There’s way more to play nowadays then when BOTW released.It does seem like the hype around TOTK fell off quickly online unlike BOTW.
former Nintendo employees of all people tooThis game has broken people in ways hitherto thought to not be humanly possible.
Nintendo employees say Nintendo disappointed in game that came out a year and a half after they leave the company.
former Nintendo employees of all people too
BOTW was revolutionary, while TOTK was an iterative improvement. TOTK was the better game in my opinion, but the core game design just isn't very new anymore, despite all the cool additions. For me personally, while I had a ton of fun with TOTK, I stopped thinking about it almost immediately after finishing it, which is unusual for me.It does seem like the hype around TOTK fell off quickly online unlike BOTW.
I lasted maybe two episodes when they first started before I bailed. Nothing I have seen posted here since has made me rethink that decision.I unsubbed a while ago. Their content just doesn't do it for me.
Lol. Other game companies would kill for these kind of sales. I read online that Breath of the Wild sold ten million in it's first year. TOTK has only been out for nine months and like you said it costs more.$70 and 20 million in sales. Ok lol
Be hired for pure marketing work. Quit this job. Explain at length how hard it was for them to realize that this pure marketing work actually involved doing...marketing. Launch a Youtube channel. Apply cheap marketing methods to this channel.Moreover, they only worked in the marketing department of Nintendo of America as PR faces (I think). Sometimes, people act like they have been something like Miyamoto's second-in-command for years... Their opinion is insightful, yes, but only as long as it is connected to their work while they were in the company.
It does seem like the hype around TOTK fell off quickly online unlike BOTW.
BOTW was revolutionary, while TOTK was an iterative improvement. TOTK was the better game in my opinion, but the core game design just isn't very new anymore, despite all the cool additions. For me personally, while I had a ton of fun with TOTK, I stopped thinking about it almost immediately after finishing it, which is unusual for me.
I know this isn't a novel observation, but my god do I hate YouTube thumbnail face in all its forms.
This is always an awful take for whatever game it's made about. Some of the most played games every year get absolutely no hype or discussion in the gamer (tm) bubble like Minecraft, Valorant, or League of Legends. Meanwhile one of the most discussed games of the past few months has been Suicide Squad, a game that's an absolute bomb but dissecting its corpse has been a favorite pass time for many.It does seem like the hype around TOTK fell off quickly online unlike BOTW.
Naw.
As much as I believe Nintendo will be thinking about how to maximise evergreen sales of Mario Wonder and Tears of the Kingdom as they transition to new hardware, they won't for one second be disappointed at selling 20 million copies in 7 months. Regardless of when or how those sales happened, or what proportion were launch and what were post launch, those are all sales to Nintendo, and they're all at full price. And that's ~66% of what Breath of the Wild has sold in less than a tenth of the time on the market (7 months for Tears vs 79 months for Breath of the Wild). Obviously, given the different points at which these games launched in the Switch lifecycle, this is also what we should expect.
Sure, those legs don't look impressive, but that's because the game reached a huge proportion of its potential audience rapidly. If we were to compare it to other late console Zelda titles, the ratios are also impressive on that front. Majora's Mask sold less than half of Ocarina of Time; Spirit Tracks sold about 60% of Phantom Hourglass's lifetime sales; Skyward Sword sold less than half as much as Twilight Princess. In terms of audience retention for the series and a Nintendo sequel generally, the game is also doing solidly by historic standards.