Link_enfant
Fashion Dreamer
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Better D-pad, sticks that never drift and a headphone jack. That’s all really. Battery life can stay the same and it would be perfection, to me at least!
Eh... NoOnly thing they'd have to do is slap Nintendo-stickers on a bunch of 8bitdo Ultimate Controllers
It's also got a good (if not Wii U pro level) battery life unlike Dualsense but I'd still prefer AAs like Xbox tbh.The Switch Pro Controller is probably the worst controller of all three manufacturers' current gamepads. The Dualsense is by far number one, the Series controller is a perfected Xbox controller, and then you've got the Pro Controller. The only thing it has going for it are the nice face buttons; everything else is mid. It feels like a huge upgrade from the joycons, but that's about it.
Yeah, I think the DPAD is the worst. I get unintended button presses especially when playing Tetris 99. It's wwird but I kinda like the Joycon separated dpad.The D-pad is kind of insulting considering this is the company that invented D-pads. That's really my only complaint. I think it's a near-perfect controller.
you’re right, the pro controller’s battery life is excellent. The Dualsense’s battery life is terrible, but imo, everything else about it more than make up for the bad battery life.It's also got a good (if not Wii U pro level) battery life unlike Dualsense but I'd still prefer AAs like Xbox tbh.
Yup and no driftingA non-shite D-pad!
you’re right, the pro controller’s battery life is excellent. The Dualsense’s battery life is terrible, but imo, everything else about it more than make up for the bad battery life.
symmetrical sticks.
Im not a caveman
Wait, symmetrical sticks is something we're allowed to pick?Literally recreate the Wii U Pro controller, and add all the necessary Switch specific features. But keep the sticks, the Dpad, and the form factor the same.
They easily can, actually.By making a better controller than the 8bitdo ultimate bluetooth controller. (They won't)
They easily can, actually.
8bitdo is not that good at Nintendo style D-Pads, they have shoddy QC, and they still fail to provide the full feature set despite releasing controllers that are more expensive than the official ones.
Honestly, i'm starting to think that, while they're not bad overall because they're one of the third party manufacturers that actually get it, they're overrated for anything non retro oriented.
While i havent owned a Ultimate controller, a friend lended it to me so i could decide if i would get one. In all honesty i'm still on the fence about it, and one of the reasons are the D-pad.And they'll have back buttons plus the ability to store multiple controller configurations...right?
Dpads for both Ultimate controllers I've had and SN30 Pro Plus in my experience have been great. Sucks that others have had less luck but I don't really think it's that prevalent.
It's been obvious HD rumble and NFC won't be in any 3rd party controllers for whatever reason. Maybe proprietary? Not sure but they are definitely not mandatory for game experiences on there. I have enjoyed HD rumble haptics since day one but it's not a dealbreaker to lose it and have an overall better controller.
The Switch Pro Controller is probably the worst controller of all three manufacturers' current gamepads. The Dualsense is by far number one, the Series controller is a perfected Xbox controller, and then you've got the Pro Controller.
Wait, symmetrical sticks is something we're allowed to pick?
Exactly. When I'm playing something like BotW the WiiU Gamepad was so comfortable because I was mostly walking with one stick and looking around with the other. My hands were in a comfortable position and it was great. The other games I tend to play are sidescrollers, where having my thumbs on the dpad and face buttons at all times felt natural and comfortable. It was great. Now with the Switch pro controller I find myself often holding it somewhat diagonally, either to have thumbs on sticks or thumbs on d-pad and face buttons. And because of that the shoulder buttons don't fall as closely to my natural hand positions as they did on the WiiU. Having that shelf on the back of the Gamepad feed your fingers right into the ZL and ZR buttons was so nice. The Switch pro controller just isn't quite there.Case in point, the Steam Deck. It is so comfortable to hold, and because the analog sticks are symmetrical, it means looking around imo is better for your thumb as it’s in a more natural position.
Sure, it means your buttons are where the analog stick is, but I think I’m correct in saying you have your thumbs on The sticks far more than the buttons, and thus that natural position I think in the end helps overall ergonomic.
Exactly. When I'm playing something like BotW the WiiU Gamepad was so comfortable because I was mostly walking with one stick and looking around with the other. My hands were in a comfortable position and it was great. The other games I tend to play are sidescrollers, where having my thumbs on the dpad and face buttons at all times felt natural and comfortable. It was great. Now with the Switch pro controller I find myself often holding it somewhat diagonally, either to have thumbs on sticks or thumbs on d-pad and face buttons. And because of that the shoulder buttons don't fall as closely to my natural hand positions as they did on the WiiU. Having that shelf on the back of the Gamepad feed your fingers right into the ZL and ZR buttons was so nice. The Switch pro controller just isn't quite there.
Basically what I want is the WiiU gamepad. I'll admit it.
Just curious - is there a good source on this anywhere, with actual measurements? Preferably something from the more recent half of the Switch's life?Yup, if you enabled Wired Controller Communication in the settings there's more input lag. Especially noticeable in games that use gyro like Splatoon.
I don't have any sources, but from personal recent testing it's absolutely still the case. I have the Splatoon 3 controller updated to the latest firmware, and when toggling Wired Communication on and off I can very strongly feel the difference moving the camera in Splatoon, to the point where I'm 100% certain it can't be placebo.Just curious - is there a good source on this anywhere, with actual measurements? Preferably something from the more recent half of the Switch's life?
I ask because my experience in measuring input delay of the N64 NSO emulator left me with the conclusion that the community is generally terrible at feeling and comparing input delay. And it's hard to blame them; even my own impressions are easily colored by placebo and prior notions until I've properly measured things, and I'm someone who's more on the sensitive side and can generally notice slight differences others can't. The result is that things get parroted around fast, and people at this point are quick to blame the Switch for everything - oft warranted, but also often not.
I do remember seeing reports like this, and I remember being related not to the controller itself but the internal priority of USB polling loops over the wireless ones. But it's been years, and none of my Googling is leading me anywhere.
Hmmm.I don't have any sources, but from personal recent testing it's absolutely still the case. I have the Splatoon 3 controller updated to the latest firmware, and when toggling Wired Communication on and off I can very strongly feel the difference moving the camera in Splatoon, to the point where I'm 100% certain it can't be placebo.