Anyone else notice they announced just enough “future games” to, oh let’s just say, for example, one game drop a month until June, the month where they usually have another Direct?
I think NES/SNES NSO taught them that starting with a lot of the hits upfront and doing sporadic dumps at seemingly random intervals wasn’t the way to do it. The conversation around the sporadic drops was always “wow NSO sucks, they’re adding weird bad trash games” and not “hey the service STILL HAS THE CLASSICS.” It always kinda frustrated me every time there was an NES/SNES game drop and people would be like “who even wants Tuff-E-Nuff??” when like… what do you want them to do, add Super Metroid again? The best stuff is either already on there or is not gonna happen because it’s not worth it for third parties when they can make more selling it on the eShop.
With N64 NSO, they’ve learned that having a somewhat regular cadence (about one a month) is a great way to drive interest in individual games AND the service as a whole, as it keeps the service in headlines AND the social media conversation on a regular basis. So now, instead of having all the Game Boy classics upfront and then trickling out whatever other stuff they can scrounge up, they get that positive monthly buzz when they add DK94, or Pokemon, or Super Mario Land, or Mario Picross. You’ll get the complaints about the dripfeed, sure, but it’ll get drowned out by the buzz of each game.