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A question that got asked a lot since Bayonetta 3’s announcement was a fair one: what on Earth took so long? We’re accustomed to games coming out usually within a few years of their announcement, but Bayonetta 3 ended up sliding just under the five-year door.
The answers are mostly not shocking — it was announced very early, there was a pandemic that really slowed things down, the initial director left fairly early on in the project, etc. But another reasons that most people don’t know is that, at one point in development, Bayonetta 3 was scoped as a semi-open world game.
Wasn't seeing anyone else posting about this. The idea of a sandbox character action actually sounds cool tbh, hope someone can make that concept work one dayThe design was going to draw more off Astral Chain than Nier Automata, but the idea was that a large hub world would send Bayonetta (or whoever else) to different worlds which would themselves be fairly open. Maybe Super Mario 64 would be a good reference point for this. There was a lot of work and experimentation on this idea, but it kept falling apart when it came to pacing, and eventually Nintendo wanted them to scale back. It was, I hear, also not particularly well-performing on the Switch hardware either.