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Video game lexicon has changed a lot throughout the years, beat-em-ups were once accepted as fighting games, but in the present that seems ridiculous. New terms like shlooter and soulsborne are gaining popular use, however nobody knows if they'll be in use in the next decade. With that being said, let's get out of the way what is arguably the most controversial and discussed genre naming: metroidvania.
Metroidvania
A term used to encapsulate every non-linear sidescroller into a genre. This term is whack because a lot of these games are very different in their design, the camera format and non-linearity being the only thing that they have in common. Take for example the Ori games which are RPGs with experience points and a skill tree, these games get lumped with Guacamelee, a game which is heavily inspired by beat-em-ups. Guacamelee 2 even pokes fun at the RPG genre and experience points in a small gameplay segment.
However my personal vote goes to the use of the word 'Story' when evaluating games.
The Story
When discussing games the word 'story' 90% of the time is used to describe every literary element a game has, from the dialogue to the scripted events. The problem with the use of this word is that:
So, what are some game-related terms that you want to send out of orbit?
Metroidvania
A term used to encapsulate every non-linear sidescroller into a genre. This term is whack because a lot of these games are very different in their design, the camera format and non-linearity being the only thing that they have in common. Take for example the Ori games which are RPGs with experience points and a skill tree, these games get lumped with Guacamelee, a game which is heavily inspired by beat-em-ups. Guacamelee 2 even pokes fun at the RPG genre and experience points in a small gameplay segment.
However my personal vote goes to the use of the word 'Story' when evaluating games.
The Story
When discussing games the word 'story' 90% of the time is used to describe every literary element a game has, from the dialogue to the scripted events. The problem with the use of this word is that:
- It separates the literary elements from the interactive elements, which doesn't allow to judge the game as greater than the sum of its parts. I personally think this is why a lot of developers struggle to use the interactive aspect to convey a meaningful message.
- It overshadows other artistic elements of a game that are not literary. Many games with great artistic value get labeled as shallow because they don't have a Hollywood script attached to it. It doesn't help at all that many gamers have a very narrow view of how stories can be told, so a game story that doesn't have your usual hero's journey three-act structure gets criticized for having 'poor pacing' and other BS.
So, what are some game-related terms that you want to send out of orbit?
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