Some of those Hunters dudes look Skylanders or Bionicle tier, like this guy:
Hunters had some spectacularly awful character design didn't it?
...
Different people can have different opinions, different people can have different opinions, different people can have different opinions...
But people really just go on the internet and say things, huh? : P
Look. I won't say I love all of the Hunters designs, because I don't. Spire looks extremely cartoonish and unsuitable for this setting, and Noxus is a thoroughly unparseable drippy blob of purple. Those two are easily on the weak end, and I can agree with some well-deserved potshots in their direction.
The Bionicle slander, though, is unforgivable.
More relevantly, though; I genuinely don't understand where this idea of the Hunters designs as 'objectively
bad' comes from. Noxus is the only one I would say really is, again because it's hard to actually tell what's going on with him, but even as the weakest by far, that design still serves its purpose relative to the other Hunters characters.
The goals of good character design are to A: Tell us about the character, and B: Stand out as distinct from the rest of the cast for easy identification.
All of the Hunters cast excel in the latter, since they were specifically designed to play off of one another and Samus, each with a dedicated primary theme color and distinct silhoutte that can be picked out from the rest at any angle, even with the limitations of the DS. That does result in some more exaggerated and cartoony action-figure-like designs than typical for the Metroid universe. But also, I challenge you to take an honest,
hard look at Samus herself, and try to tell me she doesn't look like an action figure; we've just gotten used to her through repeated exposure.
As for the first point, most of the designs do a great job of telling you at a glance what that character is about. In no particular order:
- Kanden's exaggeratedly bulky roided-out proportions, tiny head, and corded musculature fit his power-obsessed meathead personality well, while things like the four eyes and generally bizarre mask/face shape marks him as distinctly nonhuman.
- Trace has a lot of triangular shapes, sharp pointy bits, and a generally skinny, gangly figure to suggest fragility and danger alike, matching his
bullshit hax rather underhanded tactic of cloaked sniping. The insectoid shaping and floating cycloptic head mark him as one of a vast collective, and a very alien one at that.
- Sylux, the embodiment of anonymity, gets a near-featureless helmet with the only 'visor' being a single vertical stripe impossible to map to human facial features, while their blocky trapezoidal shapes mark them as strong, but the fins and spikes add an element of subterfuge and prickliness that especially contrasts with Samus's very rounded circular shape language. There's generally a very polished, simple and angular feel to their design suggestive of the sleeker, advanced new technology they're using, further reinforced by all of the cybernetic glowing lines; they almost look like they could be right at home in Tron Legacy.
- Weavel is definitely on the weaker end, with not much other than the comparatively muted palette and somewhat more ramshackle tech styling of his armor suggesting his Space Pirate origins, while the big full-face bubble visor actively points away from that. Though it doesn't help his case that the visual identity of the Pirates is so inconsistent across games to begin with. Regardless, there is a throughline of almost dieselpunk-like pragmatic militarism that conveys he is a soldier, while the trailing ponytail gives an anachronistic ronin samurai touch, suggesting his own strange sense of honor.
- Spire is a living rock so of course has a lot of rock and crystals making up his form, and as a bruiser like Kanden but with a more sympathetic portrayal, uses circular shapes for both intimidating bulk and endearing "friend-shaped" vibes. Looks very cartoony and like he would be more at home in Skylanders than Metroid, but the design matches the character brief extremely well. I think if he was given a different head design going for something less generic than the giant underbite, he could still work here.
- Noxus, as I said, is the only one I would call actively bad, both for how difficult to read the design is in the first place, and how none of it really conveys anything about his holier-than-thou Lawful Good leanings. It stands out from the rest enough for gameplay purposes, at least, but fails to really match the character or even convey much of one. But IMO, he's the exception that proves the rule.
You don't have to
like all of Hunters' designs, I sure have a couple I don't either; but I seriously disagree with the idea that most of them are actually all that bad. Sylux already shows that that basic design needs only a few proportion tweaks and added details, to look great in a more serious and grounded context. I'm sure any of the others (aside from Noxus) could similarly shine with a decently faithful glow-up.