juuso
Koopa
I bought the 2016 Doom for PlayStation 4 a few years ago, played it once and never came back. I couldn't aim, I couldn't see where the enemies are, I was playing at a normal difficulty and dying multiple times in the first level. Maybe it was a good game, but definitely not for me. I figured I just couldn't play FPS games.
And then, a month or so ago, I bought it again for Switch.
If you ask me, the most important legacy of the Wii U (and let's be honest, probably the only one) was the rise of the popularity of gyro aiming, featured most notably in Splatoon. I am not a huge Splatoon fan, but did play the first one and enjoyed one special aspect of it. The fact that I could actually aim.
Often my preference for the Switch version of a multiplatform game is due to the portability, but with Doom, it was the gyro aiming. Now I am nearing the end of a version of the game I can actually play.
I do not care about the plot, I am slightly put off by the hellish aesthethics, and let's be honest, the Switch version looks rather poor (at least in handheld mode, which is the only way I've played). Despite all this, the game feels great to play.
Everything is, at least for me, about movement. The enemy movements and attacks are signaled clearly and are slow enough for you to react to, and while doing so, you shoot them and a couple of other enemies that are conveniently placed to support your flow. Yes I am shooting a gun (usually a shotgun, which is great for my poor aim), but on a fundamental level the rhythm of it all feels more like a platformer to me.
This game is great, you should all play it. I'll continue by wishlisting Doom Eternal.
And then, a month or so ago, I bought it again for Switch.
If you ask me, the most important legacy of the Wii U (and let's be honest, probably the only one) was the rise of the popularity of gyro aiming, featured most notably in Splatoon. I am not a huge Splatoon fan, but did play the first one and enjoyed one special aspect of it. The fact that I could actually aim.
Often my preference for the Switch version of a multiplatform game is due to the portability, but with Doom, it was the gyro aiming. Now I am nearing the end of a version of the game I can actually play.
I do not care about the plot, I am slightly put off by the hellish aesthethics, and let's be honest, the Switch version looks rather poor (at least in handheld mode, which is the only way I've played). Despite all this, the game feels great to play.
Everything is, at least for me, about movement. The enemy movements and attacks are signaled clearly and are slow enough for you to react to, and while doing so, you shoot them and a couple of other enemies that are conveniently placed to support your flow. Yes I am shooting a gun (usually a shotgun, which is great for my poor aim), but on a fundamental level the rhythm of it all feels more like a platformer to me.
This game is great, you should all play it. I'll continue by wishlisting Doom Eternal.