I’d be on board for that one lol.The airship just flies away mid race and moves in a way you go through it backwards on the last lap
I’d be on board for that one lol.The airship just flies away mid race and moves in a way you go through it backwards on the last lap
Wow I wonder if Orlando is coming next month.
Nice to hear the rare review for the latest city courses. They really have gotten better with time! It'll be fun to race on them in MK8D!Damn; Bangkok just shot pretty high up on my favourite city list. Real excited for it in 8DX now. Singapore too, though I already expected the Chinatown route to be awesome. Based on the layout we'll probably go through Chinatown twice in 8DX, so that'll make it better.
Datamining update coming whenever it can, lol.
Personally, I don’t really see how we’d go through Chinatown twice. The track is laid out very nicely for three variants, so doing that doesn’t really accomplish much besides extending the track.Damn; Bangkok just shot pretty high up on my favourite city list. Real excited for it in 8DX now. Singapore too, though I already expected the Chinatown route to be awesome. Based on the layout we'll probably go through Chinatown twice in 8DX, so that'll make it better.
Datamining update coming whenever it can, lol.
The track is laid out very nicely for three variants
We’ve already seen Nintendo forgo a final shortcut before by flipping London Loop 3, so I do t think that holds a ton of weight. If they’re so desperate for it, they could also just go with SS1R and SS2R instead.It isn't, is the thing. Like Sydney and Berlin (and some other courses we'll see in the future) one of the laps goes in the opposite direction of the others (in this case, Singapore 3), and I very much doubt they'll just use Singapore 3R since the normal direction ends with the perfect off-road ramp cut that Nintendo love to put at the end of tracks. With that in mind my proposal for Singapore's route would be:
Lap 1: SS1
Lap 2: SS2, then a hard left turn at the Helix Bridge to SS3
Lap 3: Start of SS1R (up to the blimp), then SS3 (Chinatown section to finish line)
Biggest issue is that Lap 2 would end up pretty long, but that's the only solution I have that can keep all three regular routes mostly in tact.
An alternative that doesn't go into Chinatown twice could be
Lap 1: Same
Lap 2: Same, but going into SS1R instead of SS3
Lap 3: SS3
but the cannon placement in SS1R would make the turn impossible (and there isn't much space to reposition it) so I don't think this is the route they will use.
We’ve already seen Nintendo forgo a final shortcut before by flipping London Loop 3, so I do t think that holds a ton of weight. If they’re so desperate for it, they could also just go with SS1R and SS2R instead.
It’ll ultimately depend on how fast it plays in MK8. If it’s as short as Sydney Sprint, then I think it’s feasible. But if it’s closer in length to London Loop or Berlin Byways (which I’m anticipating), then I doubt they do any of that, and just stick with the simple route given.
Was referring to the shortcuts in the park, which I suppose isn’t technically London Loop 3. Still though, it’s some major shortcut potential that is lost by starting everyone in that direction.LL3N doesn't have an end shortcut like that though? 8DX did use like Reverse version, good point; but unlike Singapore 3 there's at least no element of the track that is lost going backwards. With SS3R you lose the alternate rooftop path, and by going in through the exit you'd miss the welcome sign at the proper enterance. Don't think they would do it this way.
Sydney is that length because Lap 2 sends everyone down two different routes. Had they simply partitioned the laps into the separate routes, with Lap 2 just being Sydney 3 instead of the weird amalgamation we got, it would be quite a bit shorter, more comparable to the first three Tour tracks. Probably due to how early Sydney was supposedly created.Sydney is just a few seconds longer than Berlin though, and both aren't that much shorter than London (going by time trial world records), so there's not that great a point of comparison there for length.
If the track is extending beyond 3:00, it absolutely matters. That’s way too long for any track, and I really doubt Nintendo would do that when a much easier alternative is available.Why does the length of the track matter? As long as it isn’t too short I don’t think people are going to complain.
I’m saying why does that absolutely matter. Is this some budget concern, it’ll cause problems in online multiplayer, pro players or fans are going to revolt, or what? Is this a vibe thing? I think 1/80 tracks being longer is fine. Might help it stand out positively even!If the track is extending beyond 3:00, it absolutely matters. That’s way too long for any track, and I really doubt Nintendo would do that when a much easier alternative is available.
Would Singapore hit that? Dunno. Hard to say given how much the BCP scales things up. But I think it’s very much a possibility.
It’s something that Nintendo has pretty clearly been avoiding with MK8 as a whole though. I dunno why Singapore would be the one to break that trend.I’m saying why does that absolutely matter. Is this some budget concern, it’ll cause problems in online multiplayer, pro players or fans are going to revolt, or what? Is this a vibe thing? I think 1/80 tracks being longer is fine. Might help it stand out positively even!
I feel like the most important thing is that the track is fun. If it’s 3:30 or whatever, but the whole time it’s fun, I don’t think anyone is going to be all that worried about it ultimately. The DLC has been breaking established rules left and right with route changes for different laps including for classic tracks like Kalimari Desert and Peach Gardens too. I’m not familiar with the track in question or invested in whether it breaks the mold or not, I was more confused where the hard 3:00 sentiment was coming from.It’s something that Nintendo has pretty clearly been avoiding with MK8 as a whole though. I dunno why Singapore would be the one to break that trend.
Sure, it’s technically possible. But considering the game it’s in, or hell, the franchise as a whole, I sincerely doubt this is where they make an exception. I certainly hope they don’t, in any case. Short tracks are always better than long ones in my book.
Nah, there’s a final lap remix for 3DS Rainbow Road. You have to drive backwards to hear it, but it does exist.I think we have some evidence that the chinatown section will be on the final lap, since the prefetch leak has a normal and final lap version of the music unlike 3ds rainbow road with the moon as that doesn't have a final lap version in mk8dx.
EDIT: well 3ds rainbow road did have a moon final lap prefetch but that was a copy of the 3ds version, the mk8dx remix never ended up getting a final lap music track for the moon.
I would expect another teaser, and then the full 8 to be revealed a week or 2 before the release.Should we expect all 8 tracks to be revealed in the upcoming direct or just a small teaser?
Seems like a decent chance for it yeah. Leaning towards that and Waluigi Stadium.With the direct most likely happening next week, is anybody expecting the new Yoshi track to be shown?
Mondomega could tell you more about the particulars, but the short version is that there are a lot of datamined Yoshi objects in Tour and a course with the initials YI so Yoshi’s Island. The Fruit Cup is in Wave 4 and we are expecting one brand new course from the prefix leak, so the Yoshi’s Island track makes a ton of sense to be here.So before it's potentially announced, what's the final word on that Yoshi track? I guess I missed where this speculation comes from or even what it'll be (aside from the prefix-less tracks leaked).
Should we expect all 8 tracks to be revealed in the upcoming direct or just a small teaser?
My exact thoughts.Seems like a decent chance for it yeah. Leaning towards that and Waluigi Stadium.
Really going to wonder all over again how Waves 4-6 are going to roll out. If this is cool, I’m going to want it in Wave 4 lol. Wonder if it’s all underwater or if it has a beach section? Kind of hoping for the former since that’d make it unique. Only course right now I think they wouldn’t want it in the same Wave with would be Koopa Cape.
You are definitely right. I thought the whole picture was underwater, but I didn’t look in that top right corner closely enough to see the top of the water there. Yeah with the item boxes at the base of the stairs it definitely isn’t exclusively underwater. It all being in a cave at least would still be cool.Looks like it’ll go above water in the screenshot, no? Item boxes in front of the stairs that go above water.
The Japanese name of the course is Packun Temple (or Shrine, etc), so i’d imagine the whole thing is ruins / temple themed rather than the English title’s implication of a beach.
Wave 4Now for the real debate
Wave 5 or Wave 6
Wave 7Now for the real debate
Wave 5 or Wave 6
Does Yoshi stay in Fruit cup and they move a City back or is Yoshi a no show for Wave 4 for you?Wave 4
After this hit last night, I now want a Booster Course Encore pack. Three more waves!Wave 7
Yoshi doesn't make it into Wave 4. The symbols don't always lineup with the tracks in any given cup, like how Sydney Sprint wasn't in the Boomerang Cup.Does Yoshi stay in Fruit cup and they move a City back or is Yoshi a no show for Wave 4 for you?
I’m not committed yet myself how this changes the guessing game or not.
Sometimes they do though, with Rock Rock Mountain and Maple Treeway in the Rock Cup and Rainbow Road in Moon Cup.Yoshi doesn't make it into Wave 4. The symbols don't always lineup with the tracks in any given cup, like how Sydney Sprint wasn't in the Boomerang Cup.
WELLLLLLLL I can't tell how in-depth the Yoshi track is now lmaoMy exact thoughts.
Curious how in-depth the Yoshi track will be.