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LTTP LTTP: Octopath Traveler 2. Huh. (UPDATE: This is one of the best games ever made)

(Late to the party)

Hero of Hyrule

Frieren the Slayer
Pronouns
He/Him
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Preamble

I did not like Octopath Traveler 1 much. I love 16-bit JRPGs, and I loved the concept of Octopath 1 even beyond going back to mine that vein of nostalgia (the whole open world design, class based path actions, the job system, the battle system). But it didn't click for me. The novelty wears off in under a dozen hours, and the concept, while brilliant in theory, is never explored beyond the initial lip service to it. Instead, in a few hours, the game's structural repetition and seemingly contradictory design choices started to wear thin on me.

Earlier this year, some nice posters like @Lelouch0612 actually explained how some of the systems in the game are supposed to work, which would address my complaints of contradictory mechanics in the game, but by this point, I was over the game, and unlikely to return to it. Because of my experience with Octopath 1, I also had minimal interest in the sequel. I heard some praise for it when it came out, but I had told myself I would not fall for it this time.

I am impulsive with money

Then I fell for it anyway. Final Fantasy 16 is a very disappointing game for me, and all it did was make me long for a classic style Square JRPG again. There was zero chance of me ever going back to Octopath 1, but the sequel happened to be on sale last week. And I had heard great things about it. And the reviews were gushing, even from people who had famously disliked the first game.

So I decided to take the plunge.

And...

Octopath Traveler 2 is magnificent

This is it, this was the game I was looking for. Not just right now, this was the game I wanted when the original Octopath released. Everything I wanted is in here, this game is amazing:

  • First and foremost, the structural repetition is gone. It's completely gone. While the story is still split across characters, it is no longer four straight chapters per character of going to town -> using path action -> doing a short, linear, bland dungeon -> fighting boss -> repeat. The stories across all characters are structured differently and paced differently, with unpredictability and dynamism in structure that helps stop the malaise of repetition from ever setting in. And this is important, but the stories are also different aesthetically. They end up being totally different genres. For example: Temenos the cleric's story is a detective noir murder mystery (and it's done really well); Throne's story is an underworld crime drama revenge story; the frontier settling cowboy Partitio is a socialist, and his story is about spreading the wealth! Osvald the scholar is a convicted murderer, and his story is a prison break. The subversion on character tropes, along with the variety in genres, is already great and you also get some of the more traditional JRPG stores with Agnea (the starry eyed dancer who wants to make it big) and Casti (the apothecary who has lost her memory and plays the JRPG amnesiac protagonist trope). I love all this. I am constantly invested in these characters and their stories, and I never get the time to get bored or weary of any of it, because every story and character is so different, and everything is structured and paced so differently from one another.

  • In the first game, I got really tired of battles after a while. The need of having to grind to keep my party members on the same level was killer, because inactive ones don't earn EXP, and you always need the character whose story you are doing in your party at the time, and you can't swap out your starting character, and after a while it felt like even trash mob battles went forever. More than anything else, me not enjoying the battles after a while may have caused me to fall off.
    The funny thing is, all of those criticisms actually still hold true here: you still don't have inactive party members get EXP, you still have restrictions on what characters you have to have in your party at all times, and so on. But Octopath 2 actually makes some smart changes that make battles a lot more funfor me to the point I am actively going out of my way find battles and engage in them:
    • The battle speed up option is a godsend (even longer boss battles feel quick and snappy, and short ones are over before I even know it)
    • The unique character powers in each battle add another great mechanic and layer of strategy to battles that also keeps them feeling dynamics
    • The passives, latent abilities, and job system in this game make experimenting with battles a lot more fun (I'll come back to this point in a bit)
    • The encounter rate in Octopath 2 is far less insane than it was in the first game. Even when running (which is where the encounter rate is supposed to double in this) it never gets anywhere close to as obnoxious as it did in regular contexts in the first game
    • The game communicates the necessity of gear (over even levels) much better this time around than the first game did, and gives you more opportunities to come by stronger gear for your characters too, in turn helping make sure you never feel underpowered in combat.

  • I love the exploration. The world is gorgeous, extremely interestingly laid out, and always rewards exploration and going off the beaten path. You can fund anything from useful items to rare treasures, hidden side quests to optional dungeons, more sub-classes to secret bosses, as long as you are exploring, so exploring is always incentivized. it also helps that the world is so open - Octopath 2 really leverages the open world structure in a great way (this is actually an area the first game was good at too, so it does not surprise me, but here, it is helped by me loving the combat a lot more).

  • Dungeon design is a lot better this time around. I don't have as much to say here, but I hated the dungeons in the first game. They were visually unimaginative, structurally boring and linear, just straight line gauntlets with a couple of optional dead ends for some hidden loot, and ridden with the aforementioned insane encounter rate of the first game. None of that is true here! Visually the dungeons are a lot more varied, in terms of design they are a lot more fun (still never too elaborate, but also they have the presence of mind to stay short so that that aforementioned lack of depth never wears thin on you), and as I already mentioned, the encounter rate is a lot better this time around.

  • The stories tie in with each other more. This was one of the big complaints people had with the original - I actually was fine with the original being an anthology of eight standalone stories, but I did miss party banter and interactions. Both those complaints are addressed in Octopath 2. Not only is there more casual party banter and interaction in this game than in the first one, but they also have these "main" story quests where two of the characters end up having their stories converge together. This leads to some great pairings between characters, leading to all sorts of fun interactions, and also makes the party feel like an actual party. It helps add favour and depth to each individual narrative too.

  • The setting and location are great. The move to this Industrial Revolution inspired setting has allowed not only a lot more variety and more elaborate cities, but the game also appropriates the American Frontier expansion imagery, and we end up with a lot more varied and fun environments in the world that it feels fun to explore just because they look so great.

  • They did really well with making the path actions feel less repetitive. It helps that each character now has two path actions (depending on the time of day) but also the way the game makes you use them (and in some cases, bypass using them) feel a lot less repetitive than the first game, where it was always clear right away what you needed to do, how you needed to do it, where and when you needed to do it, and who you needed to do it to/with.

  • The classes are a lot more fun. Really not much to say here, I loved the class system in the first game, but it's even better here. The classes are more fun and more imaginative, and their passives and latent abilities allow for a lot more fun character building (that in turn also benefits the combat, since it becomes a lot more fun to experiment with various builds and strategies now).

  • The presentation aspects are amazing. This game is the best looking HD2D game there is, benefitting from the best realization of the art style yet, paired with the most diverse world, and just looking stunning. Thanks to my brother I also have access to the PS5 version, which I gave a look, and the game is absolutely stunning, the PS5 version is one of the best looking games I have played; the Switch version obviously does not look that good, but the great rendition of the HD2D style still helps it look appealing. The one area where Octopath 2 does not match or exceed its predecessor is the music. The OST in the first game was fantastic. The OST here is still very good, but it doesnt come close to matching the first game (so far anyway, maybe I change my mind later).
TL;DR

All of this is to say, this game is great. It is excellent, it is what the first game should have been all along. It is a better RPG than most RPGs Square has released in the last decade, and is just a really great blend of old and new ideas synthesized into one of the most compelling RPGs I have played in a very long time. If you love RPGs, play this game. It does not matter if the first game burned you (no matter what, you probably don't hate it as much as I do), this game is different, it's actually great, this will give you what you were looking for from the first game. Play this game. Octopath Traveler II is great.
 
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I finally started this game recently too after owning it for a few months. I'm currently 14 hours in.

I'm rolling with Hikari, Castii, Agnea, and Thorne.
 
Just because a comparison between the two Octopath games is what the thread is about, I hope you don’t mind me dropping my old thread on the topic here after playing them back-to-back earlier this year, if only because my thoughts then were much fresher :)

https://famiboards.com/threads/enjoyed-octopath-traveller-2-so-much-that-i-played-through-ot1-immediately-afterwards-here’s-my-thoughts-on-the-series.6055/
 
Need to get back to this at some point, was enjoying my time with it but Future Redeemed, ToTK, and now Pikmin means I haven't had the time to get back to it yet

Will probably start it again once I wrap up ToTK
 
Just because a comparison between the two Octopath games is what the thread is about, I hope you don’t mind me dropping my old thread on the topic here after playing them back-to-back earlier this year, if only because my thoughts then were much fresher :)

https://famiboards.com/threads/enjoyed-octopath-traveller-2-so-much-that-i-played-through-ot1-immediately-afterwards-here’s-my-thoughts-on-the-series.6055/
No problem at all, and I really enjoyed reading your thread, because it actually goes into the intricacies of the mechanics a lot more than mine, I stick more to high level impressions haha. Thank you for sharing it!
 
Damn that OP is selling me hard on Octopath 2. I mean, I was already going to get it, but it makes me want to prioritize it above all else.

I still need to play Chained Echoes too. And FE Engage. And Bug Fables. There’s too many RPGs to play!
 
You have finally seen the light!

Although, having played both of these games a lot, I'm pretty sure the random encounters rates are essentially the same.
 
I see this sentiment a lot on other forums in regards to 2 being a much needed improvement to 1. I don't see it at all. 2 is the same game as 1 but with improvements expected from a sequel. And none of these improvements I consider major. It's okay I'm probably alone in thinking that. In the end tho OT1 was my 2018 GotY and OT2 is my current pick and 2 is a better game than 1 but I don't think there's a sizeable difference in quality in my eyes. I think it's because I view OT1 as one of the best games I've played and felt there was nothing wrong with it whereas someone sour from 1 would have a wishlist of changes for 2
 
So I'm sixty-something hours in and mostly done with the eight main character quests in Octopath Traveler II, but I had to put the game down for a few months once I finished the first two (Partitio and Hikari) as I felt a bit burnt out.

I didn't play Octopath 1, but I understand it is structurally similar, and I don't feel the basic design works well for me. Don't get me wrong -- I think the moment to moment gameplay, presentation, and mechanics are great, and hit all the right classic jRPG notes. What irks me is juggling eight characters with their own level-gated story chapters. Playing Partitio 1, Agnea 1, Castii 1, Hikari 1, Partitio 2, Ochette 1, Throne 1, Temenos 1, Osvald 1, ___ 2, etc. totally disconnects me from the characters and their objectives. To be fair, later on I simply chose to focus on a party of four (with some grinding) and ignored the others entirely, but even switching between four plotlines feels bad. And the short dual-character side stories aside, the bulk of the story is presented as though each character is on their own, without the three other party members, stretching the suspension of disbelief.

I'm not sure I'd want Octopath to go the full Dragon Quest IV route, where you play each character's individual storyline to completion (with side characters filling out the party, similar to how Throne has her gang) and then have the "hero" recruit them all later, but I do think there's a happy medium to be found between the two extremes. Maybe Octopath [3] could pair off characters or have two distinct teams operating on separate continents, to allow for richer character interaction and less of a "channel-surfing" feel between plotlines.
 
  • The one area where Octopath 2 does not match or exceed its predecessor is the music. The OST in the first game was fantastic. The OST here is still very good, but it doesnt come close to matching the first game (so far anyway, maybe I change my mind later).
Quoting this part because while in some ways I agree (I think I'd rank OT1 a smidge higher overall), OT2 is also VERY good. I especially love the nighttime tracks with the soft vocal element present in nearly all of them.

However! This game has, for my money, the single best boss track of this entire year, and given this is also a year in which we got TOTK's Colgera fight I do not say that lightly. I won't mention it yet since I'm not sure you've gotten there yet, but it's a glorious blend of just being an amazing song on its own but also fitting in perfectly with the character, the situation, and the journey so far. It's incredible.
 
I read your full preamble, big conclusion, and then your bolded bullet points to avoid details…I really need to make time for Octopath 2…I already liked the first one! Octopath 2 just came out at a busy time for me. It’s on the top of my normal backlog when the time comes.
 
Need to get back to this at some point, was enjoying my time with it but Future Redeemed, ToTK, and now Pikmin means I haven't had the time to get back to it yet

Will probably start it again once I wrap up ToTK
Same. I was a bout 40% done at 55 hours in.. Then XB3 DLC story came.. Then TOTK. I haven't played since late April/Early May, I wanna say. Still playing TOTK, so as soon s I finish, I'll get back to it.
 
I need to start this at some point. I've got that and Future Redeemed lurking in the background and Sea of Stars at the end of next month. Naturally I've started Oracle of Seasons and have Pikmin 4 to start, too.

Pretty sure I'll delay starting Starfield until the end of September so I can aim to start Octopath 2 sometime this year... the fan reception here has been great and I'm looking forward to playing it.
 
I'm currently playing it as well and enjoying it even more than Octopath Traveler I.

One thing I agree with OP is that it can't be understated how nice it is that not the structural repetition is gone.
Sometimes a character has 5 Chapters, other times 4 Chapters.
Sometimes a Chapter requires a visit to multiple places.
Sometimes a Chapter does not have a boss fight at the end.
It's always a surprise to me how a Chapter ends and this keeps it very refreshing!

The speed-up feature for battles is also amazing, I tried it when starting the game and simply can't turn it off anymore. It is so simple but makes the game so much better and the random encounters so much less annoying (because they can get annoying sometimes).
 
I played Octopath Traveler for more than 100 hours and 2 is my next game after Pikmin 4. However I still haven't checked if OC2 has random encounters. That's by far the one thing I hated in the first one. Random encounters is a relic and should stay dead.
 
Yep, Octopath II is amazing and only gets better as you go on. The tales are so good this time around in particular. Also Partitio 4 President
 
I see this sentiment a lot on other forums in regards to 2 being a much needed improvement to 1. I don't see it at all. 2 is the same game as 1 but with improvements expected from a sequel. And none of these improvements I consider major. It's okay I'm probably alone in thinking that. In the end tho OT1 was my 2018 GotY and OT2 is my current pick and 2 is a better game than 1 but I don't think there's a sizeable difference in quality in my eyes. I think it's because I view OT1 as one of the best games I've played and felt there was nothing wrong with it whereas someone sour from 1 would have a wishlist of changes for 2
I’m with you. The reception to OTII has always confused me a bit. It’s certainly a better game, no doubt, but none of the changes felt substantial enough to me to warrant such a dramatic shift in reception. The improvements are very nice, but it’s still the same game at its core, with many of the same issues that I had with the first game.

One of the better games I’ve played this year, and I got most of what I wanted out of it, but it didn’t blow me away compared to the first game.
 
I played Octopath Traveler for more than 100 hours and 2 is my next game after Pikmin 4. However I still haven't checked if OC2 has random encounters. That's by far the one thing I hated in the first one. Random encounters is a relic and should stay dead.

Random encounters are an important design decision and absolutely have their place, especially in a product designed in many ways to be a throwback to games of old.

Overworld battles were a massive step down in Bravely Default 2 that demonstrate exactly why they're not a improvement by default.
 
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I'm currently playing it as well and enjoying it even more than Octopath Traveler I.

One thing I agree with OP is that it can't be understated how nice it is that not the structural repetition is gone.
Sometimes a character has 5 Chapters, other times 4 Chapters.
Sometimes a Chapter requires a visit to multiple places.
Sometimes a Chapter does not have a boss fight at the end.
It's always a surprise to me how a Chapter ends and this keeps it very refreshing!

The speed-up feature for battles is also amazing, I tried it when starting the game and simply can't turn it off anymore. It is so simple but makes the game so much better and the random encounters so much less annoying (because they can get annoying sometimes).
My apologies, I forgot to mention the most incredible thing about Octopath Traveler II.
The music is SO good (in my opinion as good as BotW+TotK), I already feel nostalgic after listening to a song from the game for the second time.
For some reason it invokes very strong feelings, and I'm not even halfway finishing the game...

If they don't make another entry in this series with Yasunori Nishiki as composer, I will travel to Tokyo just to protest in front of the Square Enix's main office.
I need more Octopath Traveler directly inserted into my veins.

EDIT: Just listen to the soundtrack already, it's amazing: .
 
I just got my copy from amazon. Only checked if the cart works, but I won't play it any soon. Right now Im preoccupied with persona 5 and then I'll probably take jrpg break. Artwork on the cover is beautiful. They even printed characters on the inside ❤️ I haven't played the first one and only tasted the demo, so I hope I'll be more content with it than with "live a live"
 
Just bought Baldur's Gate 3 on PC so it will wait a bit but I'm clearly getting OT 2 sooner or later.
 
Okay this game is a legit GOAT JRPG, I am shocked at how amazing it is

I am playing it alongside Baldur's Gate 3 and it is keeping my attention
 
What happened is that this game was published by Square and they made this classic seems like a rehash. In some years , people will say this one is better than Baldur’s Gate… just wait and see.
 
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What the hell happened here? How did they get from the first one to this?
I know! I honestly thought the first one was like a 6/10. I really think it’s the cast, but — in ways I don’t think I fully understand — the battles are so efficient compared to the original? I felt like combat in the original took forever, for whatever reason. In OTII it’s just right.

…but really. Partitio? Terra? Throné? Everyone! They do a much better job of getting everyone invested this time. The Partitio finale made my jaw drop!
 
Jumped back into this game for a bit but dropped it fairly quickly - I think it kinda drags in the Chapters 2/3 areas a bit and honestly none of the stories feel super compelling to me at the moment. Getting a Hikari chapter was what broke me for now - man that story is boring

I'll be honest, I kinda miss the Octopath 1 formula a tad in places, at least there you could reliably get a fun boss fight once per chapter. This combat system really only shines in boss fights imo and you can sometimes go a while without one depending on what chapters you play

I'll probably pick it up again down the line but yeah, maybe it's changing tastes or just familiarity but the game's not doing as much for me as the first
 
I wasn't too into the first game, so I was curious about what made people like this one more. Maybe I'll have to pick it up down the line
 
I love the game. It may be my game of the year. And I agree, I was lukewarm on the first one, and OT2 improves in every way. The only fault I can give it is that I'm not sure there's much replayability after you finish it. But considering how many hours it takes to get there, it's a minor fault.
 
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I wasn't too into the first game, so I was curious about what made people like this one more. Maybe I'll have to pick it up down the line

I wasn't into the first one and decided to try the sequel after reading so many people saying it was so much better but at the end I didn't like it either and left the game 20h in.

So, take the impressions with a grain of salt. IMO it shares the same problems as the first entry.
 
Do i need to play OT 1 or is a complete new story like FF?
Each game is standalone

…but really. Partitio? Terra? Throné? Everyone! They do a much better job of getting everyone invested this time. The Partitio finale made my jaw drop!
Excuse me, how dare you miss out on acknowledging Castti, the objectively best cast member
 
Excuse me, how dare you miss out on acknowledging Castti, the objectively best cast member
I honestly didn’t have that much connection to Castti for the first chapter or two. Her story really picks up though, and ended up being one of the most memorable ones!

…I kind of wish I was Partitio, though.
 
Partitio is the dumbest bozo ever, but he's also ridiculously charismatic.
 
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I honestly didn’t have that much connection to Castti for the first chapter or two. Her story really picks up though, and ended up being one of the most memorable ones!

…I kind of wish I was Partitio, though.
Pretty much all 8 stories have ups and downs, but IMO that makes them stronger as a whole when they peak at different times (assuming you're doing them all together like all 1s, then 2s, etc. by level difficulty order more or less):

  • Osvald is strongest at the beginning
  • Castti gets stronger as it goes on, particularly late
  • Hikari, Partitio, and Ochette are strongest at the beginning and end and sort of lull in the middle
  • Throne and Temenos are pretty consistently good and interesting the whole way through, but might have the strongest middles (outside of Throne's totally wtf ending at the time)
  • Agnea is overall the weakest story and fairly laidback and slow the whole time, but has a pretty surprisingly great ending (but it isn't until like... the VERY end)

Now you could argue that they should all be interesting and bangers from start to finish, but A) That's really hard to do with 8 different stories that have to have 4-5 main touch points and also have to be different and varied and unique from each other, and B) Having that variety helps keep them all more interesting as a collective, and to make things less predictable.
 
Very different games both gameplay and narrative-wise, but did you play Triangle Strategy? If so, what did you think of it/how does OTII compare?
It was my favorite Team Asano game until OT2! It was (and still is) my favorite SRPG of all time.

It's very hard to compare the two games because of how different they are in every regard though. They are both amazing and I love both, but they share little to nothing in common beyond the same creative heads and the same art style. Right now if I was pushed to pick one it would be OT2, but that could very well just be recency bias/hype since I am playing and loving OT2 and right in the midst of it.
 
I'm fighting optional bosses and grabbing the best abilities/equipment instead of simply fighting OT2's true final boss as I close in on the 80 hour mark, and I don't know why.
 
I'm fighting optional bosses and grabbing the best abilities/equipment instead of simply fighting OT2's true final boss as I close in on the 80 hour mark, and I don't know why.
Cause you really don't want it to end?
 
I'm also lttp, just finished up everyone's main final chapter. Tomorrow/this weekend I'll work through the 4 joint path chapters 2's, then next week is the final chapter. Not sure if I'll bother with the super boss or not, I usually don't because life is too short to smash my face into the wall for a dozen hours.
 
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I'm 15 hours in with Ochette, Throné, Temenos, and Osvald with the start of Castii. Playing this game reminds me why I need to drop other games much sooner. It immediately clicked with me on multiple levels and is so cool.
 
Today I finished two of the eight stories - Throne and Castti.

Throne I’m going to withhold judgment on because it feels like a lot of the plot points in her ending aren’t actually resolved yet and will be tackled in the true ending but I will say the fight was mechanically excellent, I loved the setting, and it got super creepy in the best way

Castti… fuck, that broke me. What an amazing end to what became far and away my favorite story in the game (and it felt like the most cliche one at the start!). Like, the entire story is one of the most poignant and mature JRPG plot lines I have ever seen, delving into a more intimate and personal scale than game stories usually bother attempting as whole, let alone JRPGs. It takes one of the most tired storytelling tropes and tells a masterful story that is conceptually brilliant and executed to perfection, mixing narrative and gameplay in a brilliant way. It’s a beautiful story and a beautiful ending. Castti is without question going on my pantheon of all time favorite RPG characters.
 
Today I finished two of the eight stories - Throne and Castti.

Throne I’m going to withhold judgment on because it feels like a lot of the plot points in her ending aren’t actually resolved yet and will be tackled in the true ending but I will say the fight was mechanically excellent, I loved the setting, and it got super creepy in the best way

Castti… fuck, that broke me. What an amazing end to what became far and away my favorite story in the game (and it felt like the most cliche one at the start!). Like, the entire story is one of the most poignant and mature JRPG plot lines I have ever seen, delving into a more intimate and personal scale than game stories usually bother attempting as whole, let alone JRPGs. It takes one of the most tired storytelling tropes and tells a masterful story that is conceptually brilliant and executed to perfection, mixing narrative and gameplay in a brilliant way. It’s a beautiful story and a beautiful ending. Castti is without question going on my pantheon of all time favorite RPG characters.
Cassti has one of the best and hardest-hitting endings, no doubt. Throne... well... it GOES places all right, but yeah, wait until you've gotten further. It's a bit unusual as far as endings go in many, many ways.
 
Cassti has one of the best and hardest-hitting endings, no doubt. Throne... well... it GOES places all right, but yeah, wait until you've gotten further. It's a bit unusual as far as endings go in many, many ways.
Castti is just one incredible moment after another

That final fight is amazing

Having to enter into “combat” against yourself to be able to craft the cure

Castti passing out in the tavern after finally finishing administering the cure ro everyone

Having to soothe Malaya, holy shit this was already a gut punch and then

That final ending image of her surrounded by all her friends

Fucking hell. They held nothing back, they went all out. It’ll take me a while to recover from that lol.
 


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