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News new from SNEG: a remaster of Chasm The Rift (update: it's now on PS4/Xbox/Switch)

the game has now been ported to Nintendo Switch, PS4, and Xbox One.
  • c9bab9b2cc8a66c489e45e37a790b2732993cdb8.jpg

    Switch (US) / Xbox / PS4 & PS5 (US)​

    as that banner up there shows, it's also gotten a big update on PC. which adds the following....
    • Implemented aim assist feature for controller input.
    • Added configurable motion blur post effect into the game.
    • Improved controls (e.g. more convenient turning and non-linear acceleration).
    • Introduced a new custom difficulty level that allows individually set player damage, enemy damage and a number of spawning enemies based on different difficulty levels.
    • Implemented new crosshair configuration (shape, size, color) and improved crosshair preview with animated background.
    • Fixes the annoying inaccuracy of crosshair position and hit projection.
    • Implemented dynamic protagonist picture, a feature that changes the protagonist's picture in the in-game HUD in accordance with health and picked-up devices during the game.
    • Added the following accessibility configuration options: non-stylized font, non-stylized font color and size and a plain color channel mixer.
    • Added Traditional Chinese language support.
    • Added the "Continue" option to the main menu. This option loads the latest save slot.
    • Improved mods support and prepared a guide to make it easier (friction variable)
    • Moved addon levels loading to the main menu for extra levels.
    • Improved the load time, all resources are loaded into the RAM.
    • Improved "menu" keyboard navigation with additional bindings: W/A/S/D is used for navigation and sidebar configuration, SPACE is used for on/off configuration options.
    • Added FPS lock configuration option.
    also worth noting this is a self-published Console release from them. the Switch version of Blade of Darkness was previously published by QubicGames instead.
     


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