belmont :
"They didn't want them making any changes to the design. They just wanted a 1:1 remake of the original games with new art built to modern standards. Down to them even reusing the original collision meshes and just replacing the art. They didn't want to mess with perfection. "
retro considers it perfect,they could easely change things ,even skyward sword had a lot of changes,prime was released exacty like it was in 2002
they can modernize some things,destructible enviromments,better ai,more enemies on screen,maybe some botw like physics, the dont have to ditch the rooms structure,every metroid game have doors,metroid in its core is a game about small cramped environments,claustrophobic felling of going down hostile places, prime is the best looking switch game because of the small rooms and doors,you want metroid prime 4 to look worse than prime 1 ?,prime 3 is worse because all the dialogue and characters,nobody cares for those ugly hunters or humans,prime 2 is a very different game despite having a lot in common,prime 4 will have new worlds,new weapons new enemies,its been 16 years,retro dont need to give up everything that made the trilogy special to follow trends and make some open world, narrative heavy,flash combat game to cater to millenials with short attention spam
what is even gamecube era design ? i played some gamecube,even some snes games for the first time recently that i would give a 10, good design is good design,its timeless,the average modern game its not better than the average gamecube game,most indie games would run on a gamecube and people keep looving new releases