You should play some PS5 games on a Dualsense, the adaptive triggers are brilliant, I see no reason whatsoever why they couldn't be used to great effect with nintendo games. Could see Metroid Prime 4 and next-gen Mario Kart being very obvious examples.Not sure why people want analog triggers, not like there will be many games on Switch 2 that would use them anyway.
You can play all these games on PC without adaptive triggers but that wasn't really the questionYou should play some PS5 games on a Dualsense, the adaptive triggers are brilliant, I see no reason whatsoever why they couldn't be used to great effect with nintendo games. Could see Metroid Prime 4 and next-gen Mario Kart being very obvious examples.
Here's how often it's used with PS5 games:
List of PS5 games that support DualSense haptic feedback and adaptive triggers
Check out the games that tap into Sony's new controller technology.www.androidcentral.com
Good D-Pad, analogue triggers (hopefully switch 2 has them)The Nintendo Switch Pro Controller is often regarded as one of the best controllers Nintendo has ever released. And for good reason! The layout of the sticks and buttons, the ergonomics, the quality and the battery life all contribute to the Pro Controller really feeling like...Well...A pro controller! But alas, all good things must come to an end eventually, and just like the previous iterations, the Switch's Pro Controller shall eventually be discarded and replaced with a new one when Nintendo's next system arrives. So, how can Nintendo improve upon the Switch's Pro Controller to make the next version even better?
Please share your thoughts!
Yes but they play better with adaptive triggers, you “can play” any game with digital triggers, doesn’t negate the improvement with analogue triggers for certain games.You can play all these games on PC without adaptive triggers but that wasn't really the question
What are you even talking about? Why bring up adaptive triggers in the first place? It's not the same technology as analogue triggers.Yes but they play better with adaptive triggers, you “can play” any game with digital triggers, doesn’t negate the improvement with analogue triggers for certain games.
I could ask you the same thing.What are you even talking about?
Bringing up adaptive triggers when I specifically asked about analogue triggers is like me asking why people like grape juice and trying to convince me of how tasty wine is. Great, I guess? It's not like that tech is gonna be built into a handheld.I could ask you the same thing.
I’ll keep it simple : adaptive triggers are great and used to great effect in plenty of games. I’d love to see them on next Switch Pro controller.
i misread, sorry.Bringing up adaptive triggers when I specifically asked about analogue triggers is like me asking why people like grape juice and trying to convince me of how tasty wine is. Great, I guess? It's not like that tech is gonna be built into a handheld.
Again, that was never the question. When people say analogue triggers they generally don't mean adaptive triggers unless they specify it.This is getting out of hand, guys.
You can't have adaptive triggers without analog triggers. Period. You need a long press for the haptics to have some worth.
So both technologies must coexist.
No reason IMO why they couldn't have one at 70, the current one is overpriced at 65 as it's all pretty old tech compared to dual sense. FWIW I have zero issues with the the dualsense sticks, triggers etc.This is getting out of hand, guys.
You can't have adaptive triggers without analog triggers. Period. You need a long press for the haptics to have some worth.
So both technologies must coexist.
That said, i would love that. Returnal is the best adaptive trigger demo there is in the PS5 library, and through DSX and DS4Windows on PC you can enable some delicious adaptive trigger fuckery. You can, literally, set up hair trigger press through the adaptive trigger technology. It would be the best of both worlds.
Now, would it be worth it?
Dualsense controllers are already 70 € while making huge concessions in build quality and QC. Stick durability is close to Joycon's, trigger fragility was just recently solved, the controller "armor" is a dirt magnet. I can't see Nintendo asking less than 75 € for an adaptive trigger equiped procon.
Dualsense is more recent overall either way.No reason IMO why they couldn't have one at 70, the current one is overpriced at 65 as it's all pretty old tech compared to dual sense. FWIW I have zero issues with the the dualsense sticks, triggers etc.
I probably misunderstood the whole argument. Sorry.Again, that was never the question. When people say analogue triggers they generally don't mean adaptive triggers unless they specify it.
My wrists and thumbs and I will die on this hillEDIT: Wait people are asking for symmetrical analogue sticks? ewwwww
While i havent owned a Ultimate controller, a friend lended it to me so i could decide if i would get one. In all honesty i'm still on the fence about it, and one of the reasons are the D-pad.
I'm not a FG nut, but i LOVE my retro FGs and neither the SN30 lineup not the Ultimate pass the Neo Geo test, diagonals are too loose, the D-pad behaves too similarly to the procon.
I can reply to the rest but honestly our views are basically opposite. I value rumble feedback way more than back buttons and profiles are too cumbersome to set up overall. I wont deny that back buttons are an amazing QoL feature, but in the first party controller space has been relegated to the premium tier and honestly, i've had too many accidental presses to my taste.
It's good that there's competition and hopefully Nintendo learns the right lessons from it, but as of now i think 8bitdo is better as a retro focused manufacturer
They're actually the same. The Dualsense's actuators are more recent and stronger, but the tech is the same.Maybe it's also because the Dualsense haptic motors for the PS5 are better tech
Also, i forgot to reply to this, and as an usual digital trigger advocate i feel in the need to answerNot sure why people want analog triggers, not like there will be many games on Switch 2 that would use them anyway.
That's fair. In most other genres they're either not useful or actively detrimental. I personally don't think it's worth the tradeoff.Also, i forgot to reply to this, and as an usual digital trigger advocate i feel in the need to answer
- First, Switch has the best and most varied racing library on a Nintendo console in a very long time, nice amount of rally games too. Most of them aren't really balanced around digital triggers though, so they're inferior versions. Making analog triggers the primary option would help a lot with that.
Bandai Namco has been extremely reluctant to put any of their internally developed games onto the Switch unless they were funded/published by Nintendo/TPC. There's currently no indication that this will change any time soon.
- Second, there are more series that use them, famously Ace Combat for example.
Doubtful, history doesn't really support this. The GameCube was three console generations ago and Nintendo had ample opportunity to add analogue triggers to any of their controllers yet they didn't. If they wanted to use them again, their controllers would have them. Hell, even the features they add to a system (HD rumble, the touchscreen) are often underutilized.
- And third, Nintendo would use them for sure. They did on Gamecube and we got the best water mechanics to date. Also, i can see them using them on Splatoon, Starfox and, more importantly, Mario Kart. Analog trigger Mario Kart could be a very different beast.
Better than the Joy-Con, at least lolthey should split it in half and slap an 8 inch screen in the middle…