Mer.Saloon
Tingle
- Pronouns
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Perhaps then it was more a result of the original Wii limitations while still building off of feedback from TP. I recall one sticking point is that people got lost in TP's world and the devs thought that was a blunder. Considering how story heavy, and exploration limited both TP and SS were, the idea of having nothing to do but wander in worlds that really don't open until the late game for exploration. But at the same time, the disc media loading, and the Wii not being that much more powerful than the GC forced a very dense design of filling every area with something.Skyward Sword probably has the most in-depth and lengthy Iwata Asks interview of any Nintendo game, so the answer is probably in there somewhere.
Iwata Asks - Volume One: Wii MotionPlus Inspires New Controls - Page 1
Read the in-depth interview conducted by former Nintendo Global President Satoru Iwata.iwataasks.nintendo.com
Skyward Sword actually got a dev time extension. Fun fact: said extension is the reason why Mario Kart 7 was co-produced by Retro Studios, because it threw off the schedule for when a chunk of the Skyward Sword staff was meant to finish up there and move to the Mario Kart team.
IMO SS does do a good job of there just being more to do mechanically per area than TP with its design so they did address that well. Once you got past the tutorialization in the OG Wii version. You certainly aren't standing around doing nothing for very long periods, even if WHAT you will be doing can vary in quality.