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Bioshock. Banjo Tooie. Sonic adventure 2: battle.
It's visually one of the coolest enemy designs I've seen in a game tho.The final boss is kind of bad…
Ooh this is a very good answerBaba is You
It's hard to think of a game where I literally have zero complaints, and P5R wouldn't be in that either, which makes this distinction difficult. BUT in terms of being well-made and well-crafted, yeah, agree 100%. Persona 5 Royal, Hollow Knight, and Bloodborne would be my picks.Yeah, a game element being intended doesn't make it immune from criticism.
BOTW's dungeons or enemy variety or even weapon durability are all conscious design decisions, but players are still allowed to have their opinions on them. Obviously, on the whole, BOTW's failings on those, or 0other fronts, as perceived by players, don't matter for much given the incredible acclaim and success the game has seen, but something being intended doesn't mean it isn't still an imperfection (since either the intention or the execution, or both, could have been wrong).
Coming back to the main topic of this thread, I'll submit another game:
Persona 5 Royal
It is literally awe inspiring how immaculately well put together this game is, there is not a single wasted pixel or frame.
Tetris. Not saying there aren’t bad versions, but if you get a good one like DS, then it’s just perfect. Intuitive, challenging, replayable. Basically covers everything you want in a puzzle game and never gets old.
During my childhood, I find this game difficult I couldn't finish it. So yeah, major nitpick.
How is it possible that no one has mentioned Super Mario Bros. 3? I suppose one could complain that the NES version doesn't have battery backed saves, but from that level of nit-picking no game is safe.
It’s interesting how playing SMB3 with saves in later versions (or system-wide sleep modes etc or whatever) changed how people experience it IMO. It’s a very long game (for its genre, and for its time) if you play through each world piece by piece, unlocking every gate and beating every level. But at the time, on NES in 1990/1991 (US/EU), part of a playthrough was using the warp whistles and shortcuts to skip sections- I don’t think many kids sat down to play every single element in order as you’d have to do it in one sitting, and there aren’t many parents that would have been happy with that!
How is it possible that no one has mentioned Super Mario Bros. 3? I suppose one could complain that the NES version doesn't have battery backed saves, but from that level of nit-picking no game is safe.
I wanna know…Ooh Return of the Obra Dinn might be one. But, again, I DO have a complaint, it's just one that's so small and unimportant in the grand scheme of things that I think I would call it basically perfect.
I wanna know…
Oh, and I thought about this. It will be unpopular, certainly, but Red Dead Redemption 2 achieves everything it aspires to. I could not perceive even a single flaw in my 40+ hours with it.
Link to the Past.
This is how to identify a Kyle Bosman fanSubpar sprite-work.
This is how to identify a Kyle Bosman fan
Great shout! I wouldn’t call Dark Cloud perfect, but it’s a phenomenal game (as is the sequel). A real shame we never got a third game as was rumored a while back.From a personal perspective: Pokémon Gold & Silver - but I am aware of the problems that this game has, they just don't really affect me.
My ultimate answer though, one I'll die on the hill for, is Dark Cloud. This game has been an annual play for me since it was launched, and I still find myself in awe of how well designed every aspect of it is. From the creativity of the world-building mechanics to the dynamic soundtrack that perfectly captures each unique scenario and setting the player encounters. (It's my go-to BGM throughout my day) It's just one of those games that perfectly absorbs you into this massive RPG world that feels fully realized, yet still your own to create and explore. This to me is the ULTIMATE fantasy-RPG experience.
Re: comments about BOTW. I think the game can only appear flawed when compared to previous LOZ titles. As a standalone though, I think it's a pretty flawlessly executed game.
Madeline is instantly iconic with her long red hair and blue jacket, and all the side characters vibe so well with her and the overall aesthetic theme of the game. The dialogue noises are just perfect, and they convey emotion in a way that fits so well with the colourful, expressive character portraits. The soundtrack is amazing, and there's so much synesthesia in how its being gelled together with the pixel art - it's like.. when you see the game in motion, you can hear that music in your head, they really fit that well together.