HotelSyrup
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I'm on the fence about this one. I loved the first game but all subsequent ones the art style and atmosphere felt a lot different.
If you're talking talking about Next Level Games, then I doubt it's them. It's most definitely Grezzo because they made the Luigi's Mansion remake for the 3DS.It gives the staff something to release in the interim.
Seems like they haven't finished the game yet based on twitter:
I think she meant the people playing the game haven't gotten to the creditsNintendo being secretive about who's making these games doesn't equate to the game not being finished. If anything, it's just some weird rule they have now, because they've been doing this since the very beginning of 2024, starting with Another Code Recollection.
Why would this remaster retain the 3D feature, something that was exclusive to the 3DS family of systems?
Given Luigi's Mansion 3 sold like crazy, Nintendo's probably confident this will sell well enough even at full price.
It gives the staff something to release in the interim.
It's funny because they only started doing this at the beginning of this year. I don't know what is propelling them to do this all of a sudden.I can’t stand Nintendo’s secrecy with which developers are behind upcoming games. I obviously understand keeping spoilers hidden, but this isn’t a spoiler at all! What good is there in concealing the identity of the team behind the game?
I can’t stand Nintendo’s secrecy with which developers are behind upcoming games. I obviously understand keeping spoilers hidden, but this isn’t a spoiler at all! What good is there in concealing the identity of the team behind the game?
Nintendo being secretive about who's making these games doesn't equate to the game not being finished. If anything, it's just some weird rule they have now, because they've been doing this since the very beginning of 2024, starting with Another Code Recollection and then every single first party game after that since.
Yeah, I don’t think this is anything new—I believe there’s always been cases where the developers of some Nintendo games aren’t made known until everyone finds out via the credits after launch (or before that if the game is leaked or datamined) well before this year. For example, I’m pretty sure it wasn’t known that Vanpool had developed some of the Switch Kirby games until launch. I’m not sure we knew the developers for some other Switch games like Dr Kawashima’s Brain Training for Nintendo Switch, Clubhouse Games: 51 Worldwide Classics, Big Brain Academy: Brain vs. Brain, or F-ZERO 99 before launch, either. I think I recall people being surprised to learn that Eighting developed Pikmin 3 Deluxe and/or Pikmin 4 at launch, too? I could be mistaken about some of those, but I definitely know that some of them didn’t have their developers announced prior to launch.Is this really that new? I remember they were coy about Mario Strikers Battle League for awhile. I don't really remember them ever making a big deal out of the internal dev working on things since they used to do more interviews.
But they do have their names attached—in the credits, like you said. But, as you also mentioned, most people don’t pay attention to the credits…because the reality is that most people—beyond enthusiasts like us who post on gaming forums like this (and honestly, sometimes it seems like some people here care more about seeing a game’s credits than they care about the actual game itself…)—just don’t care who developed the games they play. Even if these developers were announced in advance in Directs and all, most people still wouldn’t bother to notice or care. The people who do care, on the other hand, will find out regardless, so what’s it really matter if the developer is disclosed prior to launch or not?It's odd, I can't think of anyone else in the industry who has this level of secrecy on the developers. Honestly I think it's a shame that they keep it relatively hidden. If you weren't a big Nintendo fan who frequents forums like this, you'd probably have no idea that Eighting worked on Pikmin 4 for example. Of course it's in the credits, but not everyone pays attention during those. These developers deserve to have their names attached to the projects they're working on.
I think it definitely does matter in regard to online discuss even outside of enthusiast boards. There's a reason why Mercury Steam's name is brought up more often in regard to Metroid, while Eighting is not in regard to Pikmin. I'd imagine being attached to a franchise like that is a big boon to the team.But they do have their names attached—in the credits, like you said. But, as you also mentioned, most people don’t pay attention to the credits…because the reality is that most people—beyond enthusiasts like us who post on gaming forums like this (and honestly, sometimes it seems like some people here care more about seeing a game’s credits than they care about the actual game itself…)—just don’t care who developed the games they play. Even if these developers were announced in advance in Directs and all, most people still wouldn’t bother to notice or care. The people who do care, on the other hand, will find out regardless, so what’s it really matter if the developer is disclosed prior to launch or not?
Why should Nintendo care about a small number of people wanting developer information for a game to discuss amongst themselves online prior to launch? That information is likely going to do more harm than good, anyway, with people potentially harassing devs as you acknowledged. Yes, they can’t stop that from happening after launch, but they can mitigate it prior to that, so why not? Especially in the case of smaller or less popular devs, or in the case of games that may be fairly divisive and attract a lot of negative discussion.I think it definitely does matter in regard to online discuss even outside of enthusiast boards. There's a reason why Mercury Steam's name is brought up more often in regard to Metroid, while Eighting is not in regard to Pikmin. I'd imagine being attached to a franchise like that is a big boon to the team.
Really it ultimately doesn't matter that much, but there's no reason not to do it as far as I can see. Concerns about the folks directing anger at the team? Perhaps, but most of that happens post-launch when that knowledge can be found out anyways.
My opinions are likely because I'm not really a believer of the harassment theory. Perhaps just a little cynical, but I do think this has more to do with Nintendo wanting each game to be seen as a "Nintendo" game. If that's the case, the goal is to deemphasize the contributions of the dev team to put the company name at the forefront, which I'm not a big fan of.Why should Nintendo care about a small number of people wanting developer information for a game to discuss amongst themselves online prior to launch? That information is likely going to do more harm than good, anyway, with people potentially harassing devs as you acknowledged. Yes, they can’t stop that from happening after launch, but they can mitigate it prior to that, so why not? Especially in the case of smaller or less popular devs, or in the case of games that may be fairly divisive and attract a lot of negative discussion.
Just look at how people here react whenever developers like Arzest are mentioned, for example.
I think he meant the people playing the game haven't gotten to the credits
She.I think he meant the people playing the game haven't gotten to the credits
Yeah, I don’t think this is anything new—I believe there’s always been cases where the developers of some Nintendo games aren’t made known until everyone finds out via the credits after launch (or before that if the game is leaked or datamined) well before this year. For example, I’m pretty sure it wasn’t known that Vanpool had developed some of the Switch Kirby games until launch. I’m not sure we knew the developers for some other Switch games like Dr Kawashima’s Brain Training for Nintendo Switch, Clubhouse Games: 51 Worldwide Classics, Big Brain Academy: Brain vs. Brain, or F-ZERO 99 before launch, either. I think I recall people being surprised to learn that Eighting developed Pikmin 3 Deluxe and/or Pikmin 4 at launch, too? I could be mistaken about some of those, but I definitely know that some of them didn’t have their developers announced prior to launch.
It's odd, I can't think of anyone else in the industry who has this level of secrecy on the developers. Honestly I think it's a shame that they keep it relatively hidden. If you weren't a big Nintendo fan who frequents forums like this, you'd probably have no idea that Eighting worked on Pikmin 4 for example. Of course it's in the credits, but not everyone pays attention during those. These developers deserve to have their names attached to the projects they're working on.
??? I’m just pointing out that Nintendo has kept games’ developers (however many of them there may be) undisclosed until launch before, since people are saying that it’s a new thing that Nintendo’s only started doing this year which isn’t true. I never said that they should do that (let alone “plaster one specific developer’s logo” on game over the others that also worked on it—not sure where you’re getting that from my post), and I’m specifically pointing out that it’s not a new or weird thing because I don’t think it’s an issue.I don't understand what you want to accomplish here. For example, some of those games have developers acting as subcontractors - meaning they are building on to the main framework created by another core team -- or what about games where there are multiple developers? There isn't a reason to plaster one specific developers logo or have a PR campaign about one developer when they are all credited properly for their role in credits and copyright registries. I mean it would be weird to plaster TOSE logo on the newest Final Fantasy or Resident Evil game because they were a subcontractor on it.
It's odd, I can't think of anyone else in the industry who has this level of secrecy on the developers. Honestly I think it's a shame that they keep it relatively hidden. If you weren't a big Nintendo fan who frequents forums like this, you'd probably have no idea that Eighting worked on Pikmin 4 for example. Of course it's in the credits, but not everyone pays attention during those. These developers deserve to have their names attached to the projects they're working on.
??? I’m just pointing out that Nintendo has kept games’ developers (however many of them there may be) undisclosed until launch before, since people are saying that it’s a new thing that Nintendo’s only started doing this year which isn’t true. I never said that they should do that (let alone “plaster one specific developer’s logo” on game over the others that also worked on it—not sure where you’re getting that from my post), and I’m specifically pointing out that it’s not a new or weird thing because I don’t think it’s an issue.
Yeah this is probably it. This and Nintendo always saying stuff like "play it on the Nintendo Switch Expansion pass on Nintendo Switch consoles" now makes me think they've been doing too much focus testing which led them to make these choices.Nintendo probably thinks it's better for sales that the games are "Nintendo games" for the general public. Some more casual buyers could be confused by the developer name.
This is basically how the traditional Japanese developer/publishers operate. Nintendo, Capcom, Square-Enix, SEGA, all do this. Arguing your point with like Pikmin 4, they are posted in the credits and they are allowed to publish the info on their website (which a lot of times consignment work does not allow you to make your contributions public). It's Nintendo's IP and it's a game made by Nintendo's internal developers with the help of Eighting and other companies. It be a PR nightmare for Nintendo to feel obligated to announce all their supporting developers on each project - or for any Japanese company really.
What? Square announces the devs for their games pretty far before a game’s release. There’s a reason we know CC2 was the original dev of FF7R.
This is more about subcontractors; like did Square announce Tose was a development partner on FF7 or FF13? FF7R isn't that different of an outlier than Nintendo announcing Namco-Bandai as the developer of Smash or Retro Studios on MP4.
It definitely started before that (Prime 4 for example). We just knew a lot of them beforehand because of external sources like the Australian ratings board eg. DC Super Hero Girls, Big Brain Academy etc. Even that source has dried up.It's funny because they only started doing this at the beginning of this year. I don't know what is propelling them to do this all of a sudden.
Watching the GVG direct predictions, and Jon says at 3:30 in this vid that Grezzo is NOT the dev team doing the LM2 Remaster, though he doesn't say who it is:
Only 3.3M people played the 3DS game, and 13M+ played LM3. There is AT LEAST 10 million Luigi's Mansion 3 players who have never experienced this game. That's the intention.This release is just too much of a compromise for me.
Same mission structure, lack of 3D, unpressed but not overhauled graphics, full price tag. I don’t quite understand the intention here.
Oh that’s an old post and I already was corrected and understood! lol <3Only 3.3M people played the 3DS game, and 13M+ played LM3. There is AT LEAST 10 million Luigi's Mansion 3 players who have never experienced this game. That's the intention.
6.48 million people, but I get what you mean. There's still a significant amount of folks who experienced Luigi's Mansion for the first time this gen.Only 3.3M people played the 3DS game, and 13M+ played LM3. There is AT LEAST 10 million Luigi's Mansion 3 players who have never experienced this game. That's the intention.
I hope not lolare Zelda fans gonna be mad?
Nah, their most likely working on another port.are Zelda fans gonna be mad?