Does anyone remember the fact sheet from e3 2017 if so the game will be more in line with prime 1 than anything else, unless the changed it completely when moving to retro it does say returning to the roots of the original game, so I'm sure its not open world but same as design as prime 1.
To jump back to this real quick and the idea that the new game is going to hark back to the first
Metroid Prime specifically, this is actually rather vague on that front; to say that the new game "returns to the First Person Adventure roots of the original
Metroid Prime" doesn't give us much to go on aside from it being, of course, first person and having elements of adventure. It doesn't say how the plot will be set up, how the controls will work, the nature of the world construction, or so forth.
The original
Prime is a safe point to reference. It's the most "standard" point of contact for first-person
Metroid, being often referred to as
Super Metroid translated into first person. I've mentioned somewhere around here that the
Metroid Prime games are all actually pretty different in a number of ways (for instance,
Echoes seeming to lean in more toward a
The Legend of Zelda structure and having its own dark world, and
Corruption leaning more into the shooter elements and hopping worlds, being a bit heavier on plot); however, it seems safe to say that both of these later entries could have used the same language about their roots.
I do expect the new game to be substantially different as well, and taking this at its word doesn't indicate how different that might be. However, it does reference
"the action, isolation and exploration" of the series, which could be a promising sign. Action and exploration could be taken any number of ways, but isolation might offer to reign that in.
sure. more non-critical path content is a win in my book
I concur:
I suspect it would be merely one element in how the levels are actually laid out and designed, which could offer stronger incentive for taking note of one's surroundings and exploring. Some of it, of course, could just be in making different areas really cool, contextual and environmental cues for the story of the world, or in hiding whole secret segments with optional boss battles and upgrades (and, yes, probably scans for the lore and uncover-the-past nerds) -- bonus: combining these different elements.