclusively use C as well (though a handful of developers did use Assembly for certain games, typically the ones that employed 3D engines).